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<blockquote data-quote="Schmoe" data-source="post: 2047716" data-attributes="member: 913"><p>I used the following scenario in a heavily wooded setting (spot distances are very limited). I used Masters of the Wild for the opponent (this was back in 3e). A Druid 7/Verdant Lord 1, with a cougar animal companion was sent to assassinate the PC's. The cougar had the Wood Creature template from Manual of the Planes. </p><p></p><p>The villain was tracking the party, and when he could tell from the tracks that he was only a couple hundred yards away, he stopped to cast: Might of the Oak, Spikes, Barkskin, Protection from Elements (Fire), Camouflage. This gave him: AC 17, Attacks - Staff +12/+7 (1d6+14, 19-20/x2), 96 points of fire protection, Hide +13, Concentration +13. </p><p></p><p>Then, using his Woodland Stride, he caught up to the party until they were in sight. The plan was to begin with Plant Growth to create an area of overgrowth that he could move through freely but would seriously hamper the party. Then he would cast Summon Nature's Ally IV to summon an Assassin Vine, follow with Plant Control to actively control the plant growth, and then move through the entangled area taking out the PC's one at a time. The cougar would hide and shadow the druid to provide backup or support as needed. If badly injured, the druid could retreat through the plant growth to heal.</p><p></p><p>Of course, when I ran it, the cleric spotted the villain, beat his initiative, and cast Hold Person. Even with a Will save of +14, I rolled a natural 1, and the villain was defeated <grumble>. But barring luck like that, it could be a challenging encounter!</p></blockquote><p></p>
[QUOTE="Schmoe, post: 2047716, member: 913"] I used the following scenario in a heavily wooded setting (spot distances are very limited). I used Masters of the Wild for the opponent (this was back in 3e). A Druid 7/Verdant Lord 1, with a cougar animal companion was sent to assassinate the PC's. The cougar had the Wood Creature template from Manual of the Planes. The villain was tracking the party, and when he could tell from the tracks that he was only a couple hundred yards away, he stopped to cast: Might of the Oak, Spikes, Barkskin, Protection from Elements (Fire), Camouflage. This gave him: AC 17, Attacks - Staff +12/+7 (1d6+14, 19-20/x2), 96 points of fire protection, Hide +13, Concentration +13. Then, using his Woodland Stride, he caught up to the party until they were in sight. The plan was to begin with Plant Growth to create an area of overgrowth that he could move through freely but would seriously hamper the party. Then he would cast Summon Nature's Ally IV to summon an Assassin Vine, follow with Plant Control to actively control the plant growth, and then move through the entangled area taking out the PC's one at a time. The cougar would hide and shadow the druid to provide backup or support as needed. If badly injured, the druid could retreat through the plant growth to heal. Of course, when I ran it, the cleric spotted the villain, beat his initiative, and cast Hold Person. Even with a Will save of +14, I rolled a natural 1, and the villain was defeated <grumble>. But barring luck like that, it could be a challenging encounter! [/QUOTE]
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