Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Monster Revisions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dante58701" data-source="post: 3416618" data-attributes="member: 40336"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I certainly agree about it being "technically" legitimate. Indeed back to the regularly scheduled thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Hangman Golem</p><p>Large Construct</p><p>Hit Dice: 18d8+30 (111 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares) (can’t run)</p><p>Armor Class: 26 (–1 size, +2 Dex, +15 natural), touch 11, flat-footed 24</p><p>Base Attack/Grapple: +13/+26</p><p>Attack: Slam +23 melee (1d6+9)</p><p>Full Attack: 2 slams +23 melee (1d6+9)</p><p>Space/Reach: 10 ft./20 ft.</p><p>Special Attacks: Constrict 1d8+13, improved grab, rope whirlwind, strangle</p><p>Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision, unravel, vulnerability to fire</p><p>Saves: Fort +6, Ref +8, Will +6</p><p>Abilities: Str 28, Dex 14, Con —, Int —, Wis 11, Cha 1</p><p>Skills: —</p><p>Feats: —</p><p>Environment: Any</p><p>Organization: Solitary or gang (2–4)</p><p>Challenge Rating: 10</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 19–27 HD (Large); 28–36 HD (Huge)</p><p>Level Adjustment: +8</p><p></p><p>Two glowing eyes peer from this tall humanoid-shaped creature composed of twisted ropes.</p><p></p><p>Also called rope golems, hangman golems are composed of numerous ropes that are twisted and wrapped into the shape of a humanoid figure.</p><p></p><p>A hangman golem stands almost twice the height of a normal human, and its face is only a rough outline, with two pure white globs of energy burning where the eyes would be.</p><p></p><p>A hangman golem cannot speak, but it expresses acknowledgment of commands with the twisting of ropes. </p><p></p><p>Hangman golems stand 10 feet tall and weighs 600 pounds.</p><p></p><p>Combat</p><p></p><p>A hangman golem is a ferocious combatant that tries to close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself to appear like a long-disused rope to catch intruders by surprise.</p><p></p><p>Constrict (Ex): A hangman golem deals automatic slam damage with a successful grapple check.</p><p></p><p>Improved Grab (Ex): To use this ability, a hangman golem must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>Rope Whirlwind (Ex): Every 1d4 rounds, a hangman golem can extend a number of ropes and spin, making a single slam attack against each creature within 10 feet. A hangman golem can’t use its improved grab ability in conjunction with this ability.</p><p></p><p>Strangle (Ex): When a hangman golem grapples a living opponent, it can make a strangle attack as a standard action against the foe it grapples. The hangman golem and its foe make opposed grapple checks (or the foe can oppose with an Escape Artist check). If the hangman golem exceeds its opponent’s grapple check by 10 or more, it squeezes the breath from that opponent, and in addition to taking constrict damage, the foe is dazed for 1 round if it fails a DC 19 Fortitude save.</p><p></p><p>Immunity to Magic (Ex): A hangman golem is immune to all spells, spell-like abilities, and supernatural effects that allow spell resistance, except as follows. </p><p></p><p>Animate rope hastens the golem (as if by the haste spell) for 5 rounds.</p><p></p><p>Rope trick paralyzes the golem for 1 round (no save).</p><p></p><p>Unravel (Ex): Once per day as a standard action, a hangman golem can unravel its form to become a heap of tangled ropes that fills a 10-foot-by-10-foot area. While in this form, a hangman golem cannot attack or move, but it gains fast healing 10. A hangman golem can reform into its humanoid appearance as a full-round action.</p><p></p><p>Construction</p><p></p><p>A hangman golem’s body is crafted from numerous magically treated ropes that cost 1,250 gp. Creating the body is a complex task that requires a DC 20 Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check.</p><p></p><p>CL 16th; Craft Construct (see page 206), animate rope, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 144,000 gp; Cost 72,625 gp + 5,710 XP.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3416618, member: 40336"] :) I certainly agree about it being "technically" legitimate. Indeed back to the regularly scheduled thread. ;) Hangman Golem Large Construct Hit Dice: 18d8+30 (111 hp) Initiative: +2 Speed: 30 ft. (6 squares) (can’t run) Armor Class: 26 (–1 size, +2 Dex, +15 natural), touch 11, flat-footed 24 Base Attack/Grapple: +13/+26 Attack: Slam +23 melee (1d6+9) Full Attack: 2 slams +23 melee (1d6+9) Space/Reach: 10 ft./20 ft. Special Attacks: Constrict 1d8+13, improved grab, rope whirlwind, strangle Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision, unravel, vulnerability to fire Saves: Fort +6, Ref +8, Will +6 Abilities: Str 28, Dex 14, Con —, Int —, Wis 11, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary or gang (2–4) Challenge Rating: 10 Treasure: None Alignment: Always neutral Advancement: 19–27 HD (Large); 28–36 HD (Huge) Level Adjustment: +8 Two glowing eyes peer from this tall humanoid-shaped creature composed of twisted ropes. Also called rope golems, hangman golems are composed of numerous ropes that are twisted and wrapped into the shape of a humanoid figure. A hangman golem stands almost twice the height of a normal human, and its face is only a rough outline, with two pure white globs of energy burning where the eyes would be. A hangman golem cannot speak, but it expresses acknowledgment of commands with the twisting of ropes. Hangman golems stand 10 feet tall and weighs 600 pounds. Combat A hangman golem is a ferocious combatant that tries to close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself to appear like a long-disused rope to catch intruders by surprise. Constrict (Ex): A hangman golem deals automatic slam damage with a successful grapple check. Improved Grab (Ex): To use this ability, a hangman golem must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Rope Whirlwind (Ex): Every 1d4 rounds, a hangman golem can extend a number of ropes and spin, making a single slam attack against each creature within 10 feet. A hangman golem can’t use its improved grab ability in conjunction with this ability. Strangle (Ex): When a hangman golem grapples a living opponent, it can make a strangle attack as a standard action against the foe it grapples. The hangman golem and its foe make opposed grapple checks (or the foe can oppose with an Escape Artist check). If the hangman golem exceeds its opponent’s grapple check by 10 or more, it squeezes the breath from that opponent, and in addition to taking constrict damage, the foe is dazed for 1 round if it fails a DC 19 Fortitude save. Immunity to Magic (Ex): A hangman golem is immune to all spells, spell-like abilities, and supernatural effects that allow spell resistance, except as follows. Animate rope hastens the golem (as if by the haste spell) for 5 rounds. Rope trick paralyzes the golem for 1 round (no save). Unravel (Ex): Once per day as a standard action, a hangman golem can unravel its form to become a heap of tangled ropes that fills a 10-foot-by-10-foot area. While in this form, a hangman golem cannot attack or move, but it gains fast healing 10. A hangman golem can reform into its humanoid appearance as a full-round action. Construction A hangman golem’s body is crafted from numerous magically treated ropes that cost 1,250 gp. Creating the body is a complex task that requires a DC 20 Craft (weaving) check. Five or more ranks in the Use Rope skill grants a +2 bonus on the Craft check. CL 16th; Craft Construct (see page 206), animate rope, geas/quest, limited wish, polymorph any object, caster must be at least 16th level; Price 144,000 gp; Cost 72,625 gp + 5,710 XP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Monster Revisions
Top