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<blockquote data-quote="dante58701" data-source="post: 3461855" data-attributes="member: 40336"><p>It's their gravity field. I truly dont think they would be affected by earth type gravities at all.</p><p></p><p>But you may be right about that. I could just give them subtle body and tenacious body. I would give them a climb speed, but that would not adequately cover the why they can climb in such a manner, and it would give them bonuses they really shouldn't have.</p><p></p><p>As for Transcendental beam...it's exactly what Orichalcum Golems have, and this is spose to be for variations on the theme.</p><p></p><p>Ice toads = Frostburn.</p><p></p><p>Quickling = Creature Catalogue or Dicefreaks.</p><p></p><p>There, Cats Fall, Legendary Leaper, Subtle Body, and Tenacious Body cover my gravity issues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Without giving them the ability to fly. Added the note about Transcendental Beam being usable as a free action 1 per 1d2 rounds, rather than every round. Now it's accurate.</p><p></p><p>But it needs flavor text, challenge rating, and level adjustment. Particularly since this can be applied to intelligent creatures.</p><p></p><p>I see an Orichalcum Quickling coming on.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3461855, member: 40336"] It's their gravity field. I truly dont think they would be affected by earth type gravities at all. But you may be right about that. I could just give them subtle body and tenacious body. I would give them a climb speed, but that would not adequately cover the why they can climb in such a manner, and it would give them bonuses they really shouldn't have. As for Transcendental beam...it's exactly what Orichalcum Golems have, and this is spose to be for variations on the theme. Ice toads = Frostburn. Quickling = Creature Catalogue or Dicefreaks. There, Cats Fall, Legendary Leaper, Subtle Body, and Tenacious Body cover my gravity issues. :) Without giving them the ability to fly. Added the note about Transcendental Beam being usable as a free action 1 per 1d2 rounds, rather than every round. Now it's accurate. But it needs flavor text, challenge rating, and level adjustment. Particularly since this can be applied to intelligent creatures. I see an Orichalcum Quickling coming on. [/QUOTE]
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