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<blockquote data-quote="dante58701" data-source="post: 3450233" data-attributes="member: 40336"><p>Crocodiles...Id give them hyperstosis myself. Their hides are excruciatingly thick and able to deflect bullets. Id also give them damage reduction equal to their hit dice/-.</p><p></p><p>Though their bite, size, and tail damage seem about right. I wouldnt include their tails in their size, due to the sheer fact that appendages really shouldnt count when determining size, unless you are that appendage.</p><p></p><p>The crocodile is like nature's tank. Also...though they are considered (falsely) to be slow, they are actually very fast, reaching speeds of up to 40 mph on land. They might be lazy, but they are definitely not slow.</p><p></p><p>People at Wizards really need to buff up on their science facts.</p><p></p><p>Crocodile</p><p>Medium Animal</p><p>Hit Dice: 3d8+9 (24 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares), swim 60 ft.</p><p>Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16</p><p>Base Attack/Grapple: +2/+6</p><p>Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (2d6+6)</p><p>Full Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (2d6+6)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Death roll, improved grab</p><p>Special Qualities: Damage reduction 3/-, hold breath, low-light vision</p><p>Saves: Fort +6, Ref +4, Will +2</p><p>Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2</p><p>Skills: Hide +7*, Listen +4, Spot +4, Swim +12</p><p>Feats: Alertness, Skill Focus (Hide)</p><p>Environment:Warm marshes</p><p>Organization: Solitary or colony (6–11)</p><p>Challenge Rating: 2</p><p>Advancement: 4–7 HD (Large)</p><p>Level Adjustment:—</p><p></p><p></p><p>Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.</p><p></p><p></p><p>Combat</p><p></p><p>Death Roll (Ex): A crocodile that has successfully grappled it's prey can spin their body in the water, weakening and rending the flesh and bones of their prey. This allow the crocodile to inflict maximum damage on all subsequent bite damage rolls, while grappling their prey, in addition their prey must check for drowning every round, incurring double the normal penalty for subsequent rounds.</p><p></p><p>Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning.</p><p></p><p></p><p>Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, to use it's death roll ability.</p><p></p><p></p><p>Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.</p><p></p><p></p><p></p><p>Heres an example.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3450233, member: 40336"] Crocodiles...Id give them hyperstosis myself. Their hides are excruciatingly thick and able to deflect bullets. Id also give them damage reduction equal to their hit dice/-. Though their bite, size, and tail damage seem about right. I wouldnt include their tails in their size, due to the sheer fact that appendages really shouldnt count when determining size, unless you are that appendage. The crocodile is like nature's tank. Also...though they are considered (falsely) to be slow, they are actually very fast, reaching speeds of up to 40 mph on land. They might be lazy, but they are definitely not slow. People at Wizards really need to buff up on their science facts. Crocodile Medium Animal Hit Dice: 3d8+9 (24 hp) Initiative: +1 Speed: 40 ft. (8 squares), swim 60 ft. Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16 Base Attack/Grapple: +2/+6 Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (2d6+6) Full Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (2d6+6) Space/Reach: 5 ft./5 ft. Special Attacks: Death roll, improved grab Special Qualities: Damage reduction 3/-, hold breath, low-light vision Saves: Fort +6, Ref +4, Will +2 Abilities: Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 Skills: Hide +7*, Listen +4, Spot +4, Swim +12 Feats: Alertness, Skill Focus (Hide) Environment:Warm marshes Organization: Solitary or colony (6–11) Challenge Rating: 2 Advancement: 4–7 HD (Large) Level Adjustment:— Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach. Combat Death Roll (Ex): A crocodile that has successfully grappled it's prey can spin their body in the water, weakening and rending the flesh and bones of their prey. This allow the crocodile to inflict maximum damage on all subsequent bite damage rolls, while grappling their prey, in addition their prey must check for drowning every round, incurring double the normal penalty for subsequent rounds. Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Constitution score before it risks drowning. Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, to use it's death roll ability. Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks. Heres an example. [/QUOTE]
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