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Monster Mash #1!
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<blockquote data-quote="BOZ" data-source="post: 933251" data-attributes="member: 1241"><p>actually, i don't have any problem with keeping the Str of 10. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> just wanted to see what the consensus is... it's probably not that much of a brawler if it's not that strong - it's powers make up for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> also, i'm thinking that this creature might not want to attack with physical weapons like the ones listed... have a better idea? </p><p></p><p>and if it's not incorporeal, should i switch the deflection bonus to a natural armor bonus? even still, it'll have a pretty weak AC.</p><p></p><p>so, of the following, do we want to keep everything? or just some of it? or alter any of it to make more sense with the creature? for example, summon giants could be switched to summon something else, alternate form doesn't have to be limited to a canine form, and it doesn't have to create plant-zombies so much as just any other sort of mindless servitor creatures. it also doesn't have to have dog heads, or any sort of canine aspect to it (although if it did, the canine alternate form would make more sense). </p><p></p><p>SA:</p><p>Howl, breath weapon, petrifying gaze;</p><p>Consume intelligence, musk puff</p><p></p><p>SQ:</p><p>Damage reduction 10/+1, SR (16), (celestial qualities - reversed?), scent, alternate form;</p><p>Darkvision 60 ft, rock catching, summon giants</p><p></p><p>opinions? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Edit: actually, gez did cover a lot of that in his post... anyone have opinions on that post and this one?</p></blockquote><p></p>
[QUOTE="BOZ, post: 933251, member: 1241"] actually, i don't have any problem with keeping the Str of 10. ;) just wanted to see what the consensus is... it's probably not that much of a brawler if it's not that strong - it's powers make up for that. ;) also, i'm thinking that this creature might not want to attack with physical weapons like the ones listed... have a better idea? and if it's not incorporeal, should i switch the deflection bonus to a natural armor bonus? even still, it'll have a pretty weak AC. so, of the following, do we want to keep everything? or just some of it? or alter any of it to make more sense with the creature? for example, summon giants could be switched to summon something else, alternate form doesn't have to be limited to a canine form, and it doesn't have to create plant-zombies so much as just any other sort of mindless servitor creatures. it also doesn't have to have dog heads, or any sort of canine aspect to it (although if it did, the canine alternate form would make more sense). SA: Howl, breath weapon, petrifying gaze; Consume intelligence, musk puff SQ: Damage reduction 10/+1, SR (16), (celestial qualities - reversed?), scent, alternate form; Darkvision 60 ft, rock catching, summon giants opinions? :) Edit: actually, gez did cover a lot of that in his post... anyone have opinions on that post and this one? [/QUOTE]
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