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<blockquote data-quote="EarthSeraphEdna" data-source="post: 3791627" data-attributes="member: 49309"><p>I have a question regarding the Swallow Whole special attack's design guidelines: how exactly is the damage required to hack yourself out, the bludgeoning damage, and the acid damage calculated? The gizzard AC's not that hard to figure out since it's already listed down as [10 + 1/2 Natural Armor Bonus].</p><p></p><p>For example, let's say I wanted to make three versions of a tyrannosaurus: a behemoth, a macrobe, and a double-macrobe. The regular tyrannosaurus' Swallow Whole attack does 2d8+8 bludgeoning damage and 8 acid damage, and requires 25 damage to the gizzard to get out of it. The dire tyrannosaurus' (from the Epic Bestiary Volume One) Swallow Whole attack does 2d6+7 bludgeoning damage and 2d6+3 bludgeoning damage, and requires 43 damage to the stomach to escape it. How was this new damage output and stomach hp calculated? I can see that the 2d6 comes from the damage table's entry for digesting damage, but I don't see where the +7, +3, and 43 hp comes from.</p><p></p><p>Also, what damage column should I use for a floating, self-propelling sphere that rams itself into its opponents in the air (not necessarily crushing them since it'll likely be the same size category as them, and it'll slam itself in a path parallel to the ground)? Crush, stomp, slam + 1 size category, slam + 2 size categories, slam + 3 size categories, or slam + 4 size categories?</p><p></p><p>Edit: I just realized that there's really no reason why th tyrannosaurus should have 18 HD, since it's only 6 tons heavy and 30 feet long from nose to tail using the MM dimensions. It even breaks the HD maximum by having 18 HD as a Huge-sized animal. Should it the HD be brought down, or should the dimensions be fixed to accomodate the 18 HD?</p></blockquote><p></p>
[QUOTE="EarthSeraphEdna, post: 3791627, member: 49309"] I have a question regarding the Swallow Whole special attack's design guidelines: how exactly is the damage required to hack yourself out, the bludgeoning damage, and the acid damage calculated? The gizzard AC's not that hard to figure out since it's already listed down as [10 + 1/2 Natural Armor Bonus]. For example, let's say I wanted to make three versions of a tyrannosaurus: a behemoth, a macrobe, and a double-macrobe. The regular tyrannosaurus' Swallow Whole attack does 2d8+8 bludgeoning damage and 8 acid damage, and requires 25 damage to the gizzard to get out of it. The dire tyrannosaurus' (from the Epic Bestiary Volume One) Swallow Whole attack does 2d6+7 bludgeoning damage and 2d6+3 bludgeoning damage, and requires 43 damage to the stomach to escape it. How was this new damage output and stomach hp calculated? I can see that the 2d6 comes from the damage table's entry for digesting damage, but I don't see where the +7, +3, and 43 hp comes from. Also, what damage column should I use for a floating, self-propelling sphere that rams itself into its opponents in the air (not necessarily crushing them since it'll likely be the same size category as them, and it'll slam itself in a path parallel to the ground)? Crush, stomp, slam + 1 size category, slam + 2 size categories, slam + 3 size categories, or slam + 4 size categories? Edit: I just realized that there's really no reason why th tyrannosaurus should have 18 HD, since it's only 6 tons heavy and 30 feet long from nose to tail using the MM dimensions. It even breaks the HD maximum by having 18 HD as a Huge-sized animal. Should it the HD be brought down, or should the dimensions be fixed to accomodate the 18 HD? [/QUOTE]
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