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<blockquote data-quote="dante58701" data-source="post: 3457706" data-attributes="member: 40336"><p><strong>Old School Drow (Pure Drow)</strong></p><p></p><p>Pure Drow Racial Traits</p><p>- +6 Dexterity, –2 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma if female.</p><p>- -2 Strength, +6 Dexterity, - 2 Constitution, +4 Intelligence, + 2 Charisma if male.</p><p>- Medium size. Drow have no bonuses or penalties due to their size.</p><p>- A drow’s base land speed is 30 feet (40 feet if female).</p><p>- Immunities (Ex): A drow is immune to magic sleep spells and effects.</p><p>- Racial Bonuses: A drow has a +2 racial bonus on saves against enchantment spells and effects, a +2 racial bonus on Will saves against spells and spell-like abilities, a +2 racial bonus on Appraise (checks that are related to stone or metal items), Craft (checks that are related to stone or metal),Listen, Search, and Spot checks, and a +8 racial bonus on Hide and Move Silently checks (they may also take a 10 on Hide and Move Silently checks even when rushed or threatened). A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.</p><p>- Darkvision: A drow has darkvision out to 180 feet. A drow's darkvision is not limited to black and white, rather, it is a form of thermal vision that allows it to see heat patterns in a wide spectrum of colors. It's thermal vision allows it a +8 racial bonus on Survival checks when tracking endothermic targets. This bonus fades at a rate of +1 per minute that has elapsed since the thermal trail was laid. A drows darkvision also allows it to visually perceive faezress and other magical radiances, although it does not decipher these radiances for them.</p><p>- Detect Faerzress (Ex): A drow is intimately familiar with faerzress-ridden sections of the Underdark. It can immediately tell if it is in an area affected by faerzress.</p><p>- Stonecunning (Ex): This ability grants a drow a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A drow who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a drow can use the Search skill to find stonework traps as a rogue can. A drow can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Drow have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.</p><p>- Spell Resistance (Su): A drow has spell resistance equal to 10 + class level.</p><p>- Spell-Like Abilities: A drow with an Intelligence score of 13 or higher can use the following spell-like abilities. 1/day—dancing lights, darkness, faerie fire. Caster level equals drow’s class level.</p><p>- Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In subsequent rounds, the drow are dazzled as long as they remain in the affected area.</p><p>- Weapon Proficiency: A drow receives Alertness, Martial Weapon Proficiency (rapier), Martial Weapon Proficiency (short sword), and Exotic Weapon Proficiency (hand crossbow) as bonus feats. A drow noble with a Dexterity of 13 or higher receives Two-Weapon Fighting as a bonus feat, achieving each additional feat from the Two-Weapon Fighting chain as a bonus feat for every 2 points of Dexterity beyond 13 (Improved Two-Weapon Fighting for 15 Dexterity, Greater Two-Weapon Fighting and Two-Weapon Defense for 17 Dexterity, Perfect Two-Weapon Fighting and Two-Weapon Rend for 19 Dexterity, Uncanny Two-Weapon Fighting for 21 Dexterity, Two-Weapon Mastery for 23 Dexterity). A drow noble with an Intelligence of 15 or Higher receives Highborn Drow as a bonus feat. A female drow cleric of Lolth with a Wisdom of 15 or higher receives Lolth's Caress (detailed below) as a bonus feat. All other prerequisites for these bonus feats must be met, save for those reliant upon ability scores as these bonus feats stem from thousands of years of genetic conditioning and selective breeding.</p><p>- Automatic Languages: Elven (drow dialect). Bonus Languages: Abyssal, Aquan, Common, Draconic, Drow Sign Language (drow silent tongue), Gehennic, Gnome, Goblin,Kuo-Toan, Undercommon.</p><p>- Favored Class: Cleric (female) or wizard (male).</p><p>- Level Adjustment: +4 (+6 for male drow nobles/+7 for female drow nobles).</p><p> </p><p>Lolth's Caress [General]</p><p>You have received Lolth's blessing and can tap into advanced magical abilities available to you through your drow noble heritage.</p><p>Prerequisites: Female Drow Cleric 4th, base Will save +4.</p><p>Benefit: You may use clairvoyance, discern lies, dispel magic, and suggestion once per day as spell-like abilities, with a caster level equal to your character level.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3457706, member: 40336"] [b]Old School Drow (Pure Drow)[/b] Pure Drow Racial Traits - +6 Dexterity, –2 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma if female. - -2 Strength, +6 Dexterity, - 2 Constitution, +4 Intelligence, + 2 Charisma if male. - Medium size. Drow have no bonuses or penalties due to their size. - A drow’s base land speed is 30 feet (40 feet if female). - Immunities (Ex): A drow is immune to magic sleep spells and effects. - Racial Bonuses: A drow has a +2 racial bonus on saves against enchantment spells and effects, a +2 racial bonus on Will saves against spells and spell-like abilities, a +2 racial bonus on Appraise (checks that are related to stone or metal items), Craft (checks that are related to stone or metal),Listen, Search, and Spot checks, and a +8 racial bonus on Hide and Move Silently checks (they may also take a 10 on Hide and Move Silently checks even when rushed or threatened). A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. - Darkvision: A drow has darkvision out to 180 feet. A drow's darkvision is not limited to black and white, rather, it is a form of thermal vision that allows it to see heat patterns in a wide spectrum of colors. It's thermal vision allows it a +8 racial bonus on Survival checks when tracking endothermic targets. This bonus fades at a rate of +1 per minute that has elapsed since the thermal trail was laid. A drows darkvision also allows it to visually perceive faezress and other magical radiances, although it does not decipher these radiances for them. - Detect Faerzress (Ex): A drow is intimately familiar with faerzress-ridden sections of the Underdark. It can immediately tell if it is in an area affected by faerzress. - Stonecunning (Ex): This ability grants a drow a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A drow who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a drow can use the Search skill to find stonework traps as a rogue can. A drow can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Drow have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. - Spell Resistance (Su): A drow has spell resistance equal to 10 + class level. - Spell-Like Abilities: A drow with an Intelligence score of 13 or higher can use the following spell-like abilities. 1/day—dancing lights, darkness, faerie fire. Caster level equals drow’s class level. - Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In subsequent rounds, the drow are dazzled as long as they remain in the affected area. - Weapon Proficiency: A drow receives Alertness, Martial Weapon Proficiency (rapier), Martial Weapon Proficiency (short sword), and Exotic Weapon Proficiency (hand crossbow) as bonus feats. A drow noble with a Dexterity of 13 or higher receives Two-Weapon Fighting as a bonus feat, achieving each additional feat from the Two-Weapon Fighting chain as a bonus feat for every 2 points of Dexterity beyond 13 (Improved Two-Weapon Fighting for 15 Dexterity, Greater Two-Weapon Fighting and Two-Weapon Defense for 17 Dexterity, Perfect Two-Weapon Fighting and Two-Weapon Rend for 19 Dexterity, Uncanny Two-Weapon Fighting for 21 Dexterity, Two-Weapon Mastery for 23 Dexterity). A drow noble with an Intelligence of 15 or Higher receives Highborn Drow as a bonus feat. A female drow cleric of Lolth with a Wisdom of 15 or higher receives Lolth's Caress (detailed below) as a bonus feat. All other prerequisites for these bonus feats must be met, save for those reliant upon ability scores as these bonus feats stem from thousands of years of genetic conditioning and selective breeding. - Automatic Languages: Elven (drow dialect). Bonus Languages: Abyssal, Aquan, Common, Draconic, Drow Sign Language (drow silent tongue), Gehennic, Gnome, Goblin,Kuo-Toan, Undercommon. - Favored Class: Cleric (female) or wizard (male). - Level Adjustment: +4 (+6 for male drow nobles/+7 for female drow nobles). Lolth's Caress [General] You have received Lolth's blessing and can tap into advanced magical abilities available to you through your drow noble heritage. Prerequisites: Female Drow Cleric 4th, base Will save +4. Benefit: You may use clairvoyance, discern lies, dispel magic, and suggestion once per day as spell-like abilities, with a caster level equal to your character level. [/QUOTE]
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