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General Tabletop Discussion
*Dungeons & Dragons
Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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<blockquote data-quote="Willie the Duck" data-source="post: 9365279" data-attributes="member: 6799660"><p>Overall, there isn't anything wrong with making it permanent, even in a game where you want characters to have more importance than individual wargame units. It just makes perma-paralysis another challenge to be worked around. IMO, the design construct you need to build around a game like that would be:</p><ol> <li data-xf-list-type="ol">There should be plenty of avenues for removing said conditions, and</li> <li data-xf-list-type="ol">That larger squad play (so that 'the whole party gets paralyzed' becomes relatively unlikely*).<em><span style="font-size: 10px">*cue debate about how frequently TPKs ought come up.</span></em></li> </ol><p>Then it becomes an interesting little secondary combat loop on top of hit points. Players can be dead, incapacitated, or functioning, and they can spend their efforts preventing it happen in the first place, or eliminating the threat that can cause it as quickly as possible (and when it happens, take time removing the condition first; or eliminate the threat and then get everyone back on their feet). </p><p>Even without those (and it permanent and hard to remove), it is just another form of 'dead,' which, is also fine as long as people can get back into play readily and quickly.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9365279, member: 6799660"] Overall, there isn't anything wrong with making it permanent, even in a game where you want characters to have more importance than individual wargame units. It just makes perma-paralysis another challenge to be worked around. IMO, the design construct you need to build around a game like that would be: [LIST=1] [*]There should be plenty of avenues for removing said conditions, and [*]That larger squad play (so that 'the whole party gets paralyzed' becomes relatively unlikely*).[I][SIZE=2]*cue debate about how frequently TPKs ought come up.[/SIZE][/I] [/LIST] Then it becomes an interesting little secondary combat loop on top of hit points. Players can be dead, incapacitated, or functioning, and they can spend their efforts preventing it happen in the first place, or eliminating the threat that can cause it as quickly as possible (and when it happens, take time removing the condition first; or eliminate the threat and then get everyone back on their feet). Even without those (and it permanent and hard to remove), it is just another form of 'dead,' which, is also fine as long as people can get back into play readily and quickly. [/QUOTE]
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Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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