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*Dungeons & Dragons
Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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<blockquote data-quote="Umbran" data-source="post: 9365584" data-attributes="member: 177"><p>For the <em>third</em> time...</p><p></p><p>Yes, it is fair that some folks used to play with a stable of characters. But that means that the impact of paralysis as an element of play is <em>not independent</em>, and must be evaluated considering the presence/absence of other elements to support it, or that specifically fail to support it. </p><p></p><p>While having a "single piece in play" may not be a goal, neither is having multiple pieces in play. Having multiple characters does run against several other common goals (like having complex character creation/builds, or having higher focus on character narrative rather than on world narrative) found in later play. Yeah, in 1974, there's a small horde waiting just outside the dungeon waiting to replace the poor saps who touch the Sphere of Annihilation. But that doesn't hold up for a lot of later play, and design shifted to match.</p><p></p><p></p><p></p><p>Well, aside from how in Gloomhaven you are expected to have 2, 3, or 4 characters in play, total, such that unless you are only playing with only 1 or 2 people you <em>aren't</em> all playing with multiple characters. And, in Gloomhaven you <em>DO NOT</em> add new characters into play in the middle of a scenario if someone falls.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9365584, member: 177"] For the [I]third[/I] time... Yes, it is fair that some folks used to play with a stable of characters. But that means that the impact of paralysis as an element of play is [I]not independent[/I], and must be evaluated considering the presence/absence of other elements to support it, or that specifically fail to support it. While having a "single piece in play" may not be a goal, neither is having multiple pieces in play. Having multiple characters does run against several other common goals (like having complex character creation/builds, or having higher focus on character narrative rather than on world narrative) found in later play. Yeah, in 1974, there's a small horde waiting just outside the dungeon waiting to replace the poor saps who touch the Sphere of Annihilation. But that doesn't hold up for a lot of later play, and design shifted to match. Well, aside from how in Gloomhaven you are expected to have 2, 3, or 4 characters in play, total, such that unless you are only playing with only 1 or 2 people you [I]aren't[/I] all playing with multiple characters. And, in Gloomhaven you [I]DO NOT[/I] add new characters into play in the middle of a scenario if someone falls. [/QUOTE]
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Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D
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