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Monster Mash: CaBaNa vs. the dragon
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<blockquote data-quote="covaithe" data-source="post: 4704526" data-attributes="member: 46559"><p><em>Round 5</em></p><p></p><p><span style="color: Gray"><em>(ooc: Arcanist can't fade away, since the stunned condition takes effect first. Not that it matters, since the dragon can't get to it in melee and only has area ranged attacks. Also, the guys who are stunned don't get to save against the -2 to attack rolls this round; that's an aftereffect that only starts when the stunned condition wears off. Kalad does save against slowed and weakened, though. Also, I made another mistake last round, which is that the dragon's breath can't hit both Perky and the Gibberlings, it's a blast 5 and they're 6 squares apart. Perky's HP are retconned back up.)</em></span></p><p></p><p>The circus chips away at the dragon again. <span style="color: Gray"><em>(ooc: 7 fire/necrotic and 6 poison damage.)</em></span></p><p></p><p>The dragon blasts ice from its maw yet again. <em>(ooc: <a href="http://invisiblecastle.com/roller/view/1973944/" target="_blank">recharges</a> breath, uses it. hits pz6, pz2, zingy, Kalad, Red, skull, and gibberlings. <a href="http://invisiblecastle.com/roller/view/1973949/" target="_blank">rolls</a>. <a href="http://invisiblecastle.com/roller/view/1973951/" target="_blank">21</a> damage, slowed and weakened. Kalad takes 10 less and gibberlings take 5 more, killing them. Zingy explodes, healing Kalad, Red, and Skull for 6 HP, and gets an attack on the dragon.) </em></p><p></p><p></p><p><em>Initiative</em></p><p></p><p>Shifty the Adept <em>58/58</em> <span style="color: lime"><== You're up</span></p><p>Skull Lord <em>30/45</em>, +2 def tsnt, slowed and weakend (save ends both)</p><p><s>Zingy the Mote dead</s></p><p>Mortimer the Thrall <em>1/1</em></p><p>Ringmaster Red <em><span style="color: Yellow">113/128</span></em>, -2 to attacks (save ends), slowed and weakend (save ends both)</p><p>Pack Zombie 9 <em>1/1</em>, -2 to attacks (save ends)</p><p><s>Pack Zombie 10 dead</s></p><p>Pack Zombie 11 <em>1/1</em>, -2 to attacks (save ends)</p><p>Pack Zombie 12 <em>1/1</em>, -2 to attacks (save ends)</p><p>Pack Zombie 1 <em>1/1</em></p><p><s>Pack Zombie 2 </s></p><p>Pack Zombie 3 <em>1/1</em></p><p>Pack Zombie 4 <em>1/1</em></p><p>Pack Zombie 5 <em>1/1</em></p><p><s>Pack Zombie 6 </s></p><p>Pack Zombie 7 <em>1/1</em></p><p>Pack Zombie 8 <em>1/1</em></p><p>Kalad The Paladin <em><span style="color: Yellow">44/54</span></em>, 10 cold resist, -2 to attacks (save ends), slowed and weakend (save ends both)</p><p>Perky the Arcanist <em><span style="color: white">46/46</span></em>, -2 to attack rolls (save ends)</p><p>Dragon <em><span style="color: Yellow">369/408</span></em></p><p><s>Gibberling Bunch <em>dead</em></s></p><p></p><p>Zones in effect: <ul> <li data-xf-list-type="ul"> burst 3 around O29: the circus gets +1 AC</li> <li data-xf-list-type="ul"> undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves</li> <li data-xf-list-type="ul"> all allies within 5 of Gnome arcanist have concealment</li> </ul><p></p><p>Resources used: </p><p>Ringmaster Red: Call of the Grave, Fireball</p><p>Kalad: AP, Sacred circle, Divine Strength</p><p>Shifty: healing burst</p><p>Dragon: APx2, breath weapon, frightening presence</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/MonsterMash/CabanaDragon007.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4704526, member: 46559"] [I]Round 5[/I] [COLOR="Gray"][I](ooc: Arcanist can't fade away, since the stunned condition takes effect first. Not that it matters, since the dragon can't get to it in melee and only has area ranged attacks. Also, the guys who are stunned don't get to save against the -2 to attack rolls this round; that's an aftereffect that only starts when the stunned condition wears off. Kalad does save against slowed and weakened, though. Also, I made another mistake last round, which is that the dragon's breath can't hit both Perky and the Gibberlings, it's a blast 5 and they're 6 squares apart. Perky's HP are retconned back up.)[/I][/COLOR] The circus chips away at the dragon again. [COLOR="Gray"][I](ooc: 7 fire/necrotic and 6 poison damage.)[/I][/COLOR] The dragon blasts ice from its maw yet again. [I](ooc: [URL="http://invisiblecastle.com/roller/view/1973944/"]recharges[/URL] breath, uses it. hits pz6, pz2, zingy, Kalad, Red, skull, and gibberlings. [URL="http://invisiblecastle.com/roller/view/1973949/"]rolls[/URL]. [URL="http://invisiblecastle.com/roller/view/1973951/"]21[/URL] damage, slowed and weakened. Kalad takes 10 less and gibberlings take 5 more, killing them. Zingy explodes, healing Kalad, Red, and Skull for 6 HP, and gets an attack on the dragon.) [/I] [I]Initiative[/I] Shifty the Adept [I]58/58[/I] [color=lime]<== You're up[/color] Skull Lord [I]30/45[/I], +2 def tsnt, slowed and weakend (save ends both) [s]Zingy the Mote dead[/s] Mortimer the Thrall [I]1/1[/I] Ringmaster Red [I][COLOR="Yellow"]113/128[/COLOR][/I], -2 to attacks (save ends), slowed and weakend (save ends both) Pack Zombie 9 [I]1/1[/I], -2 to attacks (save ends) [s]Pack Zombie 10 dead[/s] Pack Zombie 11 [I]1/1[/I], -2 to attacks (save ends) Pack Zombie 12 [I]1/1[/I], -2 to attacks (save ends) Pack Zombie 1 [I]1/1[/I] [s]Pack Zombie 2 [/s] Pack Zombie 3 [I]1/1[/I] Pack Zombie 4 [I]1/1[/I] Pack Zombie 5 [I]1/1[/I] [s]Pack Zombie 6 [/s] Pack Zombie 7 [I]1/1[/I] Pack Zombie 8 [I]1/1[/I] Kalad The Paladin [I][COLOR="Yellow"]44/54[/COLOR][/I], 10 cold resist, -2 to attacks (save ends), slowed and weakend (save ends both) Perky the Arcanist [I][COLOR="white"]46/46[/COLOR][/I], -2 to attack rolls (save ends) Dragon [I][COLOR="Yellow"]369/408[/COLOR][/I] [s]Gibberling Bunch [I]dead[/i][/s] Zones in effect: [list] [*] burst 3 around O29: the circus gets +1 AC [*] undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves [*] all allies within 5 of Gnome arcanist have concealment [/list] Resources used: Ringmaster Red: Call of the Grave, Fireball Kalad: AP, Sacred circle, Divine Strength Shifty: healing burst Dragon: APx2, breath weapon, frightening presence [sblock=map][IMG]http://betahelix.net/pics/maps/MonsterMash/CabanaDragon007.png[/IMG][/sblock] [/QUOTE]
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