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Monster Manuals: Things You Don't Kill
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<blockquote data-quote="Stormonu" data-source="post: 5237334" data-attributes="member: 52734"><p>And those are certainly more interesting than a common squirrel (wouldn't even mind having them as a PC/NPC race). I couldn't really see having stats for a squirrel unless they were needed for a druid's animal companion, someone cast an <em>enlarge animal</em> on them or they were otherwise somehow unusual - such as the shadow squirrels of 3E or the ones mentioned above. I certainly wouldn't want to see a full page devoted to them.</p><p></p><p>Also, by "filler" critters, I'm talking about creatures that will most likely never see the light of day in most campaigns. I like campesti, but they'd be tough to justify straight up. Turn them into scouts, spies and messengers for mycanoids and they may have a justification for a full write-up. I'd say the same thing about say, the Rast - a 3E creature I never used in my own campaign because I couldn't find a good fit or reason for them in my game world*. For me, Rast were filler creatures in the 3E MM.</p><p></p><p></p><p><span style="font-size: 9px">* I did finally come up with, what I thought, to be a good idea for their use:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Rast are elemental beasts of claws and fangs found in the Elemental Chaos.Their primary purpose is to rip apart anything they encounter, turning it into raw elemental matter that is reabsorbed back into the Elemental Chaos (sort of like elemental maggots or the Langoliers from the Stephen King TV show of the same name). There are many types of rasts, each capable of rendering its victim into a particular elemental matter.</span></p></blockquote><p></p>
[QUOTE="Stormonu, post: 5237334, member: 52734"] And those are certainly more interesting than a common squirrel (wouldn't even mind having them as a PC/NPC race). I couldn't really see having stats for a squirrel unless they were needed for a druid's animal companion, someone cast an [I]enlarge animal[/I] on them or they were otherwise somehow unusual - such as the shadow squirrels of 3E or the ones mentioned above. I certainly wouldn't want to see a full page devoted to them. Also, by "filler" critters, I'm talking about creatures that will most likely never see the light of day in most campaigns. I like campesti, but they'd be tough to justify straight up. Turn them into scouts, spies and messengers for mycanoids and they may have a justification for a full write-up. I'd say the same thing about say, the Rast - a 3E creature I never used in my own campaign because I couldn't find a good fit or reason for them in my game world*. For me, Rast were filler creatures in the 3E MM. [SIZE="1"]* I did finally come up with, what I thought, to be a good idea for their use: Rast are elemental beasts of claws and fangs found in the Elemental Chaos.Their primary purpose is to rip apart anything they encounter, turning it into raw elemental matter that is reabsorbed back into the Elemental Chaos (sort of like elemental maggots or the Langoliers from the Stephen King TV show of the same name). There are many types of rasts, each capable of rendering its victim into a particular elemental matter.[/SIZE] [/QUOTE]
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