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Monster Mash: Oni vs. Lord Sessadore
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<blockquote data-quote="Oni" data-source="post: 4713234" data-attributes="member: 380"><p>The wraith swiped at the dazed mind flayer as it moved away. </p><p></p><p>The dried up eladrin watched the tentacled abomination flee across the deck, running under his perch. With slow grace the undead thing turned and looked down over the other side of the lookout, trying to locate his opponent. </p><p></p><p>Spying the thing, the lich began to whisper that strange sibilant whisper, attempting to invade the alien mind below him. Seeing that it was having little effect on that strange mentality, the withered eladrin hissed with cold fury. </p><p></p><p><span style="color: Indigo">Perhaps you can understand this at least</span>, and with that blasted the deck below with eerie radience. </p><p></p><p>Meanwhile the wraiths circled around their prey's hiding place like two hungry wolves chasing down a wounded animal. As they moved around both sides of the deck they spied the mind flayer hiding behind the mast. They charged, howling, and then faded back out of reach. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>[sblock=Actions]</p><p></p><p>OA: <a href="http://invisiblecastle.com/roller/view/1981453/" target="_blank">Lunar Violation: +16 vs Fort (Shifts to U13 before the attack) (Target: Mind Flayer) (1d20+14+2=23)</a> That should avoid the cover issue.</p><p><a href="http://invisiblecastle.com/roller/view/1981455/" target="_blank">Necrotic Damage (2d4+7=10)</a> and the target is weakened until the end of its next turn.</p><p></p><p><strong>Baelnorn</strong></p><p>Regen 5HP</p><p><a href="http://invisiblecastle.com/roller/view/1981456/" target="_blank">Fey Ire: Recharge 4,5,6 (1d6=5)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1981457/" target="_blank">Lich Step: Recharge 5,6 (1d6=4)</a> </p><p>Move: move to AA13 (crow's nest)</p><p>Minor: I'm assuming looking down from above blows his cover so I can target him with this, if not disregard. <a href="http://invisiblecastle.com/roller/view/1981465/" target="_blank">Voice of Solemnity: +17 vs Will (Target: Mind Flayer) (1d20+15+2=19)</a> </p><p>Standard: <a href="http://invisiblecastle.com/roller/view/1981476/" target="_blank">Fey Ire: +15 vs Will (Centered on AB13) (1d20+13+2=22)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1981477/" target="_blank">Radiant Damage (2d8+7=16)</a> and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends).</p><p></p><p><strong>Moon Wraith 2</strong></p><p><a href="http://invisiblecastle.com/roller/view/1981482/" target="_blank">Crescent Arc: Recharge 6 (1d6=5)</a> </p><p>Move: move to AD18</p><p>Standard: Charge to AB15, <a href="http://invisiblecastle.com/roller/view/1981486/" target="_blank">Lunar Violation: +17 vs Fort (Target: Mind Flayer) (Shift to AD17 afterwards) (1d20+14+1+2=33)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1981488/" target="_blank">Necrotic Damage (2d4+7=12)</a> and the target is weakened until the end of its next turn.</p><p></p><p><strong>Moon Wraith 1</strong></p><p>Move: move to AD10</p><p>Standard: Charge to AB13, <a href="http://invisiblecastle.com/roller/view/1981492/" target="_blank">Lunar Violation: +17 vs Fort (Target: Mind Flayer) (Shift to AA11 afterwards) (1d20+14+1+2=31)</a> </p><p><a href="http://invisiblecastle.com/roller/view/1981496/" target="_blank">Necrotic Damage (2d4+7=10)</a> and the target is weakened until the end of its next turn.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Oni, post: 4713234, member: 380"] The wraith swiped at the dazed mind flayer as it moved away. The dried up eladrin watched the tentacled abomination flee across the deck, running under his perch. With slow grace the undead thing turned and looked down over the other side of the lookout, trying to locate his opponent. Spying the thing, the lich began to whisper that strange sibilant whisper, attempting to invade the alien mind below him. Seeing that it was having little effect on that strange mentality, the withered eladrin hissed with cold fury. [COLOR="Indigo"]Perhaps you can understand this at least[/COLOR], and with that blasted the deck below with eerie radience. Meanwhile the wraiths circled around their prey's hiding place like two hungry wolves chasing down a wounded animal. As they moved around both sides of the deck they spied the mind flayer hiding behind the mast. They charged, howling, and then faded back out of reach. [sblock=Actions] OA: [url=http://invisiblecastle.com/roller/view/1981453/]Lunar Violation: +16 vs Fort (Shifts to U13 before the attack) (Target: Mind Flayer) (1d20+14+2=23)[/url] That should avoid the cover issue. [url=http://invisiblecastle.com/roller/view/1981455/]Necrotic Damage (2d4+7=10)[/url] and the target is weakened until the end of its next turn. [b]Baelnorn[/b] Regen 5HP [url=http://invisiblecastle.com/roller/view/1981456/]Fey Ire: Recharge 4,5,6 (1d6=5)[/url] [url=http://invisiblecastle.com/roller/view/1981457/]Lich Step: Recharge 5,6 (1d6=4)[/url] Move: move to AA13 (crow's nest) Minor: I'm assuming looking down from above blows his cover so I can target him with this, if not disregard. [url=http://invisiblecastle.com/roller/view/1981465/]Voice of Solemnity: +17 vs Will (Target: Mind Flayer) (1d20+15+2=19)[/url] Standard: [url=http://invisiblecastle.com/roller/view/1981476/]Fey Ire: +15 vs Will (Centered on AB13) (1d20+13+2=22)[/url] [url=http://invisiblecastle.com/roller/view/1981477/]Radiant Damage (2d8+7=16)[/url] and the target takes ongoing 5 psychic damage and is dazed (save ends both). Miss: Half damage, and the target is instead slowed (save ends). [b]Moon Wraith 2[/b] [url=http://invisiblecastle.com/roller/view/1981482/]Crescent Arc: Recharge 6 (1d6=5)[/url] Move: move to AD18 Standard: Charge to AB15, [url=http://invisiblecastle.com/roller/view/1981486/]Lunar Violation: +17 vs Fort (Target: Mind Flayer) (Shift to AD17 afterwards) (1d20+14+1+2=33)[/url] [url=http://invisiblecastle.com/roller/view/1981488/]Necrotic Damage (2d4+7=12)[/url] and the target is weakened until the end of its next turn. [b]Moon Wraith 1[/b] Move: move to AD10 Standard: Charge to AB13, [url=http://invisiblecastle.com/roller/view/1981492/]Lunar Violation: +17 vs Fort (Target: Mind Flayer) (Shift to AA11 afterwards) (1d20+14+1+2=31)[/url] [url=http://invisiblecastle.com/roller/view/1981496/]Necrotic Damage (2d4+7=10)[/url] and the target is weakened until the end of its next turn. [/sblock] [/QUOTE]
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