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Monster Racial Feats
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<blockquote data-quote="Winding Road" data-source="post: 4358541" data-attributes="member: 35591"><p>A couple of players in my 4e game lost their characters last session, so I allowed them to pick from the monster races in the back of the MM when making new characters. The main disadvantage this offered was the lack of the strong racial feats the PHB races get, so I promised them I'd try to hammer out some racial feats for the monsters. I figured I'd share what I came up with for others to use as they will.</p><p></p><p>All of these feats are heroic tier for now. I may post some paragon and epic level ones later.</p><p></p><p><strong>Focused Ferocity [Minotaur]</strong></p><p>Prerequisite: Minotaur, <em>ferocity</em> racial trait</p><p>Benefit: When reduced to 0 hit points, you can use any power you know with a range of melee in place of a basic attack.</p><p><strong></strong></p><p><strong>Goblin-born Leader [Hobgoblin]</strong></p><p>Prerequisite: Hobgoblin</p><p>Benefit: You gain a +2 feat racial bonus to all Bluff, Diplomacy, and Intimidate checks made against goblins, wolves, and worgs. </p><p></p><p><strong>Master of Disguise [Doppelganger]</strong></p><p>Prerequisite: Doppelganger, <em>change shape </em>racial trait</p><p>Benefit: Once per day, while using your <em>change shape</em> power, you may instead assume the form of a Small or Large humanoid.</p><p></p><p><strong>Mind Reader [Doppelganger]</strong></p><p>Prerequisite: Doppelganger</p><p>Benefit: You can use <em>surface thoughts</em> as an encounter power.</p><p></p><p><strong><span style="color: DarkRed">Surface Thoughts </span> Doppelganger Racial Power</strong></p><p><em>You peer into another’s mind, hearing their current thoughts and using the knowledge for your own gain.</em></p><p>Encounter * Psychic</p><p>Minor Action Ranged 5</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Effect: You hear your target’s current thoughts and feelings, granting you a +2 bonus in all opposed rolls against it for the rest of the encounter.</p><p><strong></strong></p><p><strong>Native of the Mines [Kobold]</strong></p><p>Prerequisite: Kobold</p><p>Benefit: You are treated as a Medium creature for the usage of picks. You gain a +2 feat bonus to all damage rolls made with picks.</p><p></p><p><strong>No Surrender [Orc]</strong></p><p>Prerequisite: Orc</p><p>Benefit: When bloodied, you gain +1 to all defenses.</p><p><strong></strong></p><p><strong>Poison Familiarity [Drow]</strong></p><p>Prerequisite: Drow</p><p>Benefit: You gain a +2 bonus to saving throws to remove ongoing poison damage.</p><p></p><p><strong>Remain Lost [Gnome]</strong></p><p>Prerequisite: Gnome, <em>fade away</em> racial trait</p><p>Benefit: When you use <em>fade away</em>, you remain hidden until you attack or for a number of turns equal to your Charisma modifier (minimum 1). </p><p></p><p><strong>Taming the Inner Beast [Shifter]</strong></p><p>Prerequisite: Longtooth shifter or razorclaw shifter, <em>shifting</em> racial power</p><p>Benefit: Once per day, you may use your <em>shifting </em>racial power when not bloodied.</p><p><strong></strong></p><p><strong>Veteran Ambusher [Bugbear]</strong></p><p>Prerequisite: Bugbear</p><p>Benefit: You gain a +2 racial bonus to initiative checks. At the start of an encounter, you have combat advantage against all opponents until they have acted.</p><p></p><p><strong>Warband Veteran [Hobgoblin]</strong></p><p>Prerequisite: Hobgoblin</p><p>Benefit: You gain a +1 bonus to attack rolls and AC for every ally adjacent to you.</p><p></p><p>Feedback is always appreciated.</p></blockquote><p></p>
[QUOTE="Winding Road, post: 4358541, member: 35591"] A couple of players in my 4e game lost their characters last session, so I allowed them to pick from the monster races in the back of the MM when making new characters. The main disadvantage this offered was the lack of the strong racial feats the PHB races get, so I promised them I'd try to hammer out some racial feats for the monsters. I figured I'd share what I came up with for others to use as they will. All of these feats are heroic tier for now. I may post some paragon and epic level ones later. [B]Focused Ferocity [Minotaur][/B] Prerequisite: Minotaur, [I]ferocity[/I] racial trait Benefit: When reduced to 0 hit points, you can use any power you know with a range of melee in place of a basic attack. [B] Goblin-born Leader [Hobgoblin][/B] Prerequisite: Hobgoblin Benefit: You gain a +2 feat racial bonus to all Bluff, Diplomacy, and Intimidate checks made against goblins, wolves, and worgs. [B]Master of Disguise [Doppelganger][/B] Prerequisite: Doppelganger, [I]change shape [/I]racial trait Benefit: Once per day, while using your [I]change shape[/I] power, you may instead assume the form of a Small or Large humanoid. [B]Mind Reader [Doppelganger][/B] Prerequisite: Doppelganger Benefit: You can use [I]surface thoughts[/I] as an encounter power. [B][COLOR=DarkRed]Surface Thoughts [/COLOR] Doppelganger Racial Power[/B] [I]You peer into another’s mind, hearing their current thoughts and using the knowledge for your own gain.[/I] Encounter * Psychic Minor Action Ranged 5 Target: One creature Attack: Charisma vs. Will Effect: You hear your target’s current thoughts and feelings, granting you a +2 bonus in all opposed rolls against it for the rest of the encounter. [B] Native of the Mines [Kobold][/B] Prerequisite: Kobold Benefit: You are treated as a Medium creature for the usage of picks. You gain a +2 feat bonus to all damage rolls made with picks. [B]No Surrender [Orc][/B] Prerequisite: Orc Benefit: When bloodied, you gain +1 to all defenses. [B] Poison Familiarity [Drow][/B] Prerequisite: Drow Benefit: You gain a +2 bonus to saving throws to remove ongoing poison damage. [B]Remain Lost [Gnome][/B] Prerequisite: Gnome, [I]fade away[/I] racial trait Benefit: When you use [I]fade away[/I], you remain hidden until you attack or for a number of turns equal to your Charisma modifier (minimum 1). [B]Taming the Inner Beast [Shifter][/B] Prerequisite: Longtooth shifter or razorclaw shifter, [I]shifting[/I] racial power Benefit: Once per day, you may use your [I]shifting [/I]racial power when not bloodied. [B] Veteran Ambusher [Bugbear][/B] Prerequisite: Bugbear Benefit: You gain a +2 racial bonus to initiative checks. At the start of an encounter, you have combat advantage against all opponents until they have acted. [B]Warband Veteran [Hobgoblin][/B] Prerequisite: Hobgoblin Benefit: You gain a +1 bonus to attack rolls and AC for every ally adjacent to you. Feedback is always appreciated. [/QUOTE]
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