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<blockquote data-quote="keterys" data-source="post: 4081563" data-attributes="member: 43019"><p>These ones are a lot harder to read, so there'll be some errors...</p><p></p><p>Gnoll Huntmaster Level 5 Artillery</p><p>Medium natural humanoid XP 200</p><p>Initiative +6 Senses Perception +14, low light vision</p><p>HP 50; Bloodied 25</p><p>AC 19; Fortitude 16, Reflex 15, Will 14</p><p>Speed 7</p><p>m Handaxe (standard; at-will) * Weapon</p><p> +9 vs AC; 1d6+3 damage or 1d6+5 damage while bloodied; </p><p> see also pack attack.</p><p>r Longbow (standard; at-will) * Weapon</p><p> Range 20/40; +10 vs AC; 1d10+4 damage or 1d10+6 damage</p><p> while bloodied; see also pack attack</p><p>Pack Attack</p><p> The gnoll huntmaster deals an extra 5 damage on melee and</p><p> ranged attacks against an enemy who has two or more of the</p><p> huntmaster's allies adjacent to it.</p><p>Alignment Chaotic Evil Languages Abyssal, Common</p><p>Skills Intimidate +7, Stealth +11</p><p>Str 16 (+5) Dex 19 (+6) Wis 14 (+4)</p><p>Con 14 (+4) Int 8 (+1) Cha 7 (+0)</p><p></p><p>Gnoll Marauder Level 6 Brute</p><p>Medium natural humanoid XP 250</p><p>Initiative +5 Senses Perception +7, low light vision</p><p>HP 84; Bloodied 42</p><p>AC 18; Fortitude 18, Reflex 15, Will 15</p><p>Speed 7</p><p>m Spear (standard; at-will) * Weapon</p><p> +10 vs AC; 1d8+6 damage or 1d8+8 while bloodied; see also</p><p> quick bite and pack attack</p><p>M Quick Bite (free; at-will)</p><p> After the gnoll marauder makes a successful melee attack</p><p> against a bloodied enemy, it takes a bite attack against the same</p><p> target: +7 vs AC; 1d6+2 damage or 1d6+4 damage while bloodied.</p><p>Pack Attack</p><p> The gnoll marauder deals an extra 5 damage on melee attacks</p><p> against an enemy that has two or more of the marauder's allies</p><p> adjacent to it.</p><p>Alignment Chaotic Evil Languages Abyssal, Common</p><p>Skills Intimidate +3, Stealth +10</p><p>Str 20 (+8) Dex 14 (+5) Wis 14 (+5)</p><p>Con 14 (+5) Int 9 (+2) Cha 7 (+3)</p></blockquote><p></p>
[QUOTE="keterys, post: 4081563, member: 43019"] These ones are a lot harder to read, so there'll be some errors... Gnoll Huntmaster Level 5 Artillery Medium natural humanoid XP 200 Initiative +6 Senses Perception +14, low light vision HP 50; Bloodied 25 AC 19; Fortitude 16, Reflex 15, Will 14 Speed 7 m Handaxe (standard; at-will) * Weapon +9 vs AC; 1d6+3 damage or 1d6+5 damage while bloodied; see also pack attack. r Longbow (standard; at-will) * Weapon Range 20/40; +10 vs AC; 1d10+4 damage or 1d10+6 damage while bloodied; see also pack attack Pack Attack The gnoll huntmaster deals an extra 5 damage on melee and ranged attacks against an enemy who has two or more of the huntmaster's allies adjacent to it. Alignment Chaotic Evil Languages Abyssal, Common Skills Intimidate +7, Stealth +11 Str 16 (+5) Dex 19 (+6) Wis 14 (+4) Con 14 (+4) Int 8 (+1) Cha 7 (+0) Gnoll Marauder Level 6 Brute Medium natural humanoid XP 250 Initiative +5 Senses Perception +7, low light vision HP 84; Bloodied 42 AC 18; Fortitude 18, Reflex 15, Will 15 Speed 7 m Spear (standard; at-will) * Weapon +10 vs AC; 1d8+6 damage or 1d8+8 while bloodied; see also quick bite and pack attack M Quick Bite (free; at-will) After the gnoll marauder makes a successful melee attack against a bloodied enemy, it takes a bite attack against the same target: +7 vs AC; 1d6+2 damage or 1d6+4 damage while bloodied. Pack Attack The gnoll marauder deals an extra 5 damage on melee attacks against an enemy that has two or more of the marauder's allies adjacent to it. Alignment Chaotic Evil Languages Abyssal, Common Skills Intimidate +3, Stealth +10 Str 20 (+8) Dex 14 (+5) Wis 14 (+5) Con 14 (+5) Int 9 (+2) Cha 7 (+3) [/QUOTE]
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