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Monster Manuals: Things You Don't Kill
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<blockquote data-quote="Aegeri" data-source="post: 5237603" data-attributes="member: 78116"><p>That's about as much as the 4E monster manual entry as well, which also has 2 individual stat blocks for mind flayers at the same time. The above and the 4E MM is about all I really need for lore on a creature. I know as much as I need to about Illithids to have an idea what they do and generally function. From the stat block above, I would also have a good idea about what they do and how they function.</p><p></p><p>That's all I need from a general monster manual. As I really love Illithids, Aboleths and other far realm horrors, what I would want is a <em>specific</em> book that expands on these things <em>specifically</em>. Gives them more background, options and similar in that book to really flesh them out and similar if required. Give page space to other monsters - not everyone wants to have pages on illithids when they could have other monsters. This is the problem here, what one person loves another person just hates on principle: no matter its fluff. Some people hate demons and want nothing to do with them in the book as an example.</p><p></p><p>On this point, I'm <em>extremely</em> annoyed we don't have any indication of a 4E Far Realm book in the style of Open Grave, Demonomicon or Draconomicon yet, especially when the PHB3 stuff and other things were so focused on the Far Realm in general!</p><p></p><p></p><p></p><p>I have an entire campaign where angels have been villains so I would very much disagree with that. Additionally, even evil gods have angels as they are the servants of gods - not specifically of good anymore. This is a change I <em>really</em> like incidentally. </p><p></p><p>This is everything a DMG3 should be covering and yet for some reason has disappeared! I really want a DMG3 that covers much of this as well, especially at epic tier and just more traps/hazards.</p><p></p><p>I would in fact buy a book on traps, hazards and skill challenges with example "drop" in encounters (rather like the dungeon delve book). Unfortunately it looks like the DMG3 may be a dead concept, much to my disappointment.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5237603, member: 78116"] That's about as much as the 4E monster manual entry as well, which also has 2 individual stat blocks for mind flayers at the same time. The above and the 4E MM is about all I really need for lore on a creature. I know as much as I need to about Illithids to have an idea what they do and generally function. From the stat block above, I would also have a good idea about what they do and how they function. That's all I need from a general monster manual. As I really love Illithids, Aboleths and other far realm horrors, what I would want is a [I]specific[/I] book that expands on these things [I]specifically[/I]. Gives them more background, options and similar in that book to really flesh them out and similar if required. Give page space to other monsters - not everyone wants to have pages on illithids when they could have other monsters. This is the problem here, what one person loves another person just hates on principle: no matter its fluff. Some people hate demons and want nothing to do with them in the book as an example. On this point, I'm [I]extremely[/I] annoyed we don't have any indication of a 4E Far Realm book in the style of Open Grave, Demonomicon or Draconomicon yet, especially when the PHB3 stuff and other things were so focused on the Far Realm in general! I have an entire campaign where angels have been villains so I would very much disagree with that. Additionally, even evil gods have angels as they are the servants of gods - not specifically of good anymore. This is a change I [I]really[/I] like incidentally. This is everything a DMG3 should be covering and yet for some reason has disappeared! I really want a DMG3 that covers much of this as well, especially at epic tier and just more traps/hazards. I would in fact buy a book on traps, hazards and skill challenges with example "drop" in encounters (rather like the dungeon delve book). Unfortunately it looks like the DMG3 may be a dead concept, much to my disappointment. [/QUOTE]
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