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Monster Mash: CaBaNa vs. the dragon
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<blockquote data-quote="CaBaNa" data-source="post: 4699005" data-attributes="member: 82643"><p>Changing up the tune, the Gibberling Bunch Band booms a bawdy battle beat. and steps over to see the dragon for themselves...</p><p></p><p>Shifty Honks his horn and motivated by the idea of not being around hungry undead clowns, pops out from behind cover, and fires a flaming ball out of his staff at the dragon, pegging him in the eye! the dragons eyelashes catch fire! Shifty hops back behind cover to avoid the wrath of what can only be a very angry dragon.</p><p></p><p>The Drum Major tells the new guy to stand back up, which he promptly does. He then points gives a shrill whistle and two balls of flame fly past the dragon again, so he readies himself for the inevitable backdraft.</p><p></p><p>Zingy the energy mote get moves in for a close look at the dragons face...</p><p></p><p>Ringmaster Red shifts back to let fly with a massive attack, Making sure not to hit his Small Car Troop in the process, He conjures a massive ball of fire, that immediately plays party music and turns the room into disco-tech!!! He starts in with his Karaoke <span style="color: Red">Let's Dance, put on your red shoes and dance the blues. Let's sway...</span></p><p></p><p>The three new Small Car Troop fellows go harass the dragon while Kalad walks up to bash him. As usual, one pulls the slip on a banana peel trick again...</p><p></p><p>The others, except the two now convinced they are being pelted by tomato's, race toward Mortimer!</p><p></p><p>Kalad strolls up confidently, Muttering prayers to his god, a radiant burst creates a zone of protection for him and his allies. Kalad can't help noticing all the help from the pack of zombies behind the dragon, he chooses an excellent position to flank from (probably drawing an attack), and at the last moment, slips on the same banana peel, and looks like an oaf [sblock=How] Son of a...[/sblock]</p><p></p><p>Perky runs to a new vantage point and fires off some cover, missing the dragon, but looking stylish.</p><p></p><p></p><p>[sblock=OOC]Gibberling Bunch moves to L30, activating aura, dragon -2 to defenses, uses standard action total defense;</p><p></p><p>Pact-Bound Adept <a href="http://invisiblecastle.com/roller/view/1969297/" target="_blank">Fails Recharge</a>, moves to K30, standard action Flaming Staff <a href="http://invisiblecastle.com/roller/view/1969301/" target="_blank">29 vs ref hits for 11 fire damage, ongoing 5 fire damage (save ends)</a>, minor action shifts to K29; </p><p></p><p>Skull Lord minor action skull of deaths command on PZ9, PZ9 stands with normal hit point, minor action skull of withering flame <a href="http://invisiblecastle.com/roller/view/1969310/" target="_blank">misses</a>, Standard action total defense;</p><p></p><p>Energy mote double move to O28;</p><p></p><p>Mutated thrall double moves to U23;</p><p></p><p>Flame Skull Death Master shifts to N30, Standard action fireball centered on R28 <a href="http://invisiblecastle.com/roller/view/1969323/" target="_blank">Miss on natual one</a>;</p><p></p><p>PZ1 stands and twiddles thumbs</p><p>PZ9 moves R27, Q28, standard ready to assist Kalad when adjacent to another PZ</p><p>PZ11 moves to R28 (triggers PZ9) standard to assist Kalad</p><p>PZ12 moves to R29 standard to assist Kalad</p><p><a href="http://invisiblecastle.com/roller/view/1969347/" target="_blank">2 out of 3 aid Kalad</a></p><p>PZ6 standard total defense</p><p>PZ2 standard total defense</p><p>All other Zombies continue to full run toward Mutant Thrall;</p><p></p><p>Kalad the Paladin moves to O29, Standard action Sacred Circle, Minor Action Divine Strength, AP, Standard Action GreatAxe <a href="http://invisiblecastle.com/roller/view/1969353/" target="_blank">Misses...</a>;</p><p></p><p>Gnome arcanist move action run to L26, scintillating bolt <a href="http://invisiblecastle.com/roller/view/1969359/" target="_blank">miss</a>;</p><p></p><p></p><p>Can I push or slide the dragon into a squeeze?</p><p></p><p>active aura's and zones</p><p>Sacred circle burst 3 centered on O29 allies in zone gain +1 ac </p><p>Gibberling aura, dragon takes -2 all defenses</p><p>Gnome Arcanist aura of illusion, all allies within 5 of Gnome arcanist have concealment</p><p>Skull Lord Master of the Grave, all undead allies within 2 gain regen 5 and +2 to saving throws</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 4699005, member: 82643"] Changing up the tune, the Gibberling Bunch Band booms a bawdy battle beat. and steps over to see the dragon for themselves... Shifty Honks his horn and motivated by the idea of not being around hungry undead clowns, pops out from behind cover, and fires a flaming ball out of his staff at the dragon, pegging him in the eye! the dragons eyelashes catch fire! Shifty hops back behind cover to avoid the wrath of what can only be a very angry dragon. The Drum Major tells the new guy to stand back up, which he promptly does. He then points gives a shrill whistle and two balls of flame fly past the dragon again, so he readies himself for the inevitable backdraft. Zingy the energy mote get moves in for a close look at the dragons face... Ringmaster Red shifts back to let fly with a massive attack, Making sure not to hit his Small Car Troop in the process, He conjures a massive ball of fire, that immediately plays party music and turns the room into disco-tech!!! He starts in with his Karaoke [COLOR="Red"]Let's Dance, put on your red shoes and dance the blues. Let's sway...[/COLOR] The three new Small Car Troop fellows go harass the dragon while Kalad walks up to bash him. As usual, one pulls the slip on a banana peel trick again... The others, except the two now convinced they are being pelted by tomato's, race toward Mortimer! Kalad strolls up confidently, Muttering prayers to his god, a radiant burst creates a zone of protection for him and his allies. Kalad can't help noticing all the help from the pack of zombies behind the dragon, he chooses an excellent position to flank from (probably drawing an attack), and at the last moment, slips on the same banana peel, and looks like an oaf [sblock=How] Son of a...[/sblock] Perky runs to a new vantage point and fires off some cover, missing the dragon, but looking stylish. [sblock=OOC]Gibberling Bunch moves to L30, activating aura, dragon -2 to defenses, uses standard action total defense; Pact-Bound Adept [URL="http://invisiblecastle.com/roller/view/1969297/"]Fails Recharge[/URL], moves to K30, standard action Flaming Staff [URL="http://invisiblecastle.com/roller/view/1969301/"]29 vs ref hits for 11 fire damage, ongoing 5 fire damage (save ends)[/URL], minor action shifts to K29; Skull Lord minor action skull of deaths command on PZ9, PZ9 stands with normal hit point, minor action skull of withering flame [URL="http://invisiblecastle.com/roller/view/1969310/"]misses[/URL], Standard action total defense; Energy mote double move to O28; Mutated thrall double moves to U23; Flame Skull Death Master shifts to N30, Standard action fireball centered on R28 [URL="http://invisiblecastle.com/roller/view/1969323/"]Miss on natual one[/URL]; PZ1 stands and twiddles thumbs PZ9 moves R27, Q28, standard ready to assist Kalad when adjacent to another PZ PZ11 moves to R28 (triggers PZ9) standard to assist Kalad PZ12 moves to R29 standard to assist Kalad [URL="http://invisiblecastle.com/roller/view/1969347/"]2 out of 3 aid Kalad[/URL] PZ6 standard total defense PZ2 standard total defense All other Zombies continue to full run toward Mutant Thrall; Kalad the Paladin moves to O29, Standard action Sacred Circle, Minor Action Divine Strength, AP, Standard Action GreatAxe [URL="http://invisiblecastle.com/roller/view/1969353/"]Misses...[/URL]; Gnome arcanist move action run to L26, scintillating bolt [URL="http://invisiblecastle.com/roller/view/1969359/"]miss[/URL]; Can I push or slide the dragon into a squeeze? active aura's and zones Sacred circle burst 3 centered on O29 allies in zone gain +1 ac Gibberling aura, dragon takes -2 all defenses Gnome Arcanist aura of illusion, all allies within 5 of Gnome arcanist have concealment Skull Lord Master of the Grave, all undead allies within 2 gain regen 5 and +2 to saving throws [/sblock] [/QUOTE]
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