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Community
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Monster of the Week: Elder Tempest Blue Dragon
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<blockquote data-quote="ArcaneSpringboard" data-source="post: 5081374" data-attributes="member: 87400"><p>Hmmm...the reduction in hp is completely in line with the Solo creation rules with MM2. I don't want the fight to last longer...I want it to be more exciting. Which explains some of the later stuff (actually, some of this explanation is on my blog).</p><p></p><p>Never really thought about Threatening Reach. The point is to give the dragon one more opportunity to attack when it's on the ground.</p><p></p><p>Nope, this is very intentional. I _want_ lots of damage from this attack. IMO, monster damage doesn't scale up fast enough. My PC's are very good, and have been having a very easy time lately. It's even worse for Solos. </p><p></p><p>There's been lots of discussion about this on the blogosphere (also check out Chatty DM and Sly Flourish, as well as the latest podcast from Radio Free Hommlet).</p><p></p><p>It's actually a downgrade from the Elder Blue Dragon (which does a stun, not dazed). Stunning generally isn't fun, and this power as you say, is to enable the dragon to disengage. It also does very little damage, which is a big incentive not to use it if it doesn't have to.</p><p></p><p>Remember it does have it's aura, and would still get it's minor action attack too. So it still gets lots of attacks, but dazes at least would delay the breath weapon, which the PCs would really not want to see a lot of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Yes, thanks for the feedback!</p></blockquote><p></p>
[QUOTE="ArcaneSpringboard, post: 5081374, member: 87400"] Hmmm...the reduction in hp is completely in line with the Solo creation rules with MM2. I don't want the fight to last longer...I want it to be more exciting. Which explains some of the later stuff (actually, some of this explanation is on my blog). Never really thought about Threatening Reach. The point is to give the dragon one more opportunity to attack when it's on the ground. Nope, this is very intentional. I _want_ lots of damage from this attack. IMO, monster damage doesn't scale up fast enough. My PC's are very good, and have been having a very easy time lately. It's even worse for Solos. There's been lots of discussion about this on the blogosphere (also check out Chatty DM and Sly Flourish, as well as the latest podcast from Radio Free Hommlet). It's actually a downgrade from the Elder Blue Dragon (which does a stun, not dazed). Stunning generally isn't fun, and this power as you say, is to enable the dragon to disengage. It also does very little damage, which is a big incentive not to use it if it doesn't have to. Remember it does have it's aura, and would still get it's minor action attack too. So it still gets lots of attacks, but dazes at least would delay the breath weapon, which the PCs would really not want to see a lot of. :-) Yes, thanks for the feedback! [/QUOTE]
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Monster of the Week: Elder Tempest Blue Dragon
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