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Monster Mayhem: A Little Too Familiar (OOC)
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<blockquote data-quote="JustinCase" data-source="post: 7426198" data-attributes="member: 6776182"><p><strong>Olliver from Damara</strong></p><p></p><p><strong>Olliver</strong></p><p>CN lightfoot halfling charlatan bard 1</p><p></p><p>[sblock=Basic information]</p><p><strong>Name:</strong> Olliver from Damara</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Halfling (lightfoot)</p><p><strong>Class/Level:</strong> Bard 1</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type:</strong> Humanoid</p><p><strong>Languages:</strong> Common, Halfling </p><p><strong>Speed:</strong> 25ft.</p><p><strong>Init:</strong> +3</p><p><strong>Prof. Bonus:</strong> +2</p><p><strong>Passive Perception:</strong> 12</p><p></p><p><strong>DEFENSE</strong></p><p><strong>AC:</strong> 14</p><p><strong>Maximum HP:</strong> 9</p><p><strong>Current HP:</strong> 9</p><p><strong>Saves:</strong> Dexterity +5, Charisma +5</p><p><strong>Note:</strong> Lucky (reroll a 1 on the d20 for attack roll, ability check, or saving throw; must use new roll); Brave (advantage on saving throws against being frightened)</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Melee:</strong> Rapier +5 (1d8+3 piercing) </p><p><strong>Ranged:</strong> Dagger +5 (1d4+3 piercing; thrown 20/60)</p><p><strong>Note:</strong> Lucky (reroll a 1 on the d20 for attack roll, ability check, or saving throw; must use new roll)</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3) , <strong>Con</strong> 12 (+1), <strong>Int</strong> 13 (+1), <strong>Wis</strong> 10 (0), <strong>Cha</strong> 16 (+3)</p><p>[/sblock][sblock=Features & proficiencies]</p><p><strong>RACIAL FEATURES & PROFICIENCIES</strong></p><p>Halfling (lightfoot)</p><p><strong>Ability scores:</strong> Dexterity +2, Charisma +1</p><p><strong>Lucky:</strong> When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p><p><strong>Brave:</strong> You have advantage on saving throws against being frightened.</p><p><strong>Halfling Nimbleness:</strong> You can move through the space of any creature that is of a size larger than yours.</p><p><strong>Naturally Stealthy:</strong> You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.</p><p><strong>Languages:</strong> Common, Halfling</p><p></p><p><strong>BACKGROUND FEATURES & PROFICIENCIES</strong></p><p>Charlatan</p><p><strong>Favorite scam:</strong> I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.</p><p><strong>Skill Proficiencies:</strong> Deception, Sleight Of Hand</p><p><strong>Tool Proficiencies:</strong> Disguise kit, Forgery kit</p><p><strong>False Identity:</strong> You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.</p><p></p><p><strong>Personality Traits:</strong> I make up songs about my friends that praise them for their bravery and intelligence - or mock them for messing up. I also lie about almost everything, even when there's no good reason to.</p><p><strong>Ideal:</strong> Excitement. Can you steal the sleeping giant's pouch? Of course you can!</p><p><strong>Bond:</strong> No matter how small I may be, I never back down from a bully.</p><p><strong>Flaw:</strong> If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.</p><p></p><p><strong>CLASS FEATURES & PROFICIENCIES</strong></p><p>Bard</p><p><strong>Spellcasting:</strong> See below.</p><p><strong>Bardic Inspiration:</strong> 3/LR. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. </p><p></p><p><strong>SKILLS</strong> (Proficient in bold)</p><p><strong>+5 (dex) Acrobatics*</strong></p><p>+0 (wis) Animal Handling</p><p>+1 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception*</strong></p><p>+1 (int) History</p><p>+0 (wis) Insight</p><p>+3 (cha) Intimidation</p><p>+1 (int) Investigation</p><p>+0 (wis) Medicine</p><p>+1 (int) Nature</p><p>+0 (wis) Perception</p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion*</strong></p><p>+1 (int) Religion</p><p><strong>+5 (dex) Sleight of Hand*</strong></p><p><strong>+5 (dex) Stealth*</strong></p><p>+0 (wis) Survival</p><p>[/sblock][sblock=Magic]</p><p><strong>Spell save DC:</strong> 13</p><p><strong>Spell attack:</strong> +5</p><p></p><p><strong>Cantrips known:</strong> Minor Illusion, Vicious Mockery</p><p><strong>Spells known:</strong> Charm Person, Healing Word, Tasha's Hideous Laughter, Sleep</p><p><strong>Spell slots (1st):</strong> 2<strong>/2</strong></p><p>[/sblock][sblock=Appearance & bio]</p><p><strong>PHYSICAL APPEARANCE</strong></p><p>A charming little halfling, Olliver dresses simply and never goes without a smile. He carries a rapier but is seldom seen wielding it, and often hums to himself or sings improvised songs about the people around him, usually resulting in happy faces.</p><p></p><p><strong>BIO</strong></p><p>Olliver from Damara, that's his real name, honest! He's got official documents to prove it and all. He's just being a helpful friend, lending a hand to people in need. That's what friends do, right? </p><p>[/sblock][sblock=Inventory]</p><p><strong>COMBAT GEAR</strong></p><p>rapier</p><p>dagger</p><p>leather armor</p><p></p><p><strong>OTHER GEAR</strong></p><p>diplomat's pack</p><p>lute</p><p>fine clothes</p><p>disguise kit</p><p>deck of marked cards</p><p>pouch</p><p></p><p><strong>MONEY</strong></p><p>15 gp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 7426198, member: 6776182"] [b]Olliver from Damara[/b] [B]Olliver[/B] CN lightfoot halfling charlatan bard 1 [sblock=Basic information] [B]Name:[/B] Olliver from Damara [B]Sex:[/B] Male [B]Race:[/B] Halfling (lightfoot) [B]Class/Level:[/B] Bard 1 [B]Alignment:[/B] Chaotic Neutral [B]Size:[/B] Small [B]Type:[/B] Humanoid [B]Languages:[/B] Common, Halfling [B]Speed:[/B] 25ft. [B]Init:[/B] +3 [B]Prof. Bonus:[/B] +2 [B]Passive Perception:[/B] 12 [B]DEFENSE AC:[/B] 14 [B]Maximum HP:[/B] 9 [B]Current HP:[/B] 9 [B]Saves:[/B] Dexterity +5, Charisma +5 [B]Note:[/B] Lucky (reroll a 1 on the d20 for attack roll, ability check, or saving throw; must use new roll); Brave (advantage on saving throws against being frightened) [B]OFFENSE Melee:[/B] Rapier +5 (1d8+3 piercing) [B]Ranged:[/B] Dagger +5 (1d4+3 piercing; thrown 20/60) [B]Note:[/B] Lucky (reroll a 1 on the d20 for attack roll, ability check, or saving throw; must use new roll) [B]STATISTICS Str[/B] 8 (-1), [B]Dex[/B] 16 (+3) , [B]Con[/B] 12 (+1), [B]Int[/B] 13 (+1), [B]Wis[/B] 10 (0), [B]Cha[/B] 16 (+3) [/sblock][sblock=Features & proficiencies] [B]RACIAL FEATURES & PROFICIENCIES[/B] Halfling (lightfoot) [B]Ability scores:[/B] Dexterity +2, Charisma +1 [B]Lucky:[/B] When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. [B]Brave:[/B] You have advantage on saving throws against being frightened. [b]Halfling Nimbleness:[/b] You can move through the space of any creature that is of a size larger than yours. [B]Naturally Stealthy:[/B] You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. [B]Languages:[/B] Common, Halfling [B]BACKGROUND FEATURES & PROFICIENCIES[/B] Charlatan [B]Favorite scam:[/B] I insinuate myself into people’s lives to prey on their weakness and secure their fortunes. [B]Skill Proficiencies:[/B] Deception, Sleight Of Hand [B]Tool Proficiencies:[/B] Disguise kit, Forgery kit [B]False Identity:[/B] You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy. [B]Personality Traits:[/B] I make up songs about my friends that praise them for their bravery and intelligence - or mock them for messing up. I also lie about almost everything, even when there's no good reason to. [B]Ideal:[/B] Excitement. Can you steal the sleeping giant's pouch? Of course you can! [B]Bond:[/B] No matter how small I may be, I never back down from a bully. [B]Flaw:[/B] If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. [B]CLASS FEATURES & PROFICIENCIES[/B] Bard [B]Spellcasting:[/B] See below. [B]Bardic Inspiration:[/B] 3/LR. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. [B]SKILLS[/B] (Proficient in bold) [B]+5 (dex) Acrobatics*[/B] +0 (wis) Animal Handling +1 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception*[/B] +1 (int) History +0 (wis) Insight +3 (cha) Intimidation +1 (int) Investigation +0 (wis) Medicine +1 (int) Nature +0 (wis) Perception +3 (cha) Performance [B]+5 (cha) Persuasion*[/B] +1 (int) Religion [B]+5 (dex) Sleight of Hand*[/B] [B]+5 (dex) Stealth*[/B] +0 (wis) Survival [/sblock][sblock=Magic] [B]Spell save DC:[/B] 13 [B]Spell attack:[/B] +5 [B]Cantrips known:[/B] Minor Illusion, Vicious Mockery [B]Spells known:[/B] Charm Person, Healing Word, Tasha's Hideous Laughter, Sleep [B]Spell slots (1st):[/B] 2[B]/2[/B] [/sblock][sblock=Appearance & bio] [B]PHYSICAL APPEARANCE[/B] A charming little halfling, Olliver dresses simply and never goes without a smile. He carries a rapier but is seldom seen wielding it, and often hums to himself or sings improvised songs about the people around him, usually resulting in happy faces. [B]BIO[/B] Olliver from Damara, that's his real name, honest! He's got official documents to prove it and all. He's just being a helpful friend, lending a hand to people in need. That's what friends do, right? [/sblock][sblock=Inventory] [B]COMBAT GEAR[/B] rapier dagger leather armor [B]OTHER GEAR[/B] diplomat's pack lute fine clothes disguise kit deck of marked cards pouch [B]MONEY[/B] 15 gp [/sblock] [/QUOTE]
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