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<blockquote data-quote="dante58701" data-source="post: 3407493" data-attributes="member: 40336"><p>Im thinking I'll do the pseudonatural template next. Then I might do the protean scourge. I'm steering clear of outsiders since I would love to just slap the templates on retrofitted variations of said outsiders...lol!!!</p><p></p><p>Though if someone else wants to give them a whirl, that would be awesome. </p><p></p><p>Update</p><p>Strike that...Im doing the drowned. Insert disclaimer here.</p><p></p><p>Drowned</p><p>Medium Undead</p><p>Hit Dice: 20d12+20 (150 hp)</p><p>Initiative: +4 (+4 Improved Initiative)</p><p>Speed: 30 ft. (6 squares), swim 30 ft.</p><p>Armor Class: 17 (+7 natural), touch 10, flatfooted 17</p><p>Base Attack/Grapple: +10/+17</p><p>Attack: Slam +17 melee (1d8+7)</p><p>Full Attack: 2 Slams +17 melee (1d8+7)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Drowning aura</p><p>Special Qualities: Darkvision 60 ft., fast healing 10, undead traits, unholy toughness, virtual size categories 1</p><p>Saves: Fort +6, Ref +8, Will +12</p><p>Abilities: Str 25, Dex 11, Con —, Int 9, Wis 10, Cha 12</p><p>Skills: Hide +20, Listen +14, Move Silently +20, Spot +18, Swim +18</p><p>Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack</p><p>Environment: Any</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class</p><p>Level Adjustment: —</p><p></p><p>This animated corpse is sopping wet, as if it just crawled from the water. The air around it is thick and cloying, exuding the essences of the corpse’s watery grave.</p><p></p><p>All drowned are those who lost their lives in the watery deep, beyond the reach of their deities. Assuming themselves to be abandoned by their gods and unable to enter into the realms beyond, they vent their terrible frustrations upon the living. Attacking by night, typically under the cover of fog, they decimate the populations of coastal regions.</p><p></p><p>A drowned stands between 5-1/2 and 6-1/2 feet tall and weighs between 240 and 410 pounds, due in part to their incredible muscular density and in part to their saturated forms.</p><p></p><p>A drowned speaks Abyssal and it's native tongue.</p><p></p><p>Combat</p><p></p><p>A drowned slams its foes with sodden limbs, but more worrisome is its terrible drowning aura.</p><p></p><p>Drowning Aura (Su): A drowned gives off a 30-foot radius emanation of suffocating drowning, imbuing its surroundings with a watery glint and deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning.</p><p></p><p>Normally, a creature can hold its breath for a number of rounds equal to twice its Constitution score before it begins to drown. Within the drowning aura, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its Constitution check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to –1 hit points and is dying. In the third round, if still in the drowning aura, it drowns.</p><p></p><p>Unholy Toughness (Ex): A drowned gains a bonus to its hit points equal to its Hit Dice x it's Charisma modifier.</p><p></p><p>Skills: A drowned has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3407493, member: 40336"] Im thinking I'll do the pseudonatural template next. Then I might do the protean scourge. I'm steering clear of outsiders since I would love to just slap the templates on retrofitted variations of said outsiders...lol!!! Though if someone else wants to give them a whirl, that would be awesome. Update Strike that...Im doing the drowned. Insert disclaimer here. Drowned Medium Undead Hit Dice: 20d12+20 (150 hp) Initiative: +4 (+4 Improved Initiative) Speed: 30 ft. (6 squares), swim 30 ft. Armor Class: 17 (+7 natural), touch 10, flatfooted 17 Base Attack/Grapple: +10/+17 Attack: Slam +17 melee (1d8+7) Full Attack: 2 Slams +17 melee (1d8+7) Space/Reach: 5 ft./5 ft. Special Attacks: Drowning aura Special Qualities: Darkvision 60 ft., fast healing 10, undead traits, unholy toughness, virtual size categories 1 Saves: Fort +6, Ref +8, Will +12 Abilities: Str 25, Dex 11, Con —, Int 9, Wis 10, Cha 12 Skills: Hide +20, Listen +14, Move Silently +20, Spot +18, Swim +18 Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Improved Natural Attack (slam), Lightning Reflexes, Power Attack Environment: Any Organization: Solitary or pair Challenge Rating: 8 Treasure: None Alignment: Always chaotic evil Advancement: By character class Level Adjustment: — This animated corpse is sopping wet, as if it just crawled from the water. The air around it is thick and cloying, exuding the essences of the corpse’s watery grave. All drowned are those who lost their lives in the watery deep, beyond the reach of their deities. Assuming themselves to be abandoned by their gods and unable to enter into the realms beyond, they vent their terrible frustrations upon the living. Attacking by night, typically under the cover of fog, they decimate the populations of coastal regions. A drowned stands between 5-1/2 and 6-1/2 feet tall and weighs between 240 and 410 pounds, due in part to their incredible muscular density and in part to their saturated forms. A drowned speaks Abyssal and it's native tongue. Combat A drowned slams its foes with sodden limbs, but more worrisome is its terrible drowning aura. Drowning Aura (Su): A drowned gives off a 30-foot radius emanation of suffocating drowning, imbuing its surroundings with a watery glint and deadly threat for creatures that breathe. All breathing creatures within 30 feet of a drowned are treated as if beneath water in terms of being able to breathe. The drowning aura accelerates the process of drowning. Normally, a creature can hold its breath for a number of rounds equal to twice its Constitution score before it begins to drown. Within the drowning aura, a creature can only hold its breath if it makes a DC 10 Constitution check every round. Each round, the DC increases by 1. When the character finally fails its Constitution check, it begins to drown. In the first round, it falls unconscious (0 hit points). In the following round, it drops to –1 hit points and is dying. In the third round, if still in the drowning aura, it drowns. Unholy Toughness (Ex): A drowned gains a bonus to its hit points equal to its Hit Dice x it's Charisma modifier. Skills: A drowned has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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