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Monster Mash: Evilhalfling vs. renau1g
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<blockquote data-quote="renau1g" data-source="post: 4730154" data-attributes="member: 54810"><p>As Bessie unleashes another blast at the floating undead, the Ettin finally breaches her strong defenses and scores a minor blow.</p><p></p><p>As a follow-up the right head grabs control of their body and swings the club at the creature, hoping the angel will distract her with his newfound allegiance. The giant shifts a bit from the destrachan.</p><p></p><p>The succubus holds off for a moment to allow her allies a chance to hit the dominated angel.</p><p></p><p>The paralyth will noiselessly fly up to be next to the dominated angel and once again unleash a pair of viscious tentacle strikes against it. As they wrap around the angel, it begins to merge its alien mind with that of the angel and attempts to take over.</p><p></p><p>Seeing this the succubus springs into action and again tries to exert her will over the angel, but her efforts are to little effect.</p><p></p><p>The left head of the Ettin takes over and smashes the club mightily over the head of Bessie, causing some great damage. It continues to shift away from the destrachan.</p><p></p><p>The abishai floats down to where the angel dropped its blades and picks them up, smiling a toothy grin as the others pin down the foes.</p><p></p><p></p><p>[sblock=OOC]</p><p>OA</p><p>Ettin : </p><p>Standard: Bash Bessie</p><p><a href="http://invisiblecastle.com/roller/view/1997996/" target="_blank">Vs AC; Dmg (1d20+17=33, 1d8+9=10)</a> (no push) *Includes +2 for flanking with angel</p><p></p><p>Ettin #2: </p><p>Move: Shift right 1 square</p><p>Standard: Bash Bessie <a href="http://invisiblecastle.com/roller/view/1997997/" target="_blank">Vs AC; Dmg (1d20+17=31, 1d8+9=12)</a> *Includes +2 for flanking with angel</p><p> (no push)</p><p></p><p>Paralyth: </p><p>Move: to J6</p><p>Standard: Nervous Feedback (2 attacks) </p><p><a href="http://invisiblecastle.com/roller/view/1998003/" target="_blank">Vs AC; Dmg (1d20+16=30, 2d6+6=10, 1d20+16=26, 2d6+6=14)</a> *Forgot +2 for CA</p><p>(hits 32 AC for 10 dmg & 28 AC for 14 dmg, + ongoing 5 psychic if both hit & is marked (save ends both)) </p><p>Minor: Spinal Domination <a href="http://invisiblecastle.com/roller/view/1998004/" target="_blank">vs Will (1d20+14=18)</a> *Forgot +2 for CA, hits Will 20. If hits, dominated until end of Paralyth's next turn</p><p></p><p>Succubus: (delayed) </p><p>Move: (if necessary) to get in range of Dominate (range 5)</p><p>Standard: Use <em>Dominate</em> on the Angel</p><p><a href="http://invisiblecastle.com/roller/view/1998001/" target="_blank">Vs Will, dominate (1d20+12=15)</a> *Forgot +2 for CA, hits Will 17</p><p></p><p>Ettin #1: </p><p>Move: Shift 1 square W</p><p>Standard: Bash Bessie (I hope)</p><p><a href="http://invisiblecastle.com/roller/view/1998010/" target="_blank">VS AC; Dmg (1d20+17=37, 1d8+9=14)</a> *Includes +2 for flanking with angel, not that it matters, Crit for 17 damage.</p><p></p><p>Abishai: Regen 5 </p><p>Move: to K9, where the blades are at</p><p>Standard: Pick them up</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4730154, member: 54810"] As Bessie unleashes another blast at the floating undead, the Ettin finally breaches her strong defenses and scores a minor blow. As a follow-up the right head grabs control of their body and swings the club at the creature, hoping the angel will distract her with his newfound allegiance. The giant shifts a bit from the destrachan. The succubus holds off for a moment to allow her allies a chance to hit the dominated angel. The paralyth will noiselessly fly up to be next to the dominated angel and once again unleash a pair of viscious tentacle strikes against it. As they wrap around the angel, it begins to merge its alien mind with that of the angel and attempts to take over. Seeing this the succubus springs into action and again tries to exert her will over the angel, but her efforts are to little effect. The left head of the Ettin takes over and smashes the club mightily over the head of Bessie, causing some great damage. It continues to shift away from the destrachan. The abishai floats down to where the angel dropped its blades and picks them up, smiling a toothy grin as the others pin down the foes. [sblock=OOC] OA Ettin : Standard: Bash Bessie [url=http://invisiblecastle.com/roller/view/1997996/]Vs AC; Dmg (1d20+17=33, 1d8+9=10)[/url] (no push) *Includes +2 for flanking with angel Ettin #2: Move: Shift right 1 square Standard: Bash Bessie [url=http://invisiblecastle.com/roller/view/1997997/]Vs AC; Dmg (1d20+17=31, 1d8+9=12)[/url] *Includes +2 for flanking with angel (no push) Paralyth: Move: to J6 Standard: Nervous Feedback (2 attacks) [url=http://invisiblecastle.com/roller/view/1998003/]Vs AC; Dmg (1d20+16=30, 2d6+6=10, 1d20+16=26, 2d6+6=14)[/url] *Forgot +2 for CA (hits 32 AC for 10 dmg & 28 AC for 14 dmg, + ongoing 5 psychic if both hit & is marked (save ends both)) Minor: Spinal Domination [url=http://invisiblecastle.com/roller/view/1998004/]vs Will (1d20+14=18)[/url] *Forgot +2 for CA, hits Will 20. If hits, dominated until end of Paralyth's next turn Succubus: (delayed) Move: (if necessary) to get in range of Dominate (range 5) Standard: Use [I]Dominate[/I] on the Angel [url=http://invisiblecastle.com/roller/view/1998001/]Vs Will, dominate (1d20+12=15)[/url] *Forgot +2 for CA, hits Will 17 Ettin #1: Move: Shift 1 square W Standard: Bash Bessie (I hope) [url=http://invisiblecastle.com/roller/view/1998010/]VS AC; Dmg (1d20+17=37, 1d8+9=14)[/url] *Includes +2 for flanking with angel, not that it matters, Crit for 17 damage. Abishai: Regen 5 Move: to K9, where the blades are at Standard: Pick them up [/sblock] [/QUOTE]
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