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Monster Saving Throw Change.
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<blockquote data-quote="Leatherhead" data-source="post: 4470901" data-attributes="member: 53176"><p>Well that is part of the problem: most of the time those spiffy daily powers that they are using end up lasting for one round, and it feels somewhat wasted or even futile at that point. If the scary dragon just shrugs everything they can throw off without a sweat, it has a rather large negative effect on the moral of the group. But there are those rare occasions where the powers last for a significant amount of the battle and it just makes the scary dragon into an overgrown lizard.</p><p></p><p> I am actually running the H series of adventures (with a few additions) at the moment, My group is currently at the tail-end of H2 and about to assault the final boss. Solo an Elite fights tend to stand out for me.</p><p></p><p> That was the general idea of it, at least for the first two failed saves. I may not have made it clear, but the bonus is supposed to stack with itself going from +0 to +2 then +4 etc. or +0 to +4 then +8 etc. The idea is after the PC's get a few rounds of glory, the monsters break free and unleash bloody havoc as they are want to do, with nothing seeming completely useless or trivial.</p><p></p><p></p><p>I suppose I am going to have to, but I was just wondering if anyone else saw these kinds of issues and if they had done anything about it.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4470901, member: 53176"] Well that is part of the problem: most of the time those spiffy daily powers that they are using end up lasting for one round, and it feels somewhat wasted or even futile at that point. If the scary dragon just shrugs everything they can throw off without a sweat, it has a rather large negative effect on the moral of the group. But there are those rare occasions where the powers last for a significant amount of the battle and it just makes the scary dragon into an overgrown lizard. I am actually running the H series of adventures (with a few additions) at the moment, My group is currently at the tail-end of H2 and about to assault the final boss. Solo an Elite fights tend to stand out for me. That was the general idea of it, at least for the first two failed saves. I may not have made it clear, but the bonus is supposed to stack with itself going from +0 to +2 then +4 etc. or +0 to +4 then +8 etc. The idea is after the PC's get a few rounds of glory, the monsters break free and unleash bloody havoc as they are want to do, with nothing seeming completely useless or trivial. I suppose I am going to have to, but I was just wondering if anyone else saw these kinds of issues and if they had done anything about it. [/QUOTE]
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