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Monster Study: The Aarakocra
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<blockquote data-quote="Dausuul" data-source="post: 5748321" data-attributes="member: 58197"><p>The extent to which flight is a problem depends on a lot of factors. At-will flight, available to the entire party, of unlimited duration? Yes, this is generally a problem, and I can imagine no mechanic that would cure it; or rather, any mechanic I can imagine that would cure it would utterly shatter suspension of disbelief, because that kind of flight <em>should</em> be a colossal advantage. What it boils down to is that, if I'm playing a PC who can fly, and I am presented with a melee monster, I am going to want to pepper it with arrows or spells from the air. And if I can't, I'm going to want to know why, in the game world, my character cannot do this.</p><p></p><p>That said, there are various limits that can be applied to flying characters. If only one character can fly, it's not nearly as bad--you can fly away from the monster but it means leaving your friends to die. Likewise, limited duration; stringent encumbrance limits; requiring lots of open space to beat your wings and maintain forward momentum; and resource costs can all make flight less abusable.</p><p></p><p></p><p></p><p>No, yes, and pretty much the same. I think the MM should heavily favor antagonist monsters, but it should include a handful of friendlies. That said, the abilities of "friendly monsters" should be designed in the knowledge that they are likely to be used for the benefit of, and perhaps at the request of, PCs.</p><p></p><p></p><p></p><p>I probably wouldn't. Never been very fond of that particular beastie.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5748321, member: 58197"] The extent to which flight is a problem depends on a lot of factors. At-will flight, available to the entire party, of unlimited duration? Yes, this is generally a problem, and I can imagine no mechanic that would cure it; or rather, any mechanic I can imagine that would cure it would utterly shatter suspension of disbelief, because that kind of flight [I]should[/I] be a colossal advantage. What it boils down to is that, if I'm playing a PC who can fly, and I am presented with a melee monster, I am going to want to pepper it with arrows or spells from the air. And if I can't, I'm going to want to know why, in the game world, my character cannot do this. That said, there are various limits that can be applied to flying characters. If only one character can fly, it's not nearly as bad--you can fly away from the monster but it means leaving your friends to die. Likewise, limited duration; stringent encumbrance limits; requiring lots of open space to beat your wings and maintain forward momentum; and resource costs can all make flight less abusable. No, yes, and pretty much the same. I think the MM should heavily favor antagonist monsters, but it should include a handful of friendlies. That said, the abilities of "friendly monsters" should be designed in the knowledge that they are likely to be used for the benefit of, and perhaps at the request of, PCs. I probably wouldn't. Never been very fond of that particular beastie. [/QUOTE]
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