Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9365510" data-attributes="member: 93670"><p>No I don't think that saying "play patterns changed" is completely accurate as being a root cause because there are a lot of system differences that complicate any simple comparison. Take the shift of remove paralysis from 1d4 to 4 targets going from 2e to 3.5, despite being more reliable it became more difficult to use if unprepared & that explains that particular shift. Spell prep & slot recovery in3.5 was simple but too varied to easily summarize now as much more than "get someplace safe & last till tomorrow"; while still <a href="https://www.enworld.org/threads/what-spells-should-be-dropped.697557/post-9013509" target="_blank">complicated</a> in 2e it, was more like "get someplace safe & do some class specific stuff (study/pray/etc) for 10 minutes per spell level". Every edition since 2e has had rules that made changing & recovering spell prep & slots orders of magnitude more difficult than it was then... Yet in all of them the actual how it happens at the table is/was generally "get somewhere safe & the GM handwaves the details unless the GM thinks they matter in this situation or it's not as safe as you thought".</p><p></p><p>Yes "play patterns changed" with stuff like henchmen, but changes to the system were often a more significant trigger for the changes than the other way around. There are a lot of things that I very much do not miss about 5e (including some of the ones 2014 unfortunately brought back), but the 2e resting & recovery mechanics did have a lot of benefits & the "but what if unprepared for $LongProblem" is a good one that not even 5e's prep style solves</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9365510, member: 93670"] No I don't think that saying "play patterns changed" is completely accurate as being a root cause because there are a lot of system differences that complicate any simple comparison. Take the shift of remove paralysis from 1d4 to 4 targets going from 2e to 3.5, despite being more reliable it became more difficult to use if unprepared & that explains that particular shift. Spell prep & slot recovery in3.5 was simple but too varied to easily summarize now as much more than "get someplace safe & last till tomorrow"; while still [URL='https://www.enworld.org/threads/what-spells-should-be-dropped.697557/post-9013509']complicated[/URL] in 2e it, was more like "get someplace safe & do some class specific stuff (study/pray/etc) for 10 minutes per spell level". Every edition since 2e has had rules that made changing & recovering spell prep & slots orders of magnitude more difficult than it was then... Yet in all of them the actual how it happens at the table is/was generally "get somewhere safe & the GM handwaves the details unless the GM thinks they matter in this situation or it's not as safe as you thought". Yes "play patterns changed" with stuff like henchmen, but changes to the system were often a more significant trigger for the changes than the other way around. There are a lot of things that I very much do not miss about 5e (including some of the ones 2014 unfortunately brought back), but the 2e resting & recovery mechanics did have a lot of benefits & the "but what if unprepared for $LongProblem" is a good one that not even 5e's prep style solves [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
Top