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*Pathfinder & Starfinder
Monster Roles mentioned by Monte Cook?
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<blockquote data-quote="GMforPowergamers" data-source="post: 5775860" data-attributes="member: 67338"><p>ok, so in your mind monsters all fall into sameness... how can we make monsters more distinctive.</p><p></p><p></p><p>Personaly I agree as you level alot of monsters look the same. I think we need only look at some iconic heroic tier enemies to see 4e had the tools (and fell flat sometimes) to change that.</p><p></p><p>Kobolds, Goblins, Hobgoblins, Bug bears, and Orcs... If you fight a kobold or Goblin soldier they seam a little similar, becuse both are small annoying movement guys, but I feel they made them distinctive enough... but fight a Hobgoblin soldier and it is a very diffrent fight. Fight a Bugbear soldier and it is some thing intirely diffrent...the orcs...god the first time we fought orcs I think I made a PC cry.</p><p></p><p>fighting 2 kobold slingers, a kobold wyrm priest and a kobold dragon shield (maybe sprinkle some minons in) is a very diffrent then 2 hobgoblin archers, a hobgoblin warcaster, and a Hobgoblin Soldier.</p><p></p><p>Why are they diffrent, becuse the story is and the mechanics reflect that (Yea 4e rocks when it works), but then you get ogers, trolls, and most giants and they all blur togather.</p><p></p><p></p><p>If every set of stats was set up like the Orcs, and Bug bears, with story and fluff reflected by mechanic and nitch, then everything would work better, and I think the roles could still be there in that world</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5775860, member: 67338"] ok, so in your mind monsters all fall into sameness... how can we make monsters more distinctive. Personaly I agree as you level alot of monsters look the same. I think we need only look at some iconic heroic tier enemies to see 4e had the tools (and fell flat sometimes) to change that. Kobolds, Goblins, Hobgoblins, Bug bears, and Orcs... If you fight a kobold or Goblin soldier they seam a little similar, becuse both are small annoying movement guys, but I feel they made them distinctive enough... but fight a Hobgoblin soldier and it is a very diffrent fight. Fight a Bugbear soldier and it is some thing intirely diffrent...the orcs...god the first time we fought orcs I think I made a PC cry. fighting 2 kobold slingers, a kobold wyrm priest and a kobold dragon shield (maybe sprinkle some minons in) is a very diffrent then 2 hobgoblin archers, a hobgoblin warcaster, and a Hobgoblin Soldier. Why are they diffrent, becuse the story is and the mechanics reflect that (Yea 4e rocks when it works), but then you get ogers, trolls, and most giants and they all blur togather. If every set of stats was set up like the Orcs, and Bug bears, with story and fluff reflected by mechanic and nitch, then everything would work better, and I think the roles could still be there in that world [/QUOTE]
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Monster Roles mentioned by Monte Cook?
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