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<blockquote data-quote="dante58701" data-source="post: 3453317" data-attributes="member: 40336"><p><strong>Gorgons</strong></p><p></p><p>Gorgon</p><p>Medium Monstrous Humanoid</p><p>Hit Dice: 3d8+3 (18 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12</p><p>Base Attack/Grapple: +3/+3</p><p>Attack: Shortbow +5 ranged (1d6/x3) or dagger +5 melee (1d4/19–20) or snakes +5 melee (1d4 plus poison)</p><p>Full Attack: Shortbow +5 ranged (1d6/x3); or dagger +5 melee (1d4/19–20) and snakes +3 melee (1d4 plus poison)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Petrifying gaze, poison</p><p>Special Qualities: All-around vision, darkvision 60 ft., scent</p><p>Saves: Fort +2, Ref +5, Will +4</p><p>Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15</p><p>Skills: Bluff +5, Diplomacy +5, Disguise +5, Intimidate +5, Move Silently +5, Search +5, Spot +8</p><p>Feats: Point Blank Shot, Weapon Finesse</p><p>Environment: Temperate marshes</p><p>Organization: Solitary or covey (2–4)</p><p>Challenge Rating: 4</p><p>Treasure: Double standard</p><p>Alignment: Usually lawful evil</p><p>Advancement: By character class</p><p>Level Adjustment:—</p><p></p><p>Though at first glance this creature appeared to be a well-proportioned human, a closer look reveals a hideous face crowned with a mass of writhing, hissing snakes instead of hair, eyes glowing a deep, feral red, and scaly, earth-colored skin.</p><p></p><p>The gorgon is a hateful, repulsive creature that petrifies living beings with its gaze. It prizes art objects, fine jewelry, and wealth. Its activities often revolve around obtaining these items.</p><p></p><p>A gorgon is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil.</p><p></p><p>Gorgons are found in nearly every climate. Some dwell in large cities, becoming active in the criminal underworld to gain their desires. A few gorgons have formed robbery rings or organized smuggling cabals.</p><p></p><p>A typical gorgon is 5 to 6 feet tall and about the same weight as a human.</p><p></p><p>Gorgons speak the most commonly spoken regional language.</p><p></p><p>Combat</p><p></p><p>A gorgon tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.</p><p></p><p>All-Around Vision (Ex): The gorgon’s many snakes give it a +4 racial bonus on Spot and Search checks.</p><p></p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.</p><p></p><p>Poison (Ex): Injury, Fortitude DC 12, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3453317, member: 40336"] [b]Gorgons[/b] Gorgon Medium Monstrous Humanoid Hit Dice: 3d8+3 (18 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +3/+3 Attack: Shortbow +5 ranged (1d6/x3) or dagger +5 melee (1d4/19–20) or snakes +5 melee (1d4 plus poison) Full Attack: Shortbow +5 ranged (1d6/x3); or dagger +5 melee (1d4/19–20) and snakes +3 melee (1d4 plus poison) Space/Reach: 5 ft./5 ft. Special Attacks: Petrifying gaze, poison Special Qualities: All-around vision, darkvision 60 ft., scent Saves: Fort +2, Ref +5, Will +4 Abilities: Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 Skills: Bluff +5, Diplomacy +5, Disguise +5, Intimidate +5, Move Silently +5, Search +5, Spot +8 Feats: Point Blank Shot, Weapon Finesse Environment: Temperate marshes Organization: Solitary or covey (2–4) Challenge Rating: 4 Treasure: Double standard Alignment: Usually lawful evil Advancement: By character class Level Adjustment:— Though at first glance this creature appeared to be a well-proportioned human, a closer look reveals a hideous face crowned with a mass of writhing, hissing snakes instead of hair, eyes glowing a deep, feral red, and scaly, earth-colored skin. The gorgon is a hateful, repulsive creature that petrifies living beings with its gaze. It prizes art objects, fine jewelry, and wealth. Its activities often revolve around obtaining these items. A gorgon is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil. Gorgons are found in nearly every climate. Some dwell in large cities, becoming active in the criminal underworld to gain their desires. A few gorgons have formed robbery rings or organized smuggling cabals. A typical gorgon is 5 to 6 feet tall and about the same weight as a human. Gorgons speak the most commonly spoken regional language. Combat A gorgon tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents. All-Around Vision (Ex): The gorgon’s many snakes give it a +4 racial bonus on Spot and Search checks. Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 12, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. [/QUOTE]
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