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<blockquote data-quote="dante58701" data-source="post: 3495626" data-attributes="member: 40336"><p><strong>Major Overhaul</strong></p><p></p><p>Paragon Creature</p><p></p><p>Among the population of every kind of creature are some specimens that are its weakest, worst representatives. Likewise, every population has its paragons: the strongest, smartest, luckiest, and most powerful of the species. Paragon creatures may represent the mythical First Creature, created in its perfect form by some creator deity, or perhaps the evolutionary endpoint of a race after thousands of years of steady improvement. Sometimes, paragons just spring up accidentally, when all the factors are right.</p><p></p><p>Creating a Paragon Creature</p><p></p><p>“Paragon” is a template that can be added to any creature (referred to hereafter as the base creature).</p><p></p><p>The paragon creature uses all the base creature’s statistics and special abilities except as noted here.</p><p></p><p>Size and Type: The base creature's size remains unchanged. The base creature’s type remains unchanged. A psionic paragon also gains the psionic subtype.</p><p></p><p>Hit Dice: A paragon creature uses d20's for Hit Dice and always has maximum hit points per die.</p><p></p><p>Speed: All movement speeds are tripled.</p><p></p><p>Armor Class: A paragon creature retains the armor bonuses of the base creature and acquires the following.</p><p></p><p>- Luck Bonus (Ex): A paragon creature gains a +15 luck bonus to it's armor class (see their Fortuity special quality).</p><p></p><p>Attacks: A paragon creature makes all its attacks with a +15 luck bonus on the attack roll (see their Fortuity special quality).</p><p></p><p>A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p>Damage: A paragon creature gains a +15 luck bonus on Damage rolls for all melee and thrown ranged attacks (see their Fortuity special quality).</p><p></p><p>Special Attacks: A paragon creature’s special attacks, if any, all gain a +15 luck bonus, if applicable (see their Fortuity special quality).</p><p></p><p>Spell-Like Abilities (Sp) or Psionics (Ps): If the base creature has spell-like abilities or psionics, it gains +15 to its caster level or +15 to it's manifester level to use those abilities (see their Fortuity special quality). A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, unless it is a psionic paragon, in which case it instead gains the ability to use dispel psionics, sensitivity to psychic impressions, and temporal acceleration three times per day, even if it did not have psi-like abilities before. Caster Level or Manifester Level equals Hit Dice/Character Level + 15 (see their Fortuity special quality).</p><p></p><p>Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following.</p><p></p><p>- Damage Reduction (Ex): A paragon creature gains damage reduction 15/epic.</p><p></p><p>- Fast Healing (Ex): A paragon creature gains fast healing 15.</p><p></p><p>- Fortuity (Ex): A paragon creature add a +15 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks (if psionic), skill checks, turning checks); difficulty class (for any special abilities, psi-like abilities (if psionic), psionics (if psionic), spell-like abilities, spells); initiative; power resistance (if psionic); saving throws; and spell resistance.</p><p></p><p>- Resistances (Ex): A paragon creature gains resistance to cold 15 and fire 15. </p><p></p><p>- Spell Resistance (Su) or Power Resistance (Su): A paragon creature gains spell resistance or power resistance (if psionic) equal to the base creature's Hit Dice/Character Level + 10 + 15 (see their Fortuity special quality).</p><p></p><p>Saves: The paragon creature gains a +15 luck bonus on all its saving throws (see it's Fortuity special quality).</p><p></p><p>Abilities: All ability scores are 15 points higher than those of the base creature.</p><p></p><p>Skills: The paragon creature gains a +15 luck bonus on all its skill checks (see it's Fortuity special quality).</p><p></p><p>Feats: Same as the base creature, plus five bonus feats.</p><p></p><p>Climate/Terrain: Any land and underground.</p><p></p><p>Organization: Same as the base creature.</p><p></p><p>Challenge Rating: Same as the base creature +15.</p><p></p><p>Treasure: Standard.</p><p></p><p>Alignment: Same as the base creature.</p><p></p><p>Advancement: Same as the base creature.</p><p></p><p>Level Adjustment: Same as the base creature +22.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3495626, member: 40336"] [b]Major Overhaul[/b] Paragon Creature Among the population of every kind of creature are some specimens that are its weakest, worst representatives. Likewise, every population has its paragons: the strongest, smartest, luckiest, and most powerful of the species. Paragon creatures may represent the mythical First Creature, created in its perfect form by some creator deity, or perhaps the evolutionary endpoint of a race after thousands of years of steady improvement. Sometimes, paragons just spring up accidentally, when all the factors are right. Creating a Paragon Creature “Paragon” is a template that can be added to any creature (referred to hereafter as the base creature). The paragon creature uses all the base creature’s statistics and special abilities except as noted here. Size and Type: The base creature's size remains unchanged. The base creature’s type remains unchanged. A psionic paragon also gains the psionic subtype. Hit Dice: A paragon creature uses d20's for Hit Dice and always has maximum hit points per die. Speed: All movement speeds are tripled. Armor Class: A paragon creature retains the armor bonuses of the base creature and acquires the following. - Luck Bonus (Ex): A paragon creature gains a +15 luck bonus to it's armor class (see their Fortuity special quality). Attacks: A paragon creature makes all its attacks with a +15 luck bonus on the attack roll (see their Fortuity special quality). A paragon creature’s natural weapons are treated as epic for the purpose of overcoming damage reduction. Damage: A paragon creature gains a +15 luck bonus on Damage rolls for all melee and thrown ranged attacks (see their Fortuity special quality). Special Attacks: A paragon creature’s special attacks, if any, all gain a +15 luck bonus, if applicable (see their Fortuity special quality). Spell-Like Abilities (Sp) or Psionics (Ps): If the base creature has spell-like abilities or psionics, it gains +15 to its caster level or +15 to it's manifester level to use those abilities (see their Fortuity special quality). A paragon creature also gains the ability to use greater dispel magic, haste, and see invisibility three times per day, even if it did not have spell-like abilities before, unless it is a psionic paragon, in which case it instead gains the ability to use dispel psionics, sensitivity to psychic impressions, and temporal acceleration three times per day, even if it did not have psi-like abilities before. Caster Level or Manifester Level equals Hit Dice/Character Level + 15 (see their Fortuity special quality). Special Qualities: A paragon creature retains all the special qualities of the base creature and also gains the following. - Damage Reduction (Ex): A paragon creature gains damage reduction 15/epic. - Fast Healing (Ex): A paragon creature gains fast healing 15. - Fortuity (Ex): A paragon creature add a +15 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks (if psionic), skill checks, turning checks); difficulty class (for any special abilities, psi-like abilities (if psionic), psionics (if psionic), spell-like abilities, spells); initiative; power resistance (if psionic); saving throws; and spell resistance. - Resistances (Ex): A paragon creature gains resistance to cold 15 and fire 15. - Spell Resistance (Su) or Power Resistance (Su): A paragon creature gains spell resistance or power resistance (if psionic) equal to the base creature's Hit Dice/Character Level + 10 + 15 (see their Fortuity special quality). Saves: The paragon creature gains a +15 luck bonus on all its saving throws (see it's Fortuity special quality). Abilities: All ability scores are 15 points higher than those of the base creature. Skills: The paragon creature gains a +15 luck bonus on all its skill checks (see it's Fortuity special quality). Feats: Same as the base creature, plus five bonus feats. Climate/Terrain: Any land and underground. Organization: Same as the base creature. Challenge Rating: Same as the base creature +15. Treasure: Standard. Alignment: Same as the base creature. Advancement: Same as the base creature. Level Adjustment: Same as the base creature +22. [/QUOTE]
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