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<blockquote data-quote="AWizardInDallas" data-source="post: 4322623" data-attributes="member: 52605"><p><strong>Bhut</strong></p><p></p><p>The skills seem to be slightly wrong (66 skill points available). Max ranks exceeded on Intimidate by 2 pts and over spent by 4 pts. I'm thinking about dropping the 2 pts spent on Diplomacy and dropping points spent on Intimidate to 11 instead of 13.[CODE]Skill Type Points Ranks Ability Other Total Max Rank</p><p>Bluff Class 11 11 +5 0 +16 11</p><p>Diplomacy Class 0 0 +5 0 +5 11</p><p>Disguise Class 11 11 +5 0 +16 11</p><p>Intimidate Class 11 11 +5 0 +16 11</p><p>Listen Class 11 11 -1 0 +10 11</p><p>Spot Class 11 11 -1 0 +10 11</p><p>Survival Class 11 11 -1 0 +10 11[/CODE]Bhut (CR 9)</p><p>35E.FFO.20</p><p>Always NE Medium Undead (Incorporeal)</p><p>Init +4 Senses Listen +10, Spot +10</p><p>Aura Dreadful appearance 30 ft. (DC 19/Fort)</p><p>Languages Any languages known in life</p><p>-------------------------------------------------------------------------------------</p><p>AC 19 (+4 Dex, +5 deflection), touch 19, flat-footed 15</p><p>HD 8d12 (52 hp)</p><p>Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells; immunity to cold</p><p>Weakness Earth vulnerability; cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed.</p><p>Fort +2 Ref +6 Will +5</p><p>-------------------------------------------------------------------------------------</p><p>Speed Fly 50 ft. (10 squares) (perfect)</p><p>Melee Incorporeal bite +8 melee (1d12/19-20/x3)</p><p>Space 5 ft. Reach 5 ft.</p><p>Base Attack +4 Grapple -</p><p>-------------------------------------------------------------------------------------</p><p>Abilities Str - (-) Dex 19 (+4) Con - (-) Int 14 (+2) Wis 9 (-1) Cha 20 (+5)</p><p>Feats Dodge, Mobility, Spring Attack, Track (B)</p><p>Skills Bluff +16, Diplomacy +7, Disguise +16 (+18 acting), Intimidate +18, Listen +10, Spot +10, Survival +10</p><p>-------------------------------------------------------------------------------------</p><p>Augmented Critical (Ex): An bhut’s bite attack threatens a critical hit on a natural attack roll of 19–20. On a successful critical hit with a bite, the bhut deals triple damage. </p><p> </p><p>Dreadful Appearance (Su): Anyone within 30 feet of a bhut must make a Fortitude save (DC 19) or take 1d6 points of Strength damage. A victim can be affected only once by a specific bhut’s dreadful appearance, but the effects of failing to save against multiple bhuts are cumulative. </p><p> </p><p>Poison (Su): A bhut delivers its poison (Fort DC 14 negates) with each successful bite attack. Initial and secondary damage are the same (2d6 Wis). Anyone reduced to 0 Wisdom by bhut poison lapses into a coma and dies in 1d4 hours unless the poison is neutralized. A humanoid creature slain in this manner rises as a bhut with the next sunset. </p><p> </p><p>Corpsetheft (Su): As a full-round action, a bhut can possess a dead humanoid body of any size. The body animates immediately and is under the bhut’s full control; treat it as a zombie of the appropriate size with several exceptions: First of all, the animated body retains the bhut’s Intelligence, Wisdom, and Charisma scores, as well as the bhut’s alignment, base attack bonus, hit points, base saving throws, and level and class (if any). Additionally, the animated body is not limited to single actions. Also, the animated body’s bite attack can deliver the bhut’s poison, but the bite is not itself a natural attack (–4 penalty on attack rolls). It deals only 1d3 points of damage, and it provokes an attack of opportunity. As long as the bhut inhabits the body, it is not affected by its earth vulnerability, nor does it gain the benefits of its augmented critical or dreadful appearance abilities. Bhuts make excellent use of their Bluff and Disguise skills in this state to make the animated body appear to be alive. If the animated body is reduced to 0 hit points, the bhut must exit the body and return to its incorporeal form; any damage done to the animated body is not transferred to the bhut’s incorporeal form.</p><p> </p><p>Earth Vulnerability (Su): A bhut cannot abide contact with earth or stone when in its incorporeal state, and it cannot pass through such matter without taking 3d6 points of damage per round. Stone and earth weapons deal an additional 1d6 points of damage when they strike an incorporeal bhut, and they do not have a miss chance.</p></blockquote><p></p>
[QUOTE="AWizardInDallas, post: 4322623, member: 52605"] [b]Bhut[/b] The skills seem to be slightly wrong (66 skill points available). Max ranks exceeded on Intimidate by 2 pts and over spent by 4 pts. I'm thinking about dropping the 2 pts spent on Diplomacy and dropping points spent on Intimidate to 11 instead of 13.[CODE]Skill Type Points Ranks Ability Other Total Max Rank Bluff Class 11 11 +5 0 +16 11 Diplomacy Class 0 0 +5 0 +5 11 Disguise Class 11 11 +5 0 +16 11 Intimidate Class 11 11 +5 0 +16 11 Listen Class 11 11 -1 0 +10 11 Spot Class 11 11 -1 0 +10 11 Survival Class 11 11 -1 0 +10 11[/CODE]Bhut (CR 9) 35E.FFO.20 Always NE Medium Undead (Incorporeal) Init +4 Senses Listen +10, Spot +10 Aura Dreadful appearance 30 ft. (DC 19/Fort) Languages Any languages known in life ------------------------------------------------------------------------------------- AC 19 (+4 Dex, +5 deflection), touch 19, flat-footed 15 HD 8d12 (52 hp) Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells; immunity to cold Weakness Earth vulnerability; cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed. Fort +2 Ref +6 Will +5 ------------------------------------------------------------------------------------- Speed Fly 50 ft. (10 squares) (perfect) Melee Incorporeal bite +8 melee (1d12/19-20/x3) Space 5 ft. Reach 5 ft. Base Attack +4 Grapple - ------------------------------------------------------------------------------------- Abilities Str - (-) Dex 19 (+4) Con - (-) Int 14 (+2) Wis 9 (-1) Cha 20 (+5) Feats Dodge, Mobility, Spring Attack, Track (B) Skills Bluff +16, Diplomacy +7, Disguise +16 (+18 acting), Intimidate +18, Listen +10, Spot +10, Survival +10 ------------------------------------------------------------------------------------- Augmented Critical (Ex): An bhut’s bite attack threatens a critical hit on a natural attack roll of 19–20. On a successful critical hit with a bite, the bhut deals triple damage. Dreadful Appearance (Su): Anyone within 30 feet of a bhut must make a Fortitude save (DC 19) or take 1d6 points of Strength damage. A victim can be affected only once by a specific bhut’s dreadful appearance, but the effects of failing to save against multiple bhuts are cumulative. Poison (Su): A bhut delivers its poison (Fort DC 14 negates) with each successful bite attack. Initial and secondary damage are the same (2d6 Wis). Anyone reduced to 0 Wisdom by bhut poison lapses into a coma and dies in 1d4 hours unless the poison is neutralized. A humanoid creature slain in this manner rises as a bhut with the next sunset. Corpsetheft (Su): As a full-round action, a bhut can possess a dead humanoid body of any size. The body animates immediately and is under the bhut’s full control; treat it as a zombie of the appropriate size with several exceptions: First of all, the animated body retains the bhut’s Intelligence, Wisdom, and Charisma scores, as well as the bhut’s alignment, base attack bonus, hit points, base saving throws, and level and class (if any). Additionally, the animated body is not limited to single actions. Also, the animated body’s bite attack can deliver the bhut’s poison, but the bite is not itself a natural attack (–4 penalty on attack rolls). It deals only 1d3 points of damage, and it provokes an attack of opportunity. As long as the bhut inhabits the body, it is not affected by its earth vulnerability, nor does it gain the benefits of its augmented critical or dreadful appearance abilities. Bhuts make excellent use of their Bluff and Disguise skills in this state to make the animated body appear to be alive. If the animated body is reduced to 0 hit points, the bhut must exit the body and return to its incorporeal form; any damage done to the animated body is not transferred to the bhut’s incorporeal form. Earth Vulnerability (Su): A bhut cannot abide contact with earth or stone when in its incorporeal state, and it cannot pass through such matter without taking 3d6 points of damage per round. Stone and earth weapons deal an additional 1d6 points of damage when they strike an incorporeal bhut, and they do not have a miss chance. [/QUOTE]
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