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General Tabletop Discussion
*Dungeons & Dragons
Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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<blockquote data-quote="Cruentus" data-source="post: 9365261" data-attributes="member: 7034645"><p>That's what we do. Usually characters have henchmen or hirelings for carrying torches, equipment, minding horses, etc. If your character is paralyzed, grab the hireling and keep playing. Character dies - grab the henchman and keep playing. Or play an NPC if they happen to be with the party. </p><p></p><p>The nice thing about OSE and B/X is that character creation literally takes 5 minutes. Roll 6 stats, pick class and race/species. Pick equipment. You can be up and running with a new character who is "nearby" the action in 10 minutes tops. </p><p></p><p>Our table hasn't ever had a problem about being paralyzed or killed in the game, and having to sit and watch for a short time. We have never found a reason a new character couldn't be inserted into the action pretty quickly, assuming one on hand, or the player rolls one up. </p><p></p><p>Of course, we never had that problem in 5th because no one ever came close to dying, or being unconscious, or threatened in any way, over 16 levels. And frankly, that was "bad design" and boring for us.</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9365261, member: 7034645"] That's what we do. Usually characters have henchmen or hirelings for carrying torches, equipment, minding horses, etc. If your character is paralyzed, grab the hireling and keep playing. Character dies - grab the henchman and keep playing. Or play an NPC if they happen to be with the party. The nice thing about OSE and B/X is that character creation literally takes 5 minutes. Roll 6 stats, pick class and race/species. Pick equipment. You can be up and running with a new character who is "nearby" the action in 10 minutes tops. Our table hasn't ever had a problem about being paralyzed or killed in the game, and having to sit and watch for a short time. We have never found a reason a new character couldn't be inserted into the action pretty quickly, assuming one on hand, or the player rolls one up. Of course, we never had that problem in 5th because no one ever came close to dying, or being unconscious, or threatened in any way, over 16 levels. And frankly, that was "bad design" and boring for us. [/QUOTE]
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Community
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Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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