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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Roles mentioned by Monte Cook?
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<blockquote data-quote="Storminator" data-source="post: 5776586" data-attributes="member: 305"><p>Monster roles are great in 4e. They're extremely functional. You can get the right encounter and just change the fiction to match.</p><p></p><p>I just ran a dungeon crawl in 4e. The PCs (all goblins) had found the back door to the rival clan's throne room and assaulted it.</p><p></p><p>A typical fight included an eladrin sorcerer (artillery), a cave bear (brute), a warforged fighter (soldier), a demon (artillery) and a deva (controller).</p><p></p><p>Except I picked all those based on how they were supposed to fight, and just called them all hobgoblins. The eladrin sorcerer was a archer with fire arrows, the cave bear was the kitchen drudge with a pair of meat cleavers, the warforged was a clan guardsman, the demon was a pet hell hound, and the deva was a tribal shaman. None of my players even knew I mashed the stat blocks together. Someone wondered where I got so many different hobgoblin stats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Divorcing the mechanics of the monster from the fiction means I can get EXACTLY the mechanical fight I want and EXACTLY the fiction I want at the same time. No compromise.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 5776586, member: 305"] Monster roles are great in 4e. They're extremely functional. You can get the right encounter and just change the fiction to match. I just ran a dungeon crawl in 4e. The PCs (all goblins) had found the back door to the rival clan's throne room and assaulted it. A typical fight included an eladrin sorcerer (artillery), a cave bear (brute), a warforged fighter (soldier), a demon (artillery) and a deva (controller). Except I picked all those based on how they were supposed to fight, and just called them all hobgoblins. The eladrin sorcerer was a archer with fire arrows, the cave bear was the kitchen drudge with a pair of meat cleavers, the warforged was a clan guardsman, the demon was a pet hell hound, and the deva was a tribal shaman. None of my players even knew I mashed the stat blocks together. Someone wondered where I got so many different hobgoblin stats. :D Divorcing the mechanics of the monster from the fiction means I can get EXACTLY the mechanical fight I want and EXACTLY the fiction I want at the same time. No compromise. PS [/QUOTE]
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Monster Roles mentioned by Monte Cook?
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