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Monster Manuals: Things You Don't Kill
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<blockquote data-quote="Obryn" data-source="post: 5236191" data-attributes="member: 11821"><p>I'm perfectly fine with cutting down on the whole Monster-Manual-as-Discovery-Channel-Special excesses that characterized much of the 2e MMs... And heck, even 1e to an extent. Even now, looking back, I ask, "Why is this statted up again?" and think that such things as the Household Pets in Dark Sun belong more in flavor text than in monster manual. Simply put - I don't want them <em>gone</em>. I want them, but assigning stat block space to them seems ... wasteful.</p><p></p><p>I don't need stats for something my players aren't interacting with in a mechanical way. I don't need stats for what amounts to setting pieces. I do think the animals described have a place in the setting, but putting them in the MM is .... weird .... in retrospect.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5236191, member: 11821"] I'm perfectly fine with cutting down on the whole Monster-Manual-as-Discovery-Channel-Special excesses that characterized much of the 2e MMs... And heck, even 1e to an extent. Even now, looking back, I ask, "Why is this statted up again?" and think that such things as the Household Pets in Dark Sun belong more in flavor text than in monster manual. Simply put - I don't want them [I]gone[/I]. I want them, but assigning stat block space to them seems ... wasteful. I don't need stats for something my players aren't interacting with in a mechanical way. I don't need stats for what amounts to setting pieces. I do think the animals described have a place in the setting, but putting them in the MM is .... weird .... in retrospect. -O [/QUOTE]
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