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<blockquote data-quote="Pinotage" data-source="post: 3851112" data-attributes="member: 15194"><p>First off, let me reiterate that the monster 'type' is a baseline characteristic of the race. Just like all animals have four legs and all humans have two eyes. It defines the race at its most basic. You can then create specific variants of that race by building on the core - giants are an exxample - frost, fire, stone, etc. All different races build on the same giant type.</p><p></p><p>1) Why not? Perhaps they have more feral characteristics in their genes? Perhaps that's just what they are by nature. Just like animals have 4 legs. Perhaps their underlying anatomy lends them well to fighting and battle. Perhaps their eyes allow them to see better and quicker or their brians process information more easily. BAB from 'type' is genetic. If you want a better fighter from a particular race or more 'warlike' add class levels in Warrior or Fighter, and boost Strength.</p><p></p><p>2)Nothing wrong with being peaceful and being genetically predisposed to being good at wielding weapons or handling yourself in a fight. I never said good BAB came from training. I said if you wanted to improve a race to make it more warlike add Strength or class levels to give it that edge. The genetics of race or type can be left alone.</p><p></p><p>My point is that types form a baseline that would carry over into each race. Why are certain types the way they are - don't know, ask the designers. But, it creates an easy baseline to create creatures from, a genetic blueprint if you will for a certain type of creature like mammal or somesuch. The way I see it, you can fit any concept into the 'type' categorization, and that's why I'm content with it. Want war-like fey? Give the a higher Strength and Constitution. Want war-like military giants - do the same or add class levels.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3851112, member: 15194"] First off, let me reiterate that the monster 'type' is a baseline characteristic of the race. Just like all animals have four legs and all humans have two eyes. It defines the race at its most basic. You can then create specific variants of that race by building on the core - giants are an exxample - frost, fire, stone, etc. All different races build on the same giant type. 1) Why not? Perhaps they have more feral characteristics in their genes? Perhaps that's just what they are by nature. Just like animals have 4 legs. Perhaps their underlying anatomy lends them well to fighting and battle. Perhaps their eyes allow them to see better and quicker or their brians process information more easily. BAB from 'type' is genetic. If you want a better fighter from a particular race or more 'warlike' add class levels in Warrior or Fighter, and boost Strength. 2)Nothing wrong with being peaceful and being genetically predisposed to being good at wielding weapons or handling yourself in a fight. I never said good BAB came from training. I said if you wanted to improve a race to make it more warlike add Strength or class levels to give it that edge. The genetics of race or type can be left alone. My point is that types form a baseline that would carry over into each race. Why are certain types the way they are - don't know, ask the designers. But, it creates an easy baseline to create creatures from, a genetic blueprint if you will for a certain type of creature like mammal or somesuch. The way I see it, you can fit any concept into the 'type' categorization, and that's why I'm content with it. Want war-like fey? Give the a higher Strength and Constitution. Want war-like military giants - do the same or add class levels. Pinotage [/QUOTE]
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