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Monster Manuals: Things You Don't Kill
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<blockquote data-quote="Hussar" data-source="post: 5237512" data-attributes="member: 22779"><p>Loves me that Battletech.</p><p></p><p>But, there's a bit of an issue here. How much setting do you want in the core books? Battletech didn't have this problem, because everything in BTech was presumed to be occuring in the same universe. It wasn't a generic game at all. So, you could include all that information.</p><p></p><p>D&D is a far more settingless system. Telling me that goblins are enslaved by hobgoblins and can be bribed just clouds the issue. That's great if I'm running the <em>Presumed D&D Setting</em>, but if I'm running a homebrew, this is just going to confuse my players.</p><p></p><p>Every time you add in this sort of flavor to the Monster Manual (and related books) it becomes canon. Which just means more work for those who don't want to follow the D&D canon.</p><p></p><p>One thing I've absolutely loved about 4e is its lack of canon. I adore the fact that the monsters have so little flavour. I can add flavour. There's a bajillion sources of inspiration for flavour out there. Every time they add flavour to descriptions, the more that flavour has to jive with what came before, and we wind right back up where we were at the end of 3e - thousands of pages of flavor, much of it contradictory, and everyone screaming and hollering any time a change came to their favourite bit.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5237512, member: 22779"] Loves me that Battletech. But, there's a bit of an issue here. How much setting do you want in the core books? Battletech didn't have this problem, because everything in BTech was presumed to be occuring in the same universe. It wasn't a generic game at all. So, you could include all that information. D&D is a far more settingless system. Telling me that goblins are enslaved by hobgoblins and can be bribed just clouds the issue. That's great if I'm running the [I]Presumed D&D Setting[/I], but if I'm running a homebrew, this is just going to confuse my players. Every time you add in this sort of flavor to the Monster Manual (and related books) it becomes canon. Which just means more work for those who don't want to follow the D&D canon. One thing I've absolutely loved about 4e is its lack of canon. I adore the fact that the monsters have so little flavour. I can add flavour. There's a bajillion sources of inspiration for flavour out there. Every time they add flavour to descriptions, the more that flavour has to jive with what came before, and we wind right back up where we were at the end of 3e - thousands of pages of flavor, much of it contradictory, and everyone screaming and hollering any time a change came to their favourite bit. [/QUOTE]
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