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Monster Mash: Oni vs. Lord Sessadore
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<blockquote data-quote="covaithe" data-source="post: 4709287" data-attributes="member: 46559"><p>[sblock=blasts and climbing]I concur that a blast 5 is a 5x5x5 cube, and I'd allow having effect squares 1-6 above ground, since you're still adjacent to the area of effect. However, the lich is standing in the crow's nest, the floor of which is 30 feet up. In other words, if you were standing on the ground directly below the lich, you'd have to move 6 squares up to occupy its space. Thus, blasting squares 1-6 above ground won't hit it. You still have to climb one. </p><p></p><p>Also, when you climb the mast you're adjacent to, I'd say you're in (or above) square Z13, so a blast 5 wouldn't reach the other mast. </p><p></p><p>On the other hand, I'm willing to generously interpret the climb action text (reading "as part of a move action.... climb up to half your speed with a successful check" as "climbing up one square as part of a move action up costs double what it would cost to move into that square horizontally, and can only be done on a successful check") to allow you to move to the other mast and climb up one square with a single move action. The mast is festooned with ropes, so the DC is 10, and your athletics check is good enough for the blast to reach the lich. He'll have cover, but you'll hit him anyway. No stealthing, sorry; shame to waste that roll.</p><p></p><p>Yes, I had to draw a diagram to sort this out. You should see my little stick-figure mind flayer. </p><p>[/sblock]</p><p></p><p><em>Round 6</em></p><p></p><p>The mind flayer runs to the other mast, quickly climbs up a bit, and blasts upward, tendrils flailing. Again the lich feels its dusty mind invaded. <span style="color: Gray"><em>(Mind flayer is in T13 directly beneath the lich, one square above deck.)</em></span></p><p></p><p>The angel continues to grovel, though it writhes less slowly now. </p><p></p><p><em>Initiative and status</em></p><p>Mind Flayer <span style="color: Yellow">68/101</span></p><p>Angel, 152/152, unarmed, prone, dominated and immobilized (save ends both)</p><p><span style="color: paleturquoise">Baelnorn</span> <em><span style="color: Yellow">186/228</span></em>, dazed (save ends) <span style="color: lime"><== you're up</span></p><p><s>Celebrant dead</s> </p><p><span style="color: paleturquoise">Moon Wraith 2</span> 76/76</p><p><span style="color: paleturquoise">Moon Wraith 1</span> 76/76</p><p></p><p>Resources used: </p><p>Celebrant: </p><p>Lich: Fey Ire</p><p>MW2: crescent arc</p><p>Mind Flayer: Mind blast</p><p></p><p>[sblock=map]</p><p><img src="http://betahelix.net/pics/maps/MonsterMash/OniSessadore010.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4709287, member: 46559"] [sblock=blasts and climbing]I concur that a blast 5 is a 5x5x5 cube, and I'd allow having effect squares 1-6 above ground, since you're still adjacent to the area of effect. However, the lich is standing in the crow's nest, the floor of which is 30 feet up. In other words, if you were standing on the ground directly below the lich, you'd have to move 6 squares up to occupy its space. Thus, blasting squares 1-6 above ground won't hit it. You still have to climb one. Also, when you climb the mast you're adjacent to, I'd say you're in (or above) square Z13, so a blast 5 wouldn't reach the other mast. On the other hand, I'm willing to generously interpret the climb action text (reading "as part of a move action.... climb up to half your speed with a successful check" as "climbing up one square as part of a move action up costs double what it would cost to move into that square horizontally, and can only be done on a successful check") to allow you to move to the other mast and climb up one square with a single move action. The mast is festooned with ropes, so the DC is 10, and your athletics check is good enough for the blast to reach the lich. He'll have cover, but you'll hit him anyway. No stealthing, sorry; shame to waste that roll. Yes, I had to draw a diagram to sort this out. You should see my little stick-figure mind flayer. [/sblock] [I]Round 6[/I] The mind flayer runs to the other mast, quickly climbs up a bit, and blasts upward, tendrils flailing. Again the lich feels its dusty mind invaded. [COLOR="Gray"][I](Mind flayer is in T13 directly beneath the lich, one square above deck.)[/I][/COLOR] The angel continues to grovel, though it writhes less slowly now. [i]Initiative and status[/i] Mind Flayer [COLOR="Yellow"]68/101[/COLOR] Angel, 152/152, unarmed, prone, dominated and immobilized (save ends both) [COLOR="paleturquoise"]Baelnorn[/COLOR] [I][COLOR="Yellow"]186/228[/COLOR][/I], dazed (save ends) [color=lime]<== you're up[/color] [s]Celebrant dead[/s] [COLOR="paleturquoise"]Moon Wraith 2[/COLOR] 76/76 [COLOR="paleturquoise"]Moon Wraith 1[/COLOR] 76/76 Resources used: Celebrant: Lich: Fey Ire MW2: crescent arc Mind Flayer: Mind blast [sblock=map] [IMG]http://betahelix.net/pics/maps/MonsterMash/OniSessadore010.png[/IMG] [/sblock] [/QUOTE]
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