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Monster of the Week: Elder Tempest Blue Dragon
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<blockquote data-quote="Mesh Hong" data-source="post: 5078341" data-attributes="member: 73463"><p>Its a nice looking creature, and a pretty serious threat.</p><p> </p><p><strong>HPs and Defences</strong></p><p>From my own personal experience and philosophy I would:</p><p> </p><p><strong>a:</strong> Change its AC back to 32 (from 30). A group of PCs have plenty of powers to reduce a solo's AC or buff their own attack values so the standard AC of 32 should be fine (or more accurately - pretty easy for the PCs to hit).</p><p> </p><p><strong>b:</strong> Change the HPs back to the expected 955 or 960 (from 738). In my experience the PCs can dole out a tremendous amount of damage, so much that a creature with a lot of powers might not actually get a chance to use them all. The change from 738 to 960 HPs might buy the creature 1 more round, 2 if its lucky.</p><p> </p><p>Depending on the level of the PCs I might be inclined to actually increase the HPs by <u>up to 50%</u>. But it would be foolish of me to suggest that this would be appropriate for all groups. So that would depend on your groups make up, power level and game style.</p><p> </p><p><strong>Tail Strike</strong></p><p><em>"Immediate reaction - when an enemy moves or is in a position where it flanks the dragon"</em></p><p>This is a little vague and open to interpretation, either:</p><p><strong>a:</strong> give it threatening reach (3) with this attack</p><p><strong>b:</strong> give it a reaction when an enemy moves into a position where he flanks the dragon</p><p><strong>c:</strong> give it both</p><p> </p><p>Actually I think you mean both (option c), maybe you intend it to be a weaker version of threatening reach?</p><p> </p><p><strong>Breath Weapon</strong></p><p>The damage from this is off the scale, maximum expected damage from a limited attack is 4d12+7, this attack is 6d12+16 with half damage on a miss.</p><p> </p><p>This seems a little too much for a recharge attack, if it was an encounter power or single target attack I wouldn't be as worried. As a recharge power that targets 3 enemies I think it might want pegging back a bit.</p><p> </p><p><strong>Thunderclap</strong></p><p>Knocked prone and dazed (without a the chance of an early bonus save from an ally) is a nasty combo, and pretty much the equivalent of a stun. Its true that PCs can attack from prone, but this attack is a very good control power for the dragon.</p><p> </p><p>I am not sure I would say its overpowered because I can see the dragon needing to disengage from melee and this power would help it do that. It could also achieve this with a <em>push and knock prone</em>, or <em>daze only</em> attack.</p><p> </p><p><strong>Unstoppable Villain</strong></p><p>Correct me if I'm wrong but doesn't this power actually hinder the dragon instead of helping it?</p><p> </p><p>If it loses its standard action when dazed it cannot make any attacks when otherwise it could have done!</p><p> </p><p>I would reword this power to only work when it was stunned.</p><p> </p><p> </p><p>Well those are my initial thoughts, I hope they help.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5078341, member: 73463"] Its a nice looking creature, and a pretty serious threat. [B]HPs and Defences[/B] From my own personal experience and philosophy I would: [B]a:[/B] Change its AC back to 32 (from 30). A group of PCs have plenty of powers to reduce a solo's AC or buff their own attack values so the standard AC of 32 should be fine (or more accurately - pretty easy for the PCs to hit). [B]b:[/B] Change the HPs back to the expected 955 or 960 (from 738). In my experience the PCs can dole out a tremendous amount of damage, so much that a creature with a lot of powers might not actually get a chance to use them all. The change from 738 to 960 HPs might buy the creature 1 more round, 2 if its lucky. Depending on the level of the PCs I might be inclined to actually increase the HPs by [U]up to 50%[/U]. But it would be foolish of me to suggest that this would be appropriate for all groups. So that would depend on your groups make up, power level and game style. [B]Tail Strike[/B] [I]"Immediate reaction - when an enemy moves or is in a position where it flanks the dragon"[/I] This is a little vague and open to interpretation, either: [B]a:[/B] give it threatening reach (3) with this attack [B]b:[/B] give it a reaction when an enemy moves into a position where he flanks the dragon [B]c:[/B] give it both Actually I think you mean both (option c), maybe you intend it to be a weaker version of threatening reach? [B]Breath Weapon[/B] The damage from this is off the scale, maximum expected damage from a limited attack is 4d12+7, this attack is 6d12+16 with half damage on a miss. This seems a little too much for a recharge attack, if it was an encounter power or single target attack I wouldn't be as worried. As a recharge power that targets 3 enemies I think it might want pegging back a bit. [B]Thunderclap[/B] Knocked prone and dazed (without a the chance of an early bonus save from an ally) is a nasty combo, and pretty much the equivalent of a stun. Its true that PCs can attack from prone, but this attack is a very good control power for the dragon. I am not sure I would say its overpowered because I can see the dragon needing to disengage from melee and this power would help it do that. It could also achieve this with a [I]push and knock prone[/I], or [I]daze only[/I] attack. [B]Unstoppable Villain[/B] Correct me if I'm wrong but doesn't this power actually hinder the dragon instead of helping it? If it loses its standard action when dazed it cannot make any attacks when otherwise it could have done! I would reword this power to only work when it was stunned. Well those are my initial thoughts, I hope they help. [/QUOTE]
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