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Monster Math: CR1 vs CR½ - Quantifying the differences
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<blockquote data-quote="ccooke" data-source="post: 6419692" data-attributes="member: 6695890"><p>So, again, let's compare two creatures - this time the Shadow with the Thug.</p><p></p><p>The Thug has 32 hit points. The Shadow has 16, but with its resistances you can call it 32. So, that's basically the same.</p><p>The Thug is AC 11, the Shadow AC 12 - slight advantage to the Shadow, there.</p><p>They're both at +4 to hit. The Thug gets two attacks at +4, doing 1d6+2 each. The Shadow gets one attack doing 2d6+2 and some strength damage. I'm discounting the strength damage again for the reasons in my previous post - it's there to be scary, not to actually kill people (nice design there, actually).</p><p></p><p>The thug isn't stealthy. A pair of thugs are probably going to go straight for someone they want to lynch and have at it. However, they get pack tactics... which means they're going to be attacking with advantage. Most of a level 1 party is going to have an AC of 15 or so, and with advantage the thug will hit that 75% of the time. I hesitate to go for DPR calculations, but in this case it does make sense. Assuming an AC of 15 and the ability to use advantage every round, the thug is going to do about 8.25 damage every round. The shadow does 4.5, or 6.75 when it has advantage. The shadow can be expected to get a surprise round with advantage, but is unlikely to get be able to hide once the party brings out some light sources. Maybe two rounds with advantage, but almost certainly not three.</p><p></p><p>So: The Shadow is fractionally more durable than a Thug. However, it can expect to get about 75% the damage output of a Thug during one or if it's lucky two surprise rounds, after which it will be doing 50% of the thug's damage. The condition immunities, strength damage and situational abilities are the only thing that rescue it from looking <strong>underpowered</strong> in this analysis.</p><p></p><p>So, if the shadow is still an outlier... are you overestimating its power, or am I missing something? </p><p></p><p></p><p></p><p>I wonder, how do you treat resistances? As an adjustment to the HP pool?</p></blockquote><p></p>
[QUOTE="ccooke, post: 6419692, member: 6695890"] So, again, let's compare two creatures - this time the Shadow with the Thug. The Thug has 32 hit points. The Shadow has 16, but with its resistances you can call it 32. So, that's basically the same. The Thug is AC 11, the Shadow AC 12 - slight advantage to the Shadow, there. They're both at +4 to hit. The Thug gets two attacks at +4, doing 1d6+2 each. The Shadow gets one attack doing 2d6+2 and some strength damage. I'm discounting the strength damage again for the reasons in my previous post - it's there to be scary, not to actually kill people (nice design there, actually). The thug isn't stealthy. A pair of thugs are probably going to go straight for someone they want to lynch and have at it. However, they get pack tactics... which means they're going to be attacking with advantage. Most of a level 1 party is going to have an AC of 15 or so, and with advantage the thug will hit that 75% of the time. I hesitate to go for DPR calculations, but in this case it does make sense. Assuming an AC of 15 and the ability to use advantage every round, the thug is going to do about 8.25 damage every round. The shadow does 4.5, or 6.75 when it has advantage. The shadow can be expected to get a surprise round with advantage, but is unlikely to get be able to hide once the party brings out some light sources. Maybe two rounds with advantage, but almost certainly not three. So: The Shadow is fractionally more durable than a Thug. However, it can expect to get about 75% the damage output of a Thug during one or if it's lucky two surprise rounds, after which it will be doing 50% of the thug's damage. The condition immunities, strength damage and situational abilities are the only thing that rescue it from looking [B]underpowered[/B] in this analysis. So, if the shadow is still an outlier... are you overestimating its power, or am I missing something? I wonder, how do you treat resistances? As an adjustment to the HP pool? [/QUOTE]
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