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Monster Study: The Aarakocra
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<blockquote data-quote="Stormonu" data-source="post: 5747748" data-attributes="member: 52734"><p>First of all, flight isn't much help in a typical dungeon. Especially winged flight.</p><p></p><p>Overall, I don't think the stat blocks we see should be limited to combat encounters. </p><p></p><p>It can be useful to have stats for other encounters (though you usually don't need as much info as you do for combat). Imagine an encounter with a brownie whose guarding a bridge you need to cross. He's laid down some magic that prevents folks from crossing the bridge (they suddenly turn away and begin walking the opposite direction) unless they pay his fee of a bowl of fresh, warm milk. Maybe strong-willed PCs can overcome the magic (successful Will save), a wizard could dispel it or the party could try to intimidate him (at the first sign of naked steel, he vanishes, thinking his prank isn't worth the trouble he's about to face).</p><p></p><p>They don't have to be negative encounters either; seeking out a gold dragon for his knowledge (and perhaps aid) might be use for the big dragon. A monster's use as an ally may be possible. You don't necessarily need combat stats for this kind of stuff, but you still need an entry to know what's within the bounds of reason. And sometimes the good guys get ticked or are guarding something and might come into conflict somehow with the party.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5747748, member: 52734"] First of all, flight isn't much help in a typical dungeon. Especially winged flight. Overall, I don't think the stat blocks we see should be limited to combat encounters. It can be useful to have stats for other encounters (though you usually don't need as much info as you do for combat). Imagine an encounter with a brownie whose guarding a bridge you need to cross. He's laid down some magic that prevents folks from crossing the bridge (they suddenly turn away and begin walking the opposite direction) unless they pay his fee of a bowl of fresh, warm milk. Maybe strong-willed PCs can overcome the magic (successful Will save), a wizard could dispel it or the party could try to intimidate him (at the first sign of naked steel, he vanishes, thinking his prank isn't worth the trouble he's about to face). They don't have to be negative encounters either; seeking out a gold dragon for his knowledge (and perhaps aid) might be use for the big dragon. A monster's use as an ally may be possible. You don't necessarily need combat stats for this kind of stuff, but you still need an entry to know what's within the bounds of reason. And sometimes the good guys get ticked or are guarding something and might come into conflict somehow with the party. [/QUOTE]
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