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Monster Mash: Oni vs. Lord Sessadore
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<blockquote data-quote="Oni" data-source="post: 4709535" data-attributes="member: 380"><p>The lich clutched its head again, a look of quiet fury written across its features. With a hiss it vanished from the lookout, to appear in the other crow's nest across the deck. Battling through its dazed state, it bathed the area where it had last seen its attacker with twisted radiance. </p><p></p><p><span style="color: Indigo">Die!</span></p><p></p><p>It seemed to regain some of its composure after lashing out. </p><p></p><p><span style="color: indigo">Tear him to pieces my pets</span>, the lich hissed coolly.</p><p></p><p>The wraiths screamed through the air toward the climbing aberration, raking and clawing as they passed around and through it back out of its reach.</p><p></p><p>[sblock=Actions]</p><p></p><p><strong>Baelnorn</strong></p><p>Regen 5HP</p><p><a href="http://invisiblecastle.com/roller/view/1978598/" target="_blank">Fey Ire: Recharge 4,5,6 (1d6=2)</a> </p><p>Standard: Lich Step to Z13 (Crow's Nest), Recharge Fey Ire.</p><p>Spend AP</p><p>Standard: Climbing should grant CA, and area attack should ignore concealment. <a href="http://invisiblecastle.com/roller/view/1978615/" target="_blank">Fey Ire: +15 vs Will (Centered On: T13) (1d20+13+2=27)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1978617/" target="_blank">Radiant Damage (2d8+7=20)</a> and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).</p><p><a href="http://invisiblecastle.com/roller/view/1978619/" target="_blank">Saving Throw: Dazed (1d20+2=14)</a> </p><p></p><p></p><p><strong>Moon Wraith 2</strong></p><p><a href="http://invisiblecastle.com/roller/view/1978629/" target="_blank">Crescent Arc: Recharge 6 (1d6=2)</a> </p><p>Standard: Charge to U13. <a href="http://invisiblecastle.com/roller/view/1978635/" target="_blank">Lunar Violation: +16 vs Fort (Target: Mind Flayer) (1d20+14+2=22)</a> shift to S14</p><p><a href="http://invisiblecastle.com/roller/view/1978638/" target="_blank">Necrotic Damage (2d4+7=10)</a> and the target is weakened until the end of its next turn.</p><p></p><p><strong>Moon Wraith 1</strong></p><p>Standard: Charge to T12. <a href="http://invisiblecastle.com/roller/view/1978640/" target="_blank">Lunar Violation: +16 vs Fort (Target: Mind Flayer) (1d20+14+2=31)</a> shift to T10</p><p><a href="http://invisiblecastle.com/roller/view/1978641/" target="_blank">Necrotic Damage (2d4+7=9)</a> and the target is weakened until the end of its next turn.</p><p></p><p>[edit: I don't think it will make a difference either way, but I forgot the +1 to hit from charging for both of the wraiths]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Oni, post: 4709535, member: 380"] The lich clutched its head again, a look of quiet fury written across its features. With a hiss it vanished from the lookout, to appear in the other crow's nest across the deck. Battling through its dazed state, it bathed the area where it had last seen its attacker with twisted radiance. [COLOR="Indigo"]Die![/COLOR] It seemed to regain some of its composure after lashing out. [COLOR="indigo"]Tear him to pieces my pets[/COLOR], the lich hissed coolly. The wraiths screamed through the air toward the climbing aberration, raking and clawing as they passed around and through it back out of its reach. [sblock=Actions] [b]Baelnorn[/b] Regen 5HP [url=http://invisiblecastle.com/roller/view/1978598/]Fey Ire: Recharge 4,5,6 (1d6=2)[/url] Standard: Lich Step to Z13 (Crow's Nest), Recharge Fey Ire. Spend AP Standard: Climbing should grant CA, and area attack should ignore concealment. [url=http://invisiblecastle.com/roller/view/1978615/]Fey Ire: +15 vs Will (Centered On: T13) (1d20+13+2=27)[/url] [url=http://invisiblecastle.com/roller/view/1978617/]Radiant Damage (2d8+7=20)[/url] and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends). [url=http://invisiblecastle.com/roller/view/1978619/]Saving Throw: Dazed (1d20+2=14)[/url] [b]Moon Wraith 2[/b] [url=http://invisiblecastle.com/roller/view/1978629/]Crescent Arc: Recharge 6 (1d6=2)[/url] Standard: Charge to U13. [url=http://invisiblecastle.com/roller/view/1978635/]Lunar Violation: +16 vs Fort (Target: Mind Flayer) (1d20+14+2=22)[/url] shift to S14 [url=http://invisiblecastle.com/roller/view/1978638/]Necrotic Damage (2d4+7=10)[/url] and the target is weakened until the end of its next turn. [b]Moon Wraith 1[/b] Standard: Charge to T12. [url=http://invisiblecastle.com/roller/view/1978640/]Lunar Violation: +16 vs Fort (Target: Mind Flayer) (1d20+14+2=31)[/url] shift to T10 [url=http://invisiblecastle.com/roller/view/1978641/]Necrotic Damage (2d4+7=9)[/url] and the target is weakened until the end of its next turn. [edit: I don't think it will make a difference either way, but I forgot the +1 to hit from charging for both of the wraiths] [/sblock] [/QUOTE]
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