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<blockquote data-quote="AWizardInDallas" data-source="post: 4322602" data-attributes="member: 52605"><p><strong>Bonebat</strong></p><p></p><p>This one's a little harder since it's a 3.0 conversion. I've included what I think the skill calculations are (14 skill points available):</p><p></p><p>[CODE]Skill Type Points Ranks Ability Other Total Max Rank</p><p>Hide Class 6 6 +1 0 +7 7</p><p>Listen Class 4 4 0 +2 +6 7</p><p>Move Silently Class 0 0 +1 +8 +9 7</p><p>Spot Class 4 4 0 +2 +6 7[/CODE]Bonebat (CR 2)</p><p>30E.MOF.19</p><p>Usually NE Medium Undead</p><p>Init +1 Senses Darkvision 120 ft., see invisibility, Listen +6, Spot +6</p><p>-------------------------------------------------------------------------------------</p><p>AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12</p><p>HD 4d12 (26 hp) DR 5/bludgeoning</p><p>Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells; immunity to cold</p><p>Weakness Cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed</p><p>Fort +1 Ref +2 Will +4</p><p>-------------------------------------------------------------------------------------</p><p>Speed 10 ft. (2 squares), fly 50 ft. (average)</p><p>Melee Bite +3 melee (1d6+1 plus paralysis), 2 claws -4 melee (1d4)</p><p>Space 5 ft. Reach 5 ft.</p><p>Base Attack +2 Grapple +3</p><p>-------------------------------------------------------------------------------------</p><p>Abilities Str 12 (+1) Dex 13 (+1) Con - (-) Int 6 (-2) Wis 10 (0) Cha 14 (+2)</p><p>Feats Alertness, Flyby Attack</p><p>Skills Hide +7, Listen +6, Move Silently +9 (+8 racial bonus), Spot +6</p><p>-------------------------------------------------------------------------------------</p><p>Paralysis (Su): The bite of a bonebat paralyzes all living creatures (except elves) unless the victim succeeds at a Fortitude save (DC 14). A paralyzed character is unable to move for 1d6+2 minutes.</p><p> </p><p>Weapon Immunities (Ex): Because bonebats lack flesh or internal organs, they take half damage from piercing or slashing weapons. </p><p> </p><p>See Invisibility (Su): Bonebats can see invisible creatures and objects within 60 feet.</p></blockquote><p></p>
[QUOTE="AWizardInDallas, post: 4322602, member: 52605"] [b]Bonebat[/b] This one's a little harder since it's a 3.0 conversion. I've included what I think the skill calculations are (14 skill points available): [CODE]Skill Type Points Ranks Ability Other Total Max Rank Hide Class 6 6 +1 0 +7 7 Listen Class 4 4 0 +2 +6 7 Move Silently Class 0 0 +1 +8 +9 7 Spot Class 4 4 0 +2 +6 7[/CODE]Bonebat (CR 2) 30E.MOF.19 Usually NE Medium Undead Init +1 Senses Darkvision 120 ft., see invisibility, Listen +6, Spot +6 ------------------------------------------------------------------------------------- AC 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 HD 4d12 (26 hp) DR 5/bludgeoning Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells; immunity to cold Weakness Cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed Fort +1 Ref +2 Will +4 ------------------------------------------------------------------------------------- Speed 10 ft. (2 squares), fly 50 ft. (average) Melee Bite +3 melee (1d6+1 plus paralysis), 2 claws -4 melee (1d4) Space 5 ft. Reach 5 ft. Base Attack +2 Grapple +3 ------------------------------------------------------------------------------------- Abilities Str 12 (+1) Dex 13 (+1) Con - (-) Int 6 (-2) Wis 10 (0) Cha 14 (+2) Feats Alertness, Flyby Attack Skills Hide +7, Listen +6, Move Silently +9 (+8 racial bonus), Spot +6 ------------------------------------------------------------------------------------- Paralysis (Su): The bite of a bonebat paralyzes all living creatures (except elves) unless the victim succeeds at a Fortitude save (DC 14). A paralyzed character is unable to move for 1d6+2 minutes. Weapon Immunities (Ex): Because bonebats lack flesh or internal organs, they take half damage from piercing or slashing weapons. See Invisibility (Su): Bonebats can see invisible creatures and objects within 60 feet. [/QUOTE]
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