Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Stat Blocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AWizardInDallas" data-source="post: 4322658" data-attributes="member: 52605"><p><strong>Lesser Bonedrinker</strong></p><p></p><p>Does the lesser bonedrinker get a +4 bonus to Hide too? Otherwise the amount spent exceeds max ranks. Here's what I think the skills should be:[CODE]Skill Type Points Ranks Ability Other Total Max Rank</p><p>Hide Class 7 7 +4 0 +11 10</p><p>Listen Class 8 8 +1 0 +9 10</p><p>Move Silently Class 7 7 +4 +4 +15 10</p><p>Spot Class 8 8 +1 0 +9 10[/CODE]Lesser Bonedrinker (CR 4)</p><p>35E.MM3.19</p><p>Always CE Small Undead</p><p>Init +4 Senses Darkvision 60 ft., Listen +9, Spot +9</p><p>Languages Common, Goblin or any language known in life</p><p>-------------------------------------------------------------------------------------</p><p>AC 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12</p><p>HD 7d12+14 (59 hp)</p><p>Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells.</p><p>Weakness Cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed.</p><p>Fort +2 Ref +6 Will +6</p><p>-------------------------------------------------------------------------------------</p><p>Speed 30 ft. (6 squares)</p><p>Melee 2 tenticles +6 melee (1d8+2) and claws +1 melee (1d6+1)</p><p>Space 5 ft. Reach 5 ft. (tentacles up to 10 ft.)</p><p>Base Attack +3 Grapple +1</p><p>-------------------------------------------------------------------------------------</p><p>Abilities Str 15 (+2) Dex 18 (+4) Con - (-) Int 8 (-1) Wis 12 (+1) Cha 15 (+2)</p><p>Feats Combat Reflexes, Improved Natural Attack (claws), Power Attack</p><p>Skills Hide +15, Listen +9, Move Silently +15, Spot +9</p><p>Advancement 8-10 HD (Small)</p><p>-------------------------------------------------------------------------------------</p><p>Bonedrink (Su): Once a bonedrinker has successfully grappled an opponent, it can begin to drink its bones. To do this, the bonedrinker must make a successful grapple check. If it pins its foe, it fastens onto the creature with its horrendous fangs. It then secretes a painful toxin into the victim that deals 1d6 points of Constitution damage. Creatures reduced to 0 Constitution die, as the majority of their bones become too brittle to support their bodies and they collapse into a sack of loose flesh.</p><p> </p><p>Creatures without bones or Constitution scores are immune to the Constitution-damaging effects of the bone-drink ability.</p><p> </p><p>Improved Grab (Ex): To use this ability, a bonedrinker must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and deals automatic claw or tentacle damage to the grappled victim. It can deal automatic claw or tentacle damage in each subsequent round that it maintains the grapple, and a bonedrinker that has successfully pinned an opponent can begin to drink its bones (see Bonedrink, above). Bonedrinkers have a +4 racial bonus on grapple checks.</p><p> </p><p>Pounce (Ex): If a bonedrinker charges, it can make a full attack in the same round.</p></blockquote><p></p>
[QUOTE="AWizardInDallas, post: 4322658, member: 52605"] [b]Lesser Bonedrinker[/b] Does the lesser bonedrinker get a +4 bonus to Hide too? Otherwise the amount spent exceeds max ranks. Here's what I think the skills should be:[CODE]Skill Type Points Ranks Ability Other Total Max Rank Hide Class 7 7 +4 0 +11 10 Listen Class 8 8 +1 0 +9 10 Move Silently Class 7 7 +4 +4 +15 10 Spot Class 8 8 +1 0 +9 10[/CODE]Lesser Bonedrinker (CR 4) 35E.MM3.19 Always CE Small Undead Init +4 Senses Darkvision 60 ft., Listen +9, Spot +9 Languages Common, Goblin or any language known in life ------------------------------------------------------------------------------------- AC 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 HD 7d12+14 (59 hp) Immune Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and moral effects); immunity to poison, sleep effects paralysis, polymorph and stunning; not subject to critical hits, non-lethal damage, ability drain, or energy drain; immune to damage to its physical ability scores (Strength, Dexterity, Constitution) as well as to fatigue and exhaustion effects; not at risk of death from massive damage; not affected by raise dead and reincarnate spells. Weakness Cannot heal damage on its own, although it can be healed by negative energy; immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless); when reduced to 0 hit points or less, is immediately destroyed. Fort +2 Ref +6 Will +6 ------------------------------------------------------------------------------------- Speed 30 ft. (6 squares) Melee 2 tenticles +6 melee (1d8+2) and claws +1 melee (1d6+1) Space 5 ft. Reach 5 ft. (tentacles up to 10 ft.) Base Attack +3 Grapple +1 ------------------------------------------------------------------------------------- Abilities Str 15 (+2) Dex 18 (+4) Con - (-) Int 8 (-1) Wis 12 (+1) Cha 15 (+2) Feats Combat Reflexes, Improved Natural Attack (claws), Power Attack Skills Hide +15, Listen +9, Move Silently +15, Spot +9 Advancement 8-10 HD (Small) ------------------------------------------------------------------------------------- Bonedrink (Su): Once a bonedrinker has successfully grappled an opponent, it can begin to drink its bones. To do this, the bonedrinker must make a successful grapple check. If it pins its foe, it fastens onto the creature with its horrendous fangs. It then secretes a painful toxin into the victim that deals 1d6 points of Constitution damage. Creatures reduced to 0 Constitution die, as the majority of their bones become too brittle to support their bodies and they collapse into a sack of loose flesh. Creatures without bones or Constitution scores are immune to the Constitution-damaging effects of the bone-drink ability. Improved Grab (Ex): To use this ability, a bonedrinker must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and deals automatic claw or tentacle damage to the grappled victim. It can deal automatic claw or tentacle damage in each subsequent round that it maintains the grapple, and a bonedrinker that has successfully pinned an opponent can begin to drink its bones (see Bonedrink, above). Bonedrinkers have a +4 racial bonus on grapple checks. Pounce (Ex): If a bonedrinker charges, it can make a full attack in the same round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Stat Blocks
Top