In Matt Colville's recent "Tactics and Strategy" video (https://youtu.be/FfYItCw00Z4), he mentioned creating encounters by using monsters that fulfilled basic roles, which IIRC were: infantry, brute, glass cannon/striker, artillery, and boss.
These terms were often used in 4E, and I'm somewhat of an apologist for the system's monster design.
Applying these terms to 5E monsters, I wonder what categories monsters would fit in? (Assuming you run them from the book without equipment or class level modifications.)
These terms were often used in 4E, and I'm somewhat of an apologist for the system's monster design.
Applying these terms to 5E monsters, I wonder what categories monsters would fit in? (Assuming you run them from the book without equipment or class level modifications.)