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Monster Revisions
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<blockquote data-quote="dante58701" data-source="post: 3471395" data-attributes="member: 40336"><p><strong>Revision of the goatman...anyone have a revised goat?</strong></p><p></p><p>Ibixian (Goatman)</p><p>Medium Monstrous Humanoid</p><p>Hit Dice: 3d8+3 (15 hp)</p><p>Initiative: +0</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 14 (+1 natural, +3 studded leather), touch 10, flat-footed 14</p><p>Base Attack/Grapple: +3/+5</p><p>Attack: Greataxe +5 melee (1d12+3/x3)</p><p>Full Attack: Greataxe +5 melee (1d12+3/x3) and head butt +0 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Improved charge, knockback, powerful charge, trample</p><p>Special Qualities: Darkvision 60 ft., lowlight vision, scent</p><p>Saves: Fort +2, Ref +3, Will +2</p><p>Abilities: Str 15, Dex 11, Con 13, Int 8, Wis 8, Cha 10</p><p>Skills: Balance +, Climb +, Intimidate +, Jump +, Listen +, Spot +, Survival +</p><p>Feats: Alertness, Weapon Focus (greataxe)</p><p>Environment: Cold mountains</p><p>Organization: Solitary or herd (21-30)</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually neutral</p><p>Advancement: 4–7 HD (Large); 8–9 HD (Huge)</p><p>Level Adjustment: +1</p><p></p><p>An amalgam of goat and man, this creature has horns, claws, fur, and legs that end in hooves.</p><p></p><p>Ibixians are powerfully built, intelligent, humanoid goats. </p><p></p><p>Ibixians are physically focused creatures who favor a barbarian lifestyle.</p><p></p><p>Ibixians choose leaders by combat, and the strongest and most aggressive lead the pack.</p><p></p><p>Ibixians are bigger than most humans, standing about 6 to 6-1/2 feet tall and weighing about 250 pounds.</p><p></p><p>Ibixian speak Ibixian, their own language.</p><p></p><p>Combat</p><p></p><p>Ibixians enjoy melee combat. They often start fights for the sheer pleasure of fighting.</p><p></p><p>Improved Charge (Ex) An ibixian can charge if it moves in a straight line for a single movement. In other words, it can move freely as a move-equivalent action and then charge as it's second action.</p><p></p><p>Knockback (Ex) When an ibixian successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the ibixian does not provoke an attack of opportunity for initiating the bullrush, the ibixian does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The ibixian also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a ibixian is Medium, it can only knockback Medium creatures or smaller.</p><p></p><p>Powerful Charge (Ex): An ibixian typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge this allows an ibixian to make a single gore attack with a +2 attack bonus that deals 2d6+2 points of damage.</p><p></p><p>Trample (Ex): As a full-round action, an ibixian can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over opponents in its path; any creature whose space is completely covered by the trampling ibixian is subject to the trample attack. Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt a Reflex save (DC 13) to take half damage. A trampling ibixian can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature. The save DC is Strength-based.</p><p></p><p>Skills: Ibixians have a +4 racial bonus on Balance, Climb, Intimidate, and Jump checks.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3471395, member: 40336"] [b]Revision of the goatman...anyone have a revised goat?[/b] Ibixian (Goatman) Medium Monstrous Humanoid Hit Dice: 3d8+3 (15 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 14 (+1 natural, +3 studded leather), touch 10, flat-footed 14 Base Attack/Grapple: +3/+5 Attack: Greataxe +5 melee (1d12+3/x3) Full Attack: Greataxe +5 melee (1d12+3/x3) and head butt +0 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved charge, knockback, powerful charge, trample Special Qualities: Darkvision 60 ft., lowlight vision, scent Saves: Fort +2, Ref +3, Will +2 Abilities: Str 15, Dex 11, Con 13, Int 8, Wis 8, Cha 10 Skills: Balance +, Climb +, Intimidate +, Jump +, Listen +, Spot +, Survival + Feats: Alertness, Weapon Focus (greataxe) Environment: Cold mountains Organization: Solitary or herd (21-30) Challenge Rating: 2 Treasure: Standard Alignment: Usually neutral Advancement: 4–7 HD (Large); 8–9 HD (Huge) Level Adjustment: +1 An amalgam of goat and man, this creature has horns, claws, fur, and legs that end in hooves. Ibixians are powerfully built, intelligent, humanoid goats. Ibixians are physically focused creatures who favor a barbarian lifestyle. Ibixians choose leaders by combat, and the strongest and most aggressive lead the pack. Ibixians are bigger than most humans, standing about 6 to 6-1/2 feet tall and weighing about 250 pounds. Ibixian speak Ibixian, their own language. Combat Ibixians enjoy melee combat. They often start fights for the sheer pleasure of fighting. Improved Charge (Ex) An ibixian can charge if it moves in a straight line for a single movement. In other words, it can move freely as a move-equivalent action and then charge as it's second action. Knockback (Ex) When an ibixian successfully makes a gore attack with a charge, it may knockback its target. Treat the knockback as a bullrush, except that the ibixian does not provoke an attack of opportunity for initiating the bullrush, the ibixian does not move together with the target, and the target always is moved the maximum amount determined by the bullrush attack. The ibixian also gets a +2 circumstance bonus on the bullrush since it occurs at the end of a charge. The size rules apply as normal to a knockback; since a ibixian is Medium, it can only knockback Medium creatures or smaller. Powerful Charge (Ex): An ibixian typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge this allows an ibixian to make a single gore attack with a +2 attack bonus that deals 2d6+2 points of damage. Trample (Ex): As a full-round action, an ibixian can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The creature merely has to move over opponents in its path; any creature whose space is completely covered by the trampling ibixian is subject to the trample attack. Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt a Reflex save (DC 13) to take half damage. A trampling ibixian can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature. The save DC is Strength-based. Skills: Ibixians have a +4 racial bonus on Balance, Climb, Intimidate, and Jump checks. [/QUOTE]
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