Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monster Manuals: Things You Don't Kill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5238995" data-attributes="member: 42582"><p>For flavour text, I prefer the first over the third.</p><p></p><p>Agreed.</p><p></p><p>I was almost going to start a thread today on the quality of writing in RPGs. The following is from a recent article on the WotC site:</p><p></p><p style="margin-left: 20px">You have a price on your head, because you have earned the enmity of powerful enemies that will stop at nothing to capture you dead or alive. You have no safe places to hide and few whom you can trust without fear of betrayal. Friends are a luxury you can hardly afford, because your mere presence endangers their lives. You do not stay in one place for long and you have learned to sleep lightly, with a weapon close at hand. One day you will face your hunters and make a final stand. Until then, you must run. </p><p></p><p>That's really not very good writing. And a lot of other D&D material, and material for other RPGs, is not very well written. Too many adjectives, too many cliches, altogether not very tight. I don't want to have to wade through paragraphs of that to get what I need to know about the monster or the ingame situation that's relevant to me as a GM.</p><p></p><p>I find this is a problem even with the books like Underdark and Plane Above. These books are full of ideas for interesting situations that I want to use in my game, but to get that stuff out of them is sometimes hard work.</p><p></p><p>I don't hold it against game designers that their writing is often not the best - it's a job that draws on a range of different skill sets and writing is just one of them. But given that, I prefer an approach that plays to strengths rather than weaknesses. Short, tightly written lore - like that found, on the whole, in the 4e MM - is what I want.</p><p></p><p>EDIT:</p><p></p><p>The same author also wrote this, about Oublivae:</p><p></p><p style="margin-left: 20px">She is called the Angel of the Everlasting Void, the Demon Monarch of the Barrens, and the Queen of Desolation. She stalks the empty wastelands, lurks amongst abandoned buildings and toppled ruins, and haunts the trackless seas and the starry void between planes and worlds.</p><p></p><p>It's not quite poetry, but it's a lot better than the other passage. The rate at which this stuff is being written, as much as the ability of the writers, is probably a factor contributing to variable quality. In any event, tight writing rather than rambling paragraphs are what I want to see!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5238995, member: 42582"] For flavour text, I prefer the first over the third. Agreed. I was almost going to start a thread today on the quality of writing in RPGs. The following is from a recent article on the WotC site: [indent]You have a price on your head, because you have earned the enmity of powerful enemies that will stop at nothing to capture you dead or alive. You have no safe places to hide and few whom you can trust without fear of betrayal. Friends are a luxury you can hardly afford, because your mere presence endangers their lives. You do not stay in one place for long and you have learned to sleep lightly, with a weapon close at hand. One day you will face your hunters and make a final stand. Until then, you must run. [/indent] That's really not very good writing. And a lot of other D&D material, and material for other RPGs, is not very well written. Too many adjectives, too many cliches, altogether not very tight. I don't want to have to wade through paragraphs of that to get what I need to know about the monster or the ingame situation that's relevant to me as a GM. I find this is a problem even with the books like Underdark and Plane Above. These books are full of ideas for interesting situations that I want to use in my game, but to get that stuff out of them is sometimes hard work. I don't hold it against game designers that their writing is often not the best - it's a job that draws on a range of different skill sets and writing is just one of them. But given that, I prefer an approach that plays to strengths rather than weaknesses. Short, tightly written lore - like that found, on the whole, in the 4e MM - is what I want. EDIT: The same author also wrote this, about Oublivae: [indent]She is called the Angel of the Everlasting Void, the Demon Monarch of the Barrens, and the Queen of Desolation. She stalks the empty wastelands, lurks amongst abandoned buildings and toppled ruins, and haunts the trackless seas and the starry void between planes and worlds.[/indent] It's not quite poetry, but it's a lot better than the other passage. The rate at which this stuff is being written, as much as the ability of the writers, is probably a factor contributing to variable quality. In any event, tight writing rather than rambling paragraphs are what I want to see! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monster Manuals: Things You Don't Kill
Top