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Character Builds & Optimization
Monster Optimization
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<blockquote data-quote="Jack7" data-source="post: 4921471" data-attributes="member: 54707"><p>Please forgive the initial following comments. I happen to be in a very good and silly mood. Which sometimes leads to me breaking into Marxism's.</p><p></p><p></p><p></p><p>That's good because obscenities are probably not the best way to pursue optimal character development. In most cases. Unless maybe you're French-Canadian. Or work for the Navy.</p><p></p><p></p><p></p><p></p><p>I'll bet. <em>But is it legal where you guys live</em>, that's the question...?</p><p></p><p></p><p>Otherwise, and to be more serious for a moment, I optimize my monsters by changing them around. So that they are different, and can do different things than the players might expect (different than the Monster Manual). Surprise, as I have learned over time, is always the best way to take someone unawares. Or as a buddy of mine used to put it, "The unpredictable leaves you at the distinct disadvantage of not really knowing what to expect next."</p></blockquote><p></p>
[QUOTE="Jack7, post: 4921471, member: 54707"] Please forgive the initial following comments. I happen to be in a very good and silly mood. Which sometimes leads to me breaking into Marxism's. That's good because obscenities are probably not the best way to pursue optimal character development. In most cases. Unless maybe you're French-Canadian. Or work for the Navy. I'll bet. [I]But is it legal where you guys live[/I], that's the question...? Otherwise, and to be more serious for a moment, I optimize my monsters by changing them around. So that they are different, and can do different things than the players might expect (different than the Monster Manual). Surprise, as I have learned over time, is always the best way to take someone unawares. Or as a buddy of mine used to put it, "The unpredictable leaves you at the distinct disadvantage of not really knowing what to expect next." [/QUOTE]
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