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<blockquote data-quote="dante58701" data-source="post: 3513484" data-attributes="member: 40336"><p>They're from Diablo. LOL!!!</p><p></p><p>Im just remaking them. I guess what I really need is an official goat.</p><p></p><p>Something with all the qualities of a real goat, horns, sure-footedness, charge attacks, sneakiness (goats are crafty buggers, they wait till you bend over and then knock you down)</p><p>I wish someone would make an official goat. All the ones Ive seen so far are just kinda bland and have no real goatiness.</p><p></p><p>Aha I have made goatment before they die and become devils.</p><p></p><p>I know...Goatfolk in Monster Manual III already exist, but they seriously lack goatiness. They look like goats, but thats about where the similarities end. I do like Ibixian as a race and language...so Im gonna borrow that for them.</p><p></p><p>Goatmen (Ibixian)</p><p>Medium Monstrous Humanoid</p><p>Hit Dice: 3d8+6 (21 hp)</p><p>Initiative: +2 (+2 Dexterity)</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11</p><p>Base Attack/Grapple: +3/+5</p><p>Attack: Butt +5 melee (1d6+2) or Greataxe +5 melee (1d10+2/x3) or Longbow +6 ranged (1d8/x2)</p><p>Full Attack: Butt +5 melee (1d6+2) or Greataxe +5 melee (1d10+2/x3) or Longbow +6 ranged (1d8/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Powerful charge 2d6+3</p><p>Special Qualities: Darkvision, low-light vision, scent</p><p>Saves: Fort +3, Ref +5, Will +4</p><p>Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 12</p><p>Skills: Balance +12, Climb +8, Craft (bowmaking) +3, Craft (weaponsmithing) +3, Intimidate +7, Jump +8, Listen +3, Spot +7, Survival +3</p><p>Feats: Point Blank Shot, Weapon Focus (longbow)</p><p>Environment: Any land</p><p>Organization: Solitary, pair, or herd (3–10 plus 30% young)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Usually neutral</p><p>Advancement Range: 4-7 HD (Large); 8-9 HD (Huge)</p><p>Level Adjustment: —</p><p></p><p>Goatmen are 7 ft. tall and weigh 250 pounds.</p><p></p><p>Goatmen speak Ibixian, their own language.</p><p></p><p>Combat</p><p></p><p>Powerful Charge (Ex): Goatmen deal 2d6+3 points of damage when they make a charge.</p><p></p><p>Skills: Goatmen have a +8 racial bonus on Balance checks and a +4 racial bonus on Climb, Intimidate, Jump, and Spot checks.</p><p></p><p>Now if I could convince someone do flavor text. These could be my basis for a rehash of the goatmen devils.</p></blockquote><p></p>
[QUOTE="dante58701, post: 3513484, member: 40336"] They're from Diablo. LOL!!! Im just remaking them. I guess what I really need is an official goat. Something with all the qualities of a real goat, horns, sure-footedness, charge attacks, sneakiness (goats are crafty buggers, they wait till you bend over and then knock you down) I wish someone would make an official goat. All the ones Ive seen so far are just kinda bland and have no real goatiness. Aha I have made goatment before they die and become devils. I know...Goatfolk in Monster Manual III already exist, but they seriously lack goatiness. They look like goats, but thats about where the similarities end. I do like Ibixian as a race and language...so Im gonna borrow that for them. Goatmen (Ibixian) Medium Monstrous Humanoid Hit Dice: 3d8+6 (21 hp) Initiative: +2 (+2 Dexterity) Speed: 30 ft. (6 squares) Armor Class: 13 (+2 Dexterity, +1 natural), touch 12, flat-footed 11 Base Attack/Grapple: +3/+5 Attack: Butt +5 melee (1d6+2) or Greataxe +5 melee (1d10+2/x3) or Longbow +6 ranged (1d8/x2) Full Attack: Butt +5 melee (1d6+2) or Greataxe +5 melee (1d10+2/x3) or Longbow +6 ranged (1d8/x2) Space/Reach: 5 ft./5 ft. Special Attacks: Powerful charge 2d6+3 Special Qualities: Darkvision, low-light vision, scent Saves: Fort +3, Ref +5, Will +4 Abilities: Str 14, Dex 14, Con 14, Int 12, Wis 12, Cha 12 Skills: Balance +12, Climb +8, Craft (bowmaking) +3, Craft (weaponsmithing) +3, Intimidate +7, Jump +8, Listen +3, Spot +7, Survival +3 Feats: Point Blank Shot, Weapon Focus (longbow) Environment: Any land Organization: Solitary, pair, or herd (3–10 plus 30% young) Challenge Rating: 3 Treasure: None Alignment: Usually neutral Advancement Range: 4-7 HD (Large); 8-9 HD (Huge) Level Adjustment: — Goatmen are 7 ft. tall and weigh 250 pounds. Goatmen speak Ibixian, their own language. Combat Powerful Charge (Ex): Goatmen deal 2d6+3 points of damage when they make a charge. Skills: Goatmen have a +8 racial bonus on Balance checks and a +4 racial bonus on Climb, Intimidate, Jump, and Spot checks. Now if I could convince someone do flavor text. These could be my basis for a rehash of the goatmen devils. [/QUOTE]
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