Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster tactics 101?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TornadoCreator" data-source="post: 5537058" data-attributes="member: 6672078"><p>Ok, this is simply a matter of scaring your players. Make them feel worries about each encounter for different reasons, such as giving them lurkers who can phase through walls and watch as they wonder who's going to get rushed next... or giving them a massive solo with a couple of minions and a few low level lackies (never put a solo alone, the monster WILL die quickly as you have competent players). Include ongoing damage, poisons and illness. </p><p></p><p>The most thrilling thing that ever happened to my character was when I tore a monster appart with my Hunger of Hadar right next to me... I was playing the Warlock, and my role was scout and skill monkey. (We already had the 4 roles covered so I made a skill centric character who was less effective in combat. He was fun to play). The reason it was thrilling though was after I killed the monster I had to make saving throws every extended rest as the DM described a black ooze across my skin, stranging my lungs from the inside... every time I failed and I lost another healing surge. I needed to make Endurance and Athletics checks regularly until eventually, with only one healing surge left we got to the town and the Cleric was able to get the materials needed to perform a ritual for me to get rid of the illness.</p><p></p><p>It was outside of combat for the most part, but it was thrilling all the way because the Character felt truly in danger.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 5537058, member: 6672078"] Ok, this is simply a matter of scaring your players. Make them feel worries about each encounter for different reasons, such as giving them lurkers who can phase through walls and watch as they wonder who's going to get rushed next... or giving them a massive solo with a couple of minions and a few low level lackies (never put a solo alone, the monster WILL die quickly as you have competent players). Include ongoing damage, poisons and illness. The most thrilling thing that ever happened to my character was when I tore a monster appart with my Hunger of Hadar right next to me... I was playing the Warlock, and my role was scout and skill monkey. (We already had the 4 roles covered so I made a skill centric character who was less effective in combat. He was fun to play). The reason it was thrilling though was after I killed the monster I had to make saving throws every extended rest as the DM described a black ooze across my skin, stranging my lungs from the inside... every time I failed and I lost another healing surge. I needed to make Endurance and Athletics checks regularly until eventually, with only one healing surge left we got to the town and the Cleric was able to get the materials needed to perform a ritual for me to get rid of the illness. It was outside of combat for the most part, but it was thrilling all the way because the Character felt truly in danger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster tactics 101?
Top