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Monster Mash: CaBaNa vs. the dragon
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<blockquote data-quote="covaithe" data-source="post: 4709599" data-attributes="member: 46559"><p><em>Round 7</em></p><p></p><p>The circus has a better round, causing the dragon to roar in pain several times and mostly recovering from their fear. <em>(ooc: shifty, skull, red, and mort all hit; total 25 damage and 5 ongoing fire)</em></p><p></p><p>The dragon swipes at Kalad, more feebly this time, crumbling a zombie in the process. Another bunch of zombies run forward, milling about in confusion.</p><p><span style="color: Gray"><em>(ooc: The dragon takes 5 ongoing fire. It <a href="http://invisiblecastle.com/roller/view/1978671/" target="_blank">recharges</a> the breath weapon. It attacks Kalad with claws again, hitting <a href="http://invisiblecastle.com/roller/view/1978673/" target="_blank">once</a>. PZ1 lurches to the rescue and is destroyed; Kalad takes 3 damage. That triggers the zombies' readied action as stated, and they fill in behind. The dragon <a href="http://invisiblecastle.com/roller/view/1978681/" target="_blank">saves</a> vs ongoing fire.)</em></span></p><p></p><p><em>Initiative</em></p><p></p><p>Shifty the Adept <em>58/58</em> <span style="color: lime"><== You're up</span></p><p>Skull Lord <em>30/45</em>, 10 cold resist, +2 def tsnt</p><p><s>Zingy the Mote dead</s></p><p>Mortimer the Thrall <em>1/1</em></p><p>Ringmaster Red <em><span style="color: Yellow">123/128</span></em>, +6 to next attack vs. dragon</p><p>Pack Zombie 9 <em>1/1</em>, -2 to attacks (save ends)</p><p><s>Pack Zombie 10 dead</s></p><p>Pack Zombie 11 <em>1/1</em></p><p>Pack Zombie 12 <em>1/1</em></p><p>Pack Zombie 1 <em>1/1</em></p><p><s>Pack Zombie 2 </s></p><p>Pack Zombie 3 <em>1/1</em></p><p>Pack Zombie 4 <em>1/1</em></p><p>Pack Zombie 5 <em>1/1</em></p><p><s>Pack Zombie 6 </s></p><p>Pack Zombie 7 <em>1/1</em></p><p>Pack Zombie 8 <em>1/1</em></p><p>Kalad The Paladin <em><span style="color: Yellow">19/54</span></em>, bloodied, 10 cold resist</p><p>Perky the Arcanist <em><span style="color: white">46/46</span></em></p><p>Dragon <em><span style="color: Yellow">333/408</span></em></p><p><s>Gibberling Bunch <em>dead</em></s></p><p></p><p>Zones in effect: <ul> <li data-xf-list-type="ul"> burst 3 around O29: the circus gets +1 AC</li> <li data-xf-list-type="ul"> undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves</li> <li data-xf-list-type="ul"> all allies within 5 of Gnome arcanist have concealment</li> </ul><p></p><p>Resources used: </p><p>Ringmaster Red: Call of the Grave, Fireball</p><p>Kalad: AP, Sacred circle, Divine Strength</p><p>Shifty: healing burst</p><p>Dragon: APx2, breath weapon, frightening presence</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/MonsterMash/CabanaDragon009.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4709599, member: 46559"] [I]Round 7[/I] The circus has a better round, causing the dragon to roar in pain several times and mostly recovering from their fear. [I](ooc: shifty, skull, red, and mort all hit; total 25 damage and 5 ongoing fire)[/I] The dragon swipes at Kalad, more feebly this time, crumbling a zombie in the process. Another bunch of zombies run forward, milling about in confusion. [COLOR="Gray"][I](ooc: The dragon takes 5 ongoing fire. It [URL="http://invisiblecastle.com/roller/view/1978671/"]recharges[/URL] the breath weapon. It attacks Kalad with claws again, hitting [URL="http://invisiblecastle.com/roller/view/1978673/"]once[/URL]. PZ1 lurches to the rescue and is destroyed; Kalad takes 3 damage. That triggers the zombies' readied action as stated, and they fill in behind. The dragon [URL="http://invisiblecastle.com/roller/view/1978681/"]saves[/URL] vs ongoing fire.)[/I][/COLOR] [I]Initiative[/I] Shifty the Adept [I]58/58[/I] [color=lime]<== You're up[/color] Skull Lord [I]30/45[/I], 10 cold resist, +2 def tsnt [s]Zingy the Mote dead[/s] Mortimer the Thrall [I]1/1[/I] Ringmaster Red [I][COLOR="Yellow"]123/128[/COLOR][/I], +6 to next attack vs. dragon Pack Zombie 9 [I]1/1[/I], -2 to attacks (save ends) [s]Pack Zombie 10 dead[/s] Pack Zombie 11 [I]1/1[/I] Pack Zombie 12 [I]1/1[/I] Pack Zombie 1 [I]1/1[/I] [s]Pack Zombie 2 [/s] Pack Zombie 3 [I]1/1[/I] Pack Zombie 4 [I]1/1[/I] Pack Zombie 5 [I]1/1[/I] [s]Pack Zombie 6 [/s] Pack Zombie 7 [I]1/1[/I] Pack Zombie 8 [I]1/1[/I] Kalad The Paladin [I][COLOR="Yellow"]19/54[/COLOR][/I], bloodied, 10 cold resist Perky the Arcanist [I][COLOR="white"]46/46[/COLOR][/I] Dragon [I][COLOR="Yellow"]333/408[/COLOR][/I] [s]Gibberling Bunch [I]dead[/i][/s] Zones in effect: [list] [*] burst 3 around O29: the circus gets +1 AC [*] undead allies within 2 of Skull Lord get regeneration 5 and +2 to saves [*] all allies within 5 of Gnome arcanist have concealment [/list] Resources used: Ringmaster Red: Call of the Grave, Fireball Kalad: AP, Sacred circle, Divine Strength Shifty: healing burst Dragon: APx2, breath weapon, frightening presence [sblock=map][IMG]http://betahelix.net/pics/maps/MonsterMash/CabanaDragon009.png[/IMG][/sblock] [/QUOTE]
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