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Monster Power Creator... ?
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<blockquote data-quote="mudlock" data-source="post: 5730878" data-attributes="member: 95211"><p>I think the best guidelines WotC has given for this (outside of "look at existing monsters and steal liberally") is from the Terrain Powers article: </p><p></p><p><a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/terrainpowers" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page - Article (Tutorial: Terrain Powers)</a></p><p></p><p>The kind of "notches" OnlineDM was talking about correspond well to "terrain conditions" list by tier and action type.</p><p></p><p style="margin-left: 20px"><em>Epic Standard:</em> Dominate, stun, or petrify </p> <p style="margin-left: 20px"><em>Paragon Standard or Epic Move:</em> Blind, daze, immobilize, restrain, or weaken </p> <p style="margin-left: 20px"><em>Heroic Standard, Paragon Move, or Epic Minor:</em> Grant combat advantage, allow a mark, or penalize a defense by up to –2 </p> <p style="margin-left: 20px"><em>Heroic Move, or Paragon and Epic Minor:</em> Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage </p> <p style="margin-left: 20px"><em>Heroic, Paragon, and Epic Minor:</em> Add a damage type to an attack or allow a 1-square shift</p> <p style="margin-left: 20px"></p><p>Something that would be a minor action at the monster's tier is worth less than a notch, while a move is worth about a notch, increasing up from there. So a stun at heroic tier would cost four notches, which is 100%; i.e., it shouldn't do any damage, unless it's got some other restrictions on it. Meanwhile, an epic monster's attacks should could be throwing you around the battlefield and still be doing level-appropriate damage. (Although ignore "allow a mark" unless you're giving it to a non-soldier.)</p><p></p><p>It's not a flawless method, but this is the only place I've ever seen WotC rank the effects in any sort of order of power.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5730878, member: 95211"] I think the best guidelines WotC has given for this (outside of "look at existing monsters and steal liberally") is from the Terrain Powers article: [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/terrainpowers]Dungeons & Dragons Roleplaying Game Official Home Page - Article (Tutorial: Terrain Powers)[/url] The kind of "notches" OnlineDM was talking about correspond well to "terrain conditions" list by tier and action type. [INDENT][I]Epic Standard:[/I] Dominate, stun, or petrify [I]Paragon Standard or Epic Move:[/I] Blind, daze, immobilize, restrain, or weaken [I]Heroic Standard, Paragon Move, or Epic Minor:[/I] Grant combat advantage, allow a mark, or penalize a defense by up to –2 [I]Heroic Move, or Paragon and Epic Minor:[/I] Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage [I]Heroic, Paragon, and Epic Minor:[/I] Add a damage type to an attack or allow a 1-square shift [/INDENT] Something that would be a minor action at the monster's tier is worth less than a notch, while a move is worth about a notch, increasing up from there. So a stun at heroic tier would cost four notches, which is 100%; i.e., it shouldn't do any damage, unless it's got some other restrictions on it. Meanwhile, an epic monster's attacks should could be throwing you around the battlefield and still be doing level-appropriate damage. (Although ignore "allow a mark" unless you're giving it to a non-soldier.) It's not a flawless method, but this is the only place I've ever seen WotC rank the effects in any sort of order of power. [/QUOTE]
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