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Monster Mash: Evilhalfling vs. renau1g
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<blockquote data-quote="covaithe" data-source="post: 4713048" data-attributes="member: 46559"><p><em>Round 4, continued</em> </p><p></p><p>The ettin misses Bessie when she moos at the abishai, but then plants his feet and manages to hit her. <span style="color: Gray"><em>(ooc: The ettin shouldn't have been dazed this round; I forgot to remove that text after its turn in round 3. So you get a move and minor action if you like.)</em></span></p><p></p><p><em>Round 5</em></p><p></p><p>The succubus flies close to the angel and attempts to charm it, failing, and failing to protect itself. <span style="color: Gray"><em>(ooc: Gains CA, but takes -2 since the angel is not bloodied. Miss, and provokes an OA. Again, the succubus must fly 2 or crash next turn.)</em></span></p><p></p><p>The paralyth fares better, leaving painful welts with two tentacles before assaulting the angel's mind, but the angel remains true. <span style="color: Gray"><em>(ooc: both pain lashes hit, 24 damage, marked and 5 ongoing psychic (save ends both), but the dominate requires an attack roll too, which <a href="http://invisiblecastle.com/roller/view/1981368/" target="_blank">misses</a>.</em></span></p><p></p><p>The ettin smacks Bessie around again. </p><p></p><p>The abishai regroups, healing and clearing its mind away from the fray.</p><p></p><p><em>Initiatives</em></p><p></p><p>Succubus <em><span style="color: Yellow">75/90</span></em>, shape changed to Angel, OA pending</p><p>Paralyth <em><span style="color: Yellow">61/96</span></em>, under the bridge in J8</p><p><s><span style="color: Cyan">Will</span> dead</s></p><p>Ettin, head 1 <span style="color: Yellow"><em>178/222</em></span></p><p>Abishai <span style="color: red"><em>22/51</em></span>, bloodied, invisible except to Bessie</p><p><span style="color: Cyan">Angel</span> <em><span style="color: Yellow">121/168</span></em>, attacks against are at -2, melee attacks do +1d6 radiant, slowed, marked by paralyth and 5 ongoing psychic (save ends both) <span style="color: lime"><== you're up</span></p><p><span style="color: Cyan">"Bessie"</span> <em><span style="color: Yellow">86/122</span></em></p><p>Ettin, head 2 <em>hp shared with head 1</em></p><p></p><p>Resources used: <ul> <li data-xf-list-type="ul"> Bessie: reverbate, bellowing blast.</li> </ul><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/MonsterMash/EvilhRenau1g009.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4713048, member: 46559"] [I]Round 4, continued[/I] The ettin misses Bessie when she moos at the abishai, but then plants his feet and manages to hit her. [COLOR="Gray"][I](ooc: The ettin shouldn't have been dazed this round; I forgot to remove that text after its turn in round 3. So you get a move and minor action if you like.)[/I][/COLOR] [I]Round 5[/I] The succubus flies close to the angel and attempts to charm it, failing, and failing to protect itself. [COLOR="Gray"][I](ooc: Gains CA, but takes -2 since the angel is not bloodied. Miss, and provokes an OA. Again, the succubus must fly 2 or crash next turn.)[/I][/COLOR] The paralyth fares better, leaving painful welts with two tentacles before assaulting the angel's mind, but the angel remains true. [COLOR="Gray"][I](ooc: both pain lashes hit, 24 damage, marked and 5 ongoing psychic (save ends both), but the dominate requires an attack roll too, which [URL="http://invisiblecastle.com/roller/view/1981368/"]misses[/URL].[/I][/COLOR] The ettin smacks Bessie around again. The abishai regroups, healing and clearing its mind away from the fray. [i]Initiatives[/i] Succubus [I][COLOR="Yellow"]75/90[/COLOR][/I], shape changed to Angel, OA pending Paralyth [I][COLOR="Yellow"]61/96[/COLOR][/I], under the bridge in J8 [s][COLOR="Cyan"]Will[/COLOR] dead[/s] Ettin, head 1 [COLOR="Yellow"][I]178/222[/I][/COLOR] Abishai [COLOR="red"][I]22/51[/I][/COLOR], bloodied, invisible except to Bessie [COLOR="Cyan"]Angel[/COLOR] [I][COLOR="Yellow"]121/168[/COLOR][/I], attacks against are at -2, melee attacks do +1d6 radiant, slowed, marked by paralyth and 5 ongoing psychic (save ends both) [color=lime]<== you're up[/color] [COLOR="Cyan"]"Bessie"[/COLOR] [I][COLOR="Yellow"]86/122[/COLOR][/I] Ettin, head 2 [i]hp shared with head 1[/i] Resources used: [list] [*] Bessie: reverbate, bellowing blast. [/list] [sblock=map][IMG]http://betahelix.net/pics/maps/MonsterMash/EvilhRenau1g009.png[/IMG][/sblock] [/QUOTE]
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