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<blockquote data-quote="dante58701" data-source="post: 3507458" data-attributes="member: 40336"><p><strong>Fun Fun</strong></p><p></p><p>Dracolich</p><p></p><p>A dracolich appears as a skeletal or semiskeletal version of its former self, with glowing points of light in its shadowy eye sockets.</p><p></p><p>A dracolich is an undead creature resulting from the transformation of a dragon. Like humans and other humanoid races, evil dragons can also choose to assume a lich form. These specialized liches – known to most mortals as dracoliches – are rare and fearsome beasts. Dragons who choose to become dracoliches generally do so for specific and nefarious purposes, as the long lifespan of a dragon makes the ‘immortality’ that comes from lichdom seem rather insignificant to the draconian beasts.</p><p></p><p>A dragon must first consume a lethal concoction known as a dracolich brew. An act that instantly slays the dragon, whereupon its spirit is transferred to it's dracolich phylactery, regardless of the distance between the phylactery and the dragon’s body. It's spirit, contained in the phylactery can sense any corpse of Medium or larger size within 90 feet and attempt to possess it. Under no circumstances can the spirit possess a living body. A dracolich's original body is an ideal vessel, and any attempt to possess it is automatically successful.</p><p></p><p>A dracolich, to possess a suitable corpse other than its own, must make a successful Charisma check (DC 10 for a dragon, DC 15 for any other creature of the dragon type, DC 20 for any other kind of reptilian creature, such as a giant snake or lizardfolk, or DC 25 for any other creature). If the check fails, the dracolich can never possess that particular corpse. If the corpse accepts the spirit, the corpse becomes animated. If the animated corpse is the spirit’s former body, it immediately becomes a dracolich. Otherwise, it becomes a proto-dracolich (see below).</p><p></p><p>A dracolich speaks any languages it knew in life.</p><p></p><p>Creating a Dracolich</p><p></p><p>“Dracolich” is an acquired template that can be added to any evil dragon (referred to hereafter as the base dragon).</p><p></p><p>A dracolich has all the base dragon’s statistics and special abilities except as noted here.</p><p></p><p>Size and Type:Size is unchanged. The base dragon's type changes to undead. Do not recalculate base attack bonus, saves, or skill points. </p><p></p><p>Hit Dice: Increase all current and future Hit Dice to d12s.</p><p></p><p>Speed: A dracolich's ability to fly becomes supernatural in nature.</p><p></p><p>Armor Class: A dracolich's natural armor bonus increases by +5.</p><p></p><p>Attack: A dracolich retains all the attacks of the base dragon.</p><p></p><p>Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p></p><p>Full Attack: A dracolich retains all the attacks of the base dragon.</p><p></p><p>Damage: A dracolich's natural attack deal an extra 1d6 points of negative energy damage/16 Hit Dice/Levels of the dracolich on any successful hit.</p><p></p><p>Special Attacks: A dracolich retains all the base dragon's special attacks and gains those described below. Save DCs are equal to 10 + 1/2 dracolich’s Hit Dice + dracolich’s Charisma modifier unless otherwise noted.</p><p></p><p>- Breath Weapon (Su): A dracolich uses its Charisma modifier to determine the save DC for its breath weapon instead of it's Constitution modifier.</p><p></p><p>- Death Weapon (Su): In addition to retaining its natural breath weapons, a dracolich may once per day unleash an alternate breath weapon of pure black necromantic energy. This “death weapon” takes the </p><p> same basic line/cone shape of its natural breath weapon, as well as the same range. However, all creatures caught within the energies of this necromantic blast must make a successful Fortitude save or be </p><p> instantly slain. Creatures that successfully save still take 12d6 points of damage. Slain creatures not resurrected or blessed before burial will rise from the dead 1d6 days later as zombies. Creatures with </p><p> more hit dice than the dracolich are immune to the death weapon.</p><p></p><p>- Fear Aura (Su): Dracoliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 Hit Dice in a 60-foot radius that look at the dracolich must succeed on a Will save or be affected as </p><p> though by a fear spell from a sorcerer of the dracolich’s level. A creature that successfully saves cannot be affected again by the same dracolich’s aura for 24 hours. This is in addition to the dragon’s </p><p> normal fear aura, though the effects are different.</p><p></p><p>- Frightful Presence (Ex.): Dracolich’s gain a +2 to the DC of the frightful presence aura generated by all dragons.</p><p></p><p>- Paralyzing Gaze (Su): Any creature that meets the dracolich's gaze must make a Fortitude save or be permanently paralyzed; this ability has an effective range of 40 ft.. Remove paralysis or any spell </p><p> that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a dracolich seems dead, though a DC 20 Spot check or a DC 15 </p><p> Heal check reveals that the victim is still alive.</p><p></p><p>- Paralyzing Touch (Su): A creature struck by any of a dracolich’s physical attacks must make a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free </p><p> the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a dracolich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim </p><p> is still alive.</p><p></p><p>- Spells: A dracolich can cast any spells it could cast while alive.</p><p></p><p>Special Qualities: A dracolich retains all the base dragon’s special qualities and gains those described below.</p><p></p><p>- Damage Reduction (Su): A dracolich’s undead body is tough, giving the creature damage reduction 15/bludgeoning and magic.</p><p></p><p>- Immunities (Ex): Dracoliches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks.</p><p></p><p>- Invulnerability: If a dracolich is slain, its spirit immediately returns to its phylactery. If no dragon-type corpse lies within 90 feet for the spirit to possess, the dracolich is trapped in the phylactery </p><p> until it reforms. A dracolich is difficult to destroy. If its spirit is currently contained in its phylactery, destroying that item when a suitable corpse is not within range effectively destroys the dracolich. </p><p> Likewise, an active dracolich is unable to attempt further possessions if its phylactery is destroyed. The fate of a disembodied dracolich spirit—that is, a spirit with no body or phylactery—is unknown, </p><p> but presumably it is drawn to the Lower Planes.</p><p></p><p>- See Invisible (Su.): A dracolich can continually see invisible as the spell as cast by a 15th-level sorcerer. It can suppress or resume this ability as a free action.</p><p></p><p></p><p>- Turning Immunity (Ex): Dracoliches cannot be Turned or Rebuked.</p><p></p><p>- Undead Traits: A dracolich is immune to mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on </p><p> objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It </p><p> cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet (unless the base dragon had a greater range).</p><p></p><p>Abilities: Increase from the base dragon as follows: Str +8, Dex +8, Int +2, Wis +2, Cha +4. Being undead, a dracolich has no Constitution score.</p><p></p><p>Skills: Dracoliches have a +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base dragon.</p><p></p><p>Organization: Solitary.</p><p></p><p>Challenge Rating: Same as the base dragon +7.</p><p></p><p>Treasure: Double standard.</p><p></p><p>Alignment: Any evil.</p><p></p><p>Advancement: Same as the base dragon.</p><p></p><p>Level Adjustment: Same as the base dragon +10.</p><p></p><p>The Dracoliches Phylactery</p><p></p><p>Dracolich Phylacteries: An integral part of becoming a dracolich is creating a magic phylactery in which the dragon stores its life force. As a rule, the only way to get rid of a dracolich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a dracolich reappears 1d10 days after its apparent death. Each dracolich must make its own phylactery (Creation Prerequisites: Ability to cast spell, Craft Wondrous Item, Caster Level 11th).</p><p></p><p>A dracolich’s phylactery costs a minimum of 190,000 gp and 7,700 XP to create, and possesses a caster level equal to the caster level of the spellcaster who created it. A “standard” dracolich phylactery is of Medium size and has a hardness rating of 40, 100 hit points, and a break DC of 60. Should the dragon so desire, a more elaborate and expensive phylactery can be created; as with a standard lich, this extra expense in creating a phylactery aids in the process of successfully creating a dracolich.</p><p></p><p>Proto-Dracoliches</p><p></p><p>A proto-dracolich comes into being when a dracolich’s spirit possesses any body other than the corpse that was created when the dragon consumed its dose of dracolich brew. A proto-dracolich has the mind and memories of its original form but the hit points and immunities of a dracolich. A proto-dracolich can neither speak nor cast spells. Further, it cannot deal extra cold damage, use a breath weapon, or use frightful presence as a dracolich. Its Strength, speed, and Armor Class are those of the possessed body.</p><p></p><p>A proto-dracolich transforms into a full-fledged dracolich in 2d4 days. When the transformation is complete, the dracolich’s form resembles that of its original body. It can now speak, cast spells, and employ the breath weapon it originally had, in addition to gaining all the abilities of a dracolich. A dracolich typically keeps a few “spare” bodies of a suitable size near the hiding place of its phylactery, so that if its current form is destroyed, it can possess and transform a new body within a few days.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3507458, member: 40336"] [b]Fun Fun[/b] Dracolich A dracolich appears as a skeletal or semiskeletal version of its former self, with glowing points of light in its shadowy eye sockets. A dracolich is an undead creature resulting from the transformation of a dragon. Like humans and other humanoid races, evil dragons can also choose to assume a lich form. These specialized liches – known to most mortals as dracoliches – are rare and fearsome beasts. Dragons who choose to become dracoliches generally do so for specific and nefarious purposes, as the long lifespan of a dragon makes the ‘immortality’ that comes from lichdom seem rather insignificant to the draconian beasts. A dragon must first consume a lethal concoction known as a dracolich brew. An act that instantly slays the dragon, whereupon its spirit is transferred to it's dracolich phylactery, regardless of the distance between the phylactery and the dragon’s body. It's spirit, contained in the phylactery can sense any corpse of Medium or larger size within 90 feet and attempt to possess it. Under no circumstances can the spirit possess a living body. A dracolich's original body is an ideal vessel, and any attempt to possess it is automatically successful. A dracolich, to possess a suitable corpse other than its own, must make a successful Charisma check (DC 10 for a dragon, DC 15 for any other creature of the dragon type, DC 20 for any other kind of reptilian creature, such as a giant snake or lizardfolk, or DC 25 for any other creature). If the check fails, the dracolich can never possess that particular corpse. If the corpse accepts the spirit, the corpse becomes animated. If the animated corpse is the spirit’s former body, it immediately becomes a dracolich. Otherwise, it becomes a proto-dracolich (see below). A dracolich speaks any languages it knew in life. Creating a Dracolich “Dracolich” is an acquired template that can be added to any evil dragon (referred to hereafter as the base dragon). A dracolich has all the base dragon’s statistics and special abilities except as noted here. Size and Type:Size is unchanged. The base dragon's type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Hit Dice: Increase all current and future Hit Dice to d12s. Speed: A dracolich's ability to fly becomes supernatural in nature. Armor Class: A dracolich's natural armor bonus increases by +5. Attack: A dracolich retains all the attacks of the base dragon. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Full Attack: A dracolich retains all the attacks of the base dragon. Damage: A dracolich's natural attack deal an extra 1d6 points of negative energy damage/16 Hit Dice/Levels of the dracolich on any successful hit. Special Attacks: A dracolich retains all the base dragon's special attacks and gains those described below. Save DCs are equal to 10 + 1/2 dracolich’s Hit Dice + dracolich’s Charisma modifier unless otherwise noted. - Breath Weapon (Su): A dracolich uses its Charisma modifier to determine the save DC for its breath weapon instead of it's Constitution modifier. - Death Weapon (Su): In addition to retaining its natural breath weapons, a dracolich may once per day unleash an alternate breath weapon of pure black necromantic energy. This “death weapon” takes the same basic line/cone shape of its natural breath weapon, as well as the same range. However, all creatures caught within the energies of this necromantic blast must make a successful Fortitude save or be instantly slain. Creatures that successfully save still take 12d6 points of damage. Slain creatures not resurrected or blessed before burial will rise from the dead 1d6 days later as zombies. Creatures with more hit dice than the dracolich are immune to the death weapon. - Fear Aura (Su): Dracoliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 Hit Dice in a 60-foot radius that look at the dracolich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the dracolich’s level. A creature that successfully saves cannot be affected again by the same dracolich’s aura for 24 hours. This is in addition to the dragon’s normal fear aura, though the effects are different. - Frightful Presence (Ex.): Dracolich’s gain a +2 to the DC of the frightful presence aura generated by all dragons. - Paralyzing Gaze (Su): Any creature that meets the dracolich's gaze must make a Fortitude save or be permanently paralyzed; this ability has an effective range of 40 ft.. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a dracolich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. - Paralyzing Touch (Su): A creature struck by any of a dracolich’s physical attacks must make a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description). The effect cannot be dispelled. Anyone paralyzed by a dracolich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive. - Spells: A dracolich can cast any spells it could cast while alive. Special Qualities: A dracolich retains all the base dragon’s special qualities and gains those described below. - Damage Reduction (Su): A dracolich’s undead body is tough, giving the creature damage reduction 15/bludgeoning and magic. - Immunities (Ex): Dracoliches have immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks. - Invulnerability: If a dracolich is slain, its spirit immediately returns to its phylactery. If no dragon-type corpse lies within 90 feet for the spirit to possess, the dracolich is trapped in the phylactery until it reforms. A dracolich is difficult to destroy. If its spirit is currently contained in its phylactery, destroying that item when a suitable corpse is not within range effectively destroys the dracolich. Likewise, an active dracolich is unable to attempt further possessions if its phylactery is destroyed. The fate of a disembodied dracolich spirit—that is, a spirit with no body or phylactery—is unknown, but presumably it is drawn to the Lower Planes. - See Invisible (Su.): A dracolich can continually see invisible as the spell as cast by a 15th-level sorcerer. It can suppress or resume this ability as a free action. - Turning Immunity (Ex): Dracoliches cannot be Turned or Rebuked. - Undead Traits: A dracolich is immune to mind-affecting effects, poison, magic sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. It has darkvision out to 60 feet (unless the base dragon had a greater range). Abilities: Increase from the base dragon as follows: Str +8, Dex +8, Int +2, Wis +2, Cha +4. Being undead, a dracolich has no Constitution score. Skills: Dracoliches have a +8 racial bonus on Hide, Intimidate, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base dragon. Organization: Solitary. Challenge Rating: Same as the base dragon +7. Treasure: Double standard. Alignment: Any evil. Advancement: Same as the base dragon. Level Adjustment: Same as the base dragon +10. The Dracoliches Phylactery Dracolich Phylacteries: An integral part of becoming a dracolich is creating a magic phylactery in which the dragon stores its life force. As a rule, the only way to get rid of a dracolich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a dracolich reappears 1d10 days after its apparent death. Each dracolich must make its own phylactery (Creation Prerequisites: Ability to cast spell, Craft Wondrous Item, Caster Level 11th). A dracolich’s phylactery costs a minimum of 190,000 gp and 7,700 XP to create, and possesses a caster level equal to the caster level of the spellcaster who created it. A “standard” dracolich phylactery is of Medium size and has a hardness rating of 40, 100 hit points, and a break DC of 60. Should the dragon so desire, a more elaborate and expensive phylactery can be created; as with a standard lich, this extra expense in creating a phylactery aids in the process of successfully creating a dracolich. Proto-Dracoliches A proto-dracolich comes into being when a dracolich’s spirit possesses any body other than the corpse that was created when the dragon consumed its dose of dracolich brew. A proto-dracolich has the mind and memories of its original form but the hit points and immunities of a dracolich. A proto-dracolich can neither speak nor cast spells. Further, it cannot deal extra cold damage, use a breath weapon, or use frightful presence as a dracolich. Its Strength, speed, and Armor Class are those of the possessed body. A proto-dracolich transforms into a full-fledged dracolich in 2d4 days. When the transformation is complete, the dracolich’s form resembles that of its original body. It can now speak, cast spells, and employ the breath weapon it originally had, in addition to gaining all the abilities of a dracolich. A dracolich typically keeps a few “spare” bodies of a suitable size near the hiding place of its phylactery, so that if its current form is destroyed, it can possess and transform a new body within a few days. [/QUOTE]
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