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Monster Mash: Evilhalfling vs. renau1g
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<blockquote data-quote="covaithe" data-source="post: 4707653" data-attributes="member: 46559"><p><em>Round 3, continued</em></p><p></p><p>The angel strikes out, then flies under the bridge, where it sees "Will" next to a floating brain. <span style="color: Gray"><em>(ooc: Ettin gets an OA.)</em></span></p><p></p><p>Bessie bellows, blasting bodies and bridges blindly. <span style="color: Gray"><em>(ooc: hits all targets except paralyth. Abishai is bloodied. Note that you recharge powers at the beginning of your turn, not the end. Not that it matters here.)</em></span></p><p></p><p><span style="color: Gray"><em>(ooc: note that because the succubus can't hover, she must fly at least 2 squares on her turn or crash)</em></span></p><p></p><p><em>Initiatives</em></p><p></p><p>Paralyth <em><span style="color: Yellow">88/96</span></em>, under the bridge in K8, +2 defenses TSNT</p><p>Succubus <em>75/90</em>, shape changed to Will, dazed (save ends)</p><p><s><span style="color: Cyan">Will</span> dead</s></p><p>Ettin, head 1 <span style="color: Yellow"><em>178/222</em></span></p><p>Abishai <span style="color: Yellow"><em>25/51</em></span>, bloodied, dazed (save ends)</p><p><span style="color: Cyan">Angel</span> <em>168/168</em>, attacks against are at -2, melee attacks do +1d6 radiant, slowed</p><p><span style="color: Cyan">"Bessie"</span> <em>111/122</em></p><p>Ettin, head 2 <em>hp shared with head 1</em>, dazed (saves automatically at end of turn) <span style="color: lime"><== you're up</span></p><p></p><p>Resources used: <ul> <li data-xf-list-type="ul"> Bessie: reverbate, bellowing blast.</li> </ul><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/MonsterMash/EvilhRenau1g007.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4707653, member: 46559"] [I]Round 3, continued[/I] The angel strikes out, then flies under the bridge, where it sees "Will" next to a floating brain. [COLOR="Gray"][I](ooc: Ettin gets an OA.)[/I][/COLOR] Bessie bellows, blasting bodies and bridges blindly. [COLOR="Gray"][I](ooc: hits all targets except paralyth. Abishai is bloodied. Note that you recharge powers at the beginning of your turn, not the end. Not that it matters here.)[/I][/COLOR] [COLOR="Gray"][I](ooc: note that because the succubus can't hover, she must fly at least 2 squares on her turn or crash)[/I][/COLOR] [i]Initiatives[/i] Paralyth [I][COLOR="Yellow"]88/96[/COLOR][/I], under the bridge in K8, +2 defenses TSNT Succubus [I]75/90[/I], shape changed to Will, dazed (save ends) [s][COLOR="Cyan"]Will[/COLOR] dead[/s] Ettin, head 1 [COLOR="Yellow"][I]178/222[/I][/COLOR] Abishai [COLOR="Yellow"][I]25/51[/I][/COLOR], bloodied, dazed (save ends) [COLOR="Cyan"]Angel[/COLOR] [I]168/168[/I], attacks against are at -2, melee attacks do +1d6 radiant, slowed [COLOR="Cyan"]"Bessie"[/COLOR] [I]111/122[/I] Ettin, head 2 [i]hp shared with head 1[/i], dazed (saves automatically at end of turn) [color=lime]<== you're up[/color] Resources used: [list] [*] Bessie: reverbate, bellowing blast. [/list] [sblock=map][IMG]http://betahelix.net/pics/maps/MonsterMash/EvilhRenau1g007.png[/IMG][/sblock] [/QUOTE]
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